
Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 7.7Kreviews | 93% | — | $1.3M |
| $19.99 | 580ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One Step from Eden is very intimidating at first. It's a simple game, very intuitive, but also very hard. It's a deckbuilding game, except your "cards" are spells you cast, and you dodge enemies on a grid. It is highly inspired by Megaman Battle Network (or so I'm told, I never played that) and also has some very clear inspirations from Undertale. Now that I've 100%'d it, I can safely say that it's definitely worth playing, even if you think you're not good enough for this kind of game. The music is good, the pixel art is beautiful, and the gameplay addictive, with a bunch of playstyles and types of decks. If you're bad at dodging, you can win by being good at deckbuilding, and vice versa.
It's as good as I remember battle network being, but without the initial drag of playing a decade old RPG intro
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2K | 82% | $24.99 | |
| $1.3M | 5.1K | 85% | $16.99 | |
| $1.3M | 440 | 73% | $71.99 | |
| $1.3M | 9.1K | 87% | $4.99 | |
| $1.3M | 2.3K | 84% | $19.99 | |
| $1.3M | 3.3K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $7.6M | 47.8K | 67% | $7.99 | |
| $75K | 255 | 65% | $12.99 | |
| $57.5K | 230 | 71% | $14.99 | |
| $40.3K | 200 | 82% | $9.99 | |
| $29.5K | 133 | 67% | $12.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Korean, French, German, Japanese, Spanish - Latin America, Traditional Chinese, Turkish, Portuguese - Brazil, Russian +1 more
| $19.99 |
| 402ratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So much nostalgia for Mega Man Battle Network.
MAKE YOURSELF A FAVOR AND BEGIN THE GAME WITH ANGEL MODE ON (maybe you can resist enough to fall in love with the game) because: Mana management bullet hell dodge the spell effects that change what you button do on press continuously a lot of indipendents cooldowns to manage many fights that are based on having the right spell on the draw hidden and unclear mechanics AND EVERYTHING HITS YOU IN THE FIRST 2 MINUTES this game has a lot of conflicting mechanics and put them togheter poorly Wanna make a chaotic spammy bullet hell? remove mana management Wanna be strategic and deliberate? slow down Wanna be be fast but with strategic decision? make the player chose 3 spell from his deck for 3 button at the start game match and don't change them during fight continuosly Can't give up the rotating deck mechanic? add a crosshair that reflects current spells not fixed at 4 spaces when the spell hits at 3 or diagonally this game is seriously hampered because the player is overwhelmed before he finds a game to love under all those conflicting mechanics and there is no learning curve, is a wall
I wanted to like One Step From Eden. It earns some creative points by adding a physical strategy element. However, the visual design is lackluster, the 2.5D isometric layout is somewhat difficult to comprehend, and it doesn't really expound much on the deckbuilding roguelike genre as a whole. For the most part, It feels like it's doing things that have already done, but worse.
BGMが爽快感があって素晴らしく、更に操作や戦闘のテンポが良いのでプレイしていてホントに気持ちいい! 難易度は高めだと思いますが、ゲーム速度を下げれるのとビルド次第でゴリ押せるので、ある程度アクションゲームやり慣れている人なら大丈夫だと思います。自分が気持ちよくプレイできる速度に設定したらいいかと。自分も初めは速度を落としました。 このゲームの対人バージョンが出ましたが、最初に言った感想の通り爽快感を味わう為にプレイしているので対人はあんまりしたいと思わないかな… このゲームの続編や同じような爽快感が味わえるゲームが出たらまた買いたいです。
its alright but doesnt feel rewarding to win a run
デッキビルドの幅が広く飽きない。ローグライクならではの全ロスからの再スタート、そこから始まる新たなスペルとの出会いが新しいコンボの閃きを分け与えてくれる。 スピーディな戦闘、かわいらしいキャラクター、惹き込まれるゲーム性 おもしろくないわけがない
It is a card game, it looks like megaman NT, it has different characters, it is difficult and make you look smart and old. Go for it
not a fan of the UI or general game feel and run based system. a game this intense should have more going on than just an onslaught of encounters. give me dungeons or towns to explore to break up the action, and a more intuitive UI
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.