
Experience cinematic kung-fu battles in the fastest, most intense brawler the indie world has ever seen! With the unique 1:1 response system of One Finger Death Punch, players will feel the immediate feedback of every bone-crunching hit. Pay tribute to the masters using five classic kung-fu styles mixed with additional weapons.
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Every market we collect.
About
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's the kind of game that was SO perfectly made that it's got me coming back year after year just to click 2 buttons on my keyboard for hours...
Simple but a lot of fun.
it's a great game to play while queueing up for search
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its sick
Muito divertido e viciante
im not eating slime anymore, im taking back control of my life. the air is clear, the sun is shining. its not gonna rule my life anymore. I'm changed.
Very satisfying despite being so simple.
*Impressions Such a simple game concept, but really fun! Drips with old flash-game energy and is just as fun. You have to react to incoming enemies with timed presses and has fun, stick-figure action. Quite satisfying!
One Finger Death Punch takes an incredibly simple concept and somehow squeezes a ridiculous amount of depth out of it. It’s basically the ultimate power fantasy stripped down to its bare essentials, and it’s surprisingly addictive. Gameplay & Combat Two-Button Chaos: You only use two buttons to fight off hordes of enemies, but there is a lot of hidden depth to the combat rhythm. You can't just button-mash; it actually forces you to learn the flow of the fight. The Mobile Loop: It honestly gives me the vibe of a top-tier phone game in the best way possible. You can easily pick it up, blast through a level or two, and put it right back down without missing a beat. Achievement Shower: If you like the dopamine hit of unlocking things, this game constantly rolls out achievements. It gives you a great extra incentive to keep playing and pushing your high scores. Steam Deck & Aesthetics Community Layouts: I played this mainly on the Steam Deck, and it feels awesome on a handheld. A quick pro-tip: swap over to one of the community controller profiles, and the controls immediately feel perfect. Flash Game Nostalgia: The animation style leans heavily into those old-school stick-figure flash games from back in the day. It’s clean, nostalgic, and lets the hyper-fast combat take center stage. Final Thoughts This is just a pure, unadulterated fun romp. It’s perfect for clearing out rooms in short bursts and has a loop that is incredibly tough to put down once you get into the rhythm. Definitely a fun pickup.
As a massive Fu fan, this is a low-budget masterpiece, a complete no-brainer. Immensely satisfying combat feedback and loads of great nods to old school Fu. 100% completed this on 360, didn't think twice about buying it again. If you know your Fu, you'll recognise where my PFP is from.
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