
It's One Button Bosses, it's all in the name. You have one button. There are big bosses to beat. Push, tap, and bash in the handcrafted campaign or in the roguelike rifts.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 216reviews | 81% | — | $54.7K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Uno de sus unicos y mayores problemas es que es un poco corto pero es Muy bueno.
Игра говна с моментами где невозможно уклониться, а улучшения это как если бы обычный геймплей тебя ♥♥♥♥ в жопу а с улучшением ♥♥♥♥ в жопу но в другой позе, импакта от них 0, даже делают геймплей хуже, цвета и поддержка квир пидорасов отдельный прикол, если думаете, что мол на уровне не получается пройти с модулем на одно движение то другой поможет, ♥♥♥ там плавал! уровни слегка меняются что нивелирует ваш модуль вообще ♥♥♥♥♥.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Spanish - Spain, Spanish - Latin America, Galician
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]A Rhythm Gem That Nails Simplicity and Depth[/h1] ONE BTN BOSSES is a brilliant example of how minimal input can lead to maximum fun. It’s super easy to pick up, but deceptively hard to master. With just one button, the game introduces a surprising amount of mechanical depth that’s tied together by excellent level design, punchy visuals, and a banging soundtrack. What really sets this apart is how refreshing it feels. The corporate ladder theme is a clever narrative twist that adds flavour to the chaos, and the variety of bosses and mechanics keeps things constantly engaging. It reminded me of [url=https://store.steampowered.com/app/221640/Super_Hexagon/][i]Super Hexagon[/i][/url], but honestly, ONE BTN BOSSES blows it out of the water in terms of variety and content. Both the campaign and roguelike mode are well crafted, offering bite-sized challenge sessions perfect for playing on the go. It demands skill but never feels punishing, and always makes you want to jump back in for "one more try." If I had to nitpick, the auto-equipping of themes/skins as you progress is the only thing I’d tweak, but it’s far from a dealbreaker. In short: tight mechanics, killer style, and pure rhythm game satisfaction. Don’t sleep on this one. [list] [*]♉For more reviews like this, check out my[b] [url=https://store.steampowered.com/curator/10745643/]curator page[/url][/b]. [/list]
C+ 有趣的概念+极其糟糕的执行=没什么巧克力味的屎 进度:打完第四个boss放弃,负反馈过强,正反馈只靠自己的通关念想独木难支 优点: 1. 极好的概念出发点。看到本作的概念时真的眼前一亮,用一个按键改变方向(后续解锁其他能力),固定轨道躲避各式各样的弹幕,不转向伤害越来越高,high risk high reward 2. 干净的游戏美术。弹幕呈现清晰,图像看着很干脆利落,有一个很贴切的单词crisp 3. 不仅只有一种躲避方式,还有冲刺、折返蓄力等,可扩展性还不错(虽然我觉得这些都不如最普通的转向用的舒服) 缺点: 1. 概念很好,但是执行是一坨屎。 a. 转向带来的巨量负反馈,只因为躲避弹幕就需要受到惩罚。既然游戏中会有弹幕不停攻击轨道,那么玩家只要不断转向,敌人就很难攻击到玩家(但中后期其实就算不断转向也很容易对不到轴受伤),那么策划给出的答案是,玩家初始攻击力很残缺,只有通过不转向积累速度才能较快地解决boss,要不然就会刮痧。乍一看好像没啥问题,实际上,转向=DPS低=BOSS打的慢=更长的战斗时间=更多的压力=更少的结算分数=越来越多的负反馈,这个游戏每一次转向都附带了非常多连锁的负反馈,且,躲避有且只带来躲避弹幕成功这个可能性的反馈,很多时候如果连弹幕都没有躲避成功就会是成吨的负反馈。设计思路不应该是:躲避弹幕无明显惩罚,长时间不躲避弹幕给予高奖励,现状是:躲避弹幕有明显惩罚,且躲错了有极高惩罚,长时间不躲避弹幕奖励也没高到哪里去,因为目押弹幕就需要高频率地转向。策划并没有提供一个持续躲避合理的DPS,而是给到了一个相当刮痧的数值,导致专注躲避的体验非常糟糕。尤其是中高难度boss弹幕密度极高,甚至有部分弹幕招式强迫玩家在极小范围内不断转向,玩家宛如无能的丈夫,只能躲避完全不能输出 b. 从弹幕游戏到对轴游戏的难绷转变。而我打了半小时就产生了疑问:既然弹幕那么多,那为什么分数要求经常给我感觉很高呢?大部分关卡我明明尽可能地不躲避了,还只有C的分数,结果在一次我稍微走神忘记操作的时候,我发现我停下来的几秒钟,没有收到任何伤害,这一关的开局我什么都不用动,就可以安安心心输出,弹幕完全是摆设?!带着这个猜想,我开始在一些高压关卡故意不动,我发现相当多(甚至我觉得可能是全部)关卡boss的攻击都有一些特定timing的轴(时间点),在这个轴转向就可以站桩几秒钟,躲掉所有的弹幕,放弃一切交互,于是本游戏就从我看到弹幕,思考弹幕躲避时机的弹幕游戏,变成了我开局找到一个类似于安定点的轴的对轴游戏,那么设计出来那么多的弹幕有什么意义??? 2. 极多弹幕非常不符合直觉,且不具备完备的提示系统,导致弹幕躲避体验部分时间极其抓瞎。从中期开始,一些弹幕的timing就非常难以琢磨,快慢刀神经刀双管齐下,有些固定攻击玩家位置的,从千里之外就开始描线,却完全没有显示速度、距离,玩家根本不能通过这条线推理出大概什么时候这个弹幕会到达轨道的哪个部分从而早期预警;一些占轨道位置的并不会有倒计时提示什么时候会消失,导致为了稳妥起见玩家会提前转向,这个时候弹幕又很难绷地消失了 3. 大部分升级并没有什么使用欲望,如冲刺、蓄力转向、回旋镖,感觉都远不如默认的好用,升级系统形同虚设(虽然颜色模板都还挺好看的) 4. 肉鸽模式味如嚼蜡,目前遇到的都是数值提升,全程三滴血,就不像是让人卡关的时候放松心情的...
WTF about all the queer ♥♥♥♥♥♥♥♥? I only want a weird danmaku
a very middle of the road game, idk if its anywhere near worth 11.99 though, if on sale somewhere its a maybe to pickup or in some kind of bundle
This whole game is about [i]NOT pressing the button[/i]. If you are "lucky", this becomes a waiting simulator. The graphics are pixel art, even though they shouldn't be. You can't even select a level without being interrupted by some lame [i]dialogue[/i].
Fun silly little story, nice concept, but poor implementation: - Lots of rubbish attacks that aren't telegraphed, like overusing projectiles which change their trajectory mid-flight. - Too much screen clutter. The game teaches you that "red is bad" and then plops dozens of other harmless, frantically moving red objects on the screen at a time.
Game is quite fun, challenging and with a good learning curve. Worth a try if you like bullet hell with mechanics to learn
Gierka całkiem klawa, dodam również iż dużym plusem jest mały stateczek, który jest bardzo zwinny, szybko i można go użyć jako butt pluga
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $756 | 7 | 43% | $4.99 | |
| $0 | 0 | — | $0.99 | |
| $0 | 0 | — | $4.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 | |
| $0 | 16 | 81% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.7K | 1.9K | 78% | $2.49 | |
| $54.8K | 440 | 68% | $4.99 | |
| $54.7K | 442 | 89% | $4.99 | |
| $54.8K | 78 | 68% | $11.70 | |
| $54.7K | 463 | 83% | $4.49 | |
| $54.8K | 495 | 96% | $6.99 |