
Experience cinematic kung-fu battles in the fastest, most intense brawler the indie world has ever seen! With the unique 1:1 response system of One Finger Death Punch, players will feel the immediate feedback of every bone-crunching hit. Pay tribute to the masters using five classic kung-fu styles mixed with additional weapons.
Modeled estimate, not a reported figure. How we estimate →
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
모바일에 과금 요소만 있다면 평타 정도는 했을거, 뇌 비우고 하기에도 좋고 상급자용도 있다(본인은 시간없어서 안함)
Irreverent fun. Simple, easy to get into, addictive. When you really get a good chain going you feel like a badass.
Просыпайся пацан. Пришло время и тебе обучится кун-фу
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
とてもシンプルなのにめちゃくちゃおもしろい やることが変わらないので飽きるのも早い
this game is addicting. scales up in difficulty after a pretty easy tutorial. very silly. I played the sequel and its worth getting this one IMO especially if you get this one cheaper.
Full review: https://thegamehoard.com/2026/05/05/picking-up-steam-one-finger-death-punch-pc/ One Finger Death Punch is a high octane martial arts game where you just click left or right on your mouse to fight, but it brings the intensity and a small range of shake-ups so that the action remains thrilling despite its inherent simplicity. Weapons, special stick figures that take more hits to take down, and the special round types keep the game from getting too repetitive, the energetic action easy to lose yourself in as you develop the laser focus needed to swiftly and professionally wipe out hundreds of foes. Some elements like the abilities could afford to be more adventurous, but the developers definitely aren’t the only ones excited how such a simple but effective indie game could be made and embraced for its strong central gameplay concept.
yes
左右から押し寄せる敵をパンチやパンチ以外で捌くだけのシンプルなゲーム。 今となってはだいぶ時代を感じる画面なものの、アクション自体は爽快。 エスカレートしていく攻撃パターンをガン見しながら必死こいてマウスをカチカチしまくろう。
You know those as-seen-on-TV single-use kitchenware tools that you should never buy because 99% of the time it just takes up space in your drawer? Where it does ONE thing really well, but it can't do much else? This game is like that, but I mean that in the absolute best way possible. In this analogy, your average bloated-budget AAA sandbox game that tries to pander to as wide a target audience as possible is like a kitchen knife. It can do a million things in the kitchen that is game design acceptably well. Chock-full of half-baked minigames and details most players will probably never even see that were thrown in purely to justify the bloated budget it was made with. But it will never be as good at one task in particular as one of those hyper-specific as-seen-on-tv tools. OFDP, in contrast, does ONE thing and does it very, very, VERY well: Wringing the maximum possible gameplay variety out of a mere 2 buttons. And despite (or perhaps BECAUSE OF) its limited control scheme, shoestring budget and 2-man dev team, it manages to be far more engaging than most AAA games I've played.
This game has a beauty in it's simplicity, I do think this one is better than the sequel. It feels fluid and fun and is exactly what it show itself to be.
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Where this game's players are, estimated from review languages.
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