
An Incremental game about Slaying a Dragon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 8 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A short incremental game about a Knight slaying a Dragon
The evil dragon had destroyed the town!
The king sent its strongest knight to slay him.
The dragon's lair is filled with monsters defending it. you must fight them in order to get to him!
Sell the loot from slaying monsters to buy new skills, powers. and weapons!
Learn powerful spells from the wizard and unleash them on the monsters in the dungeon!
Genres
Engagement
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This has a lot going for it! You may have seen a thousand of these survivors-like incremental games with the radial upgrade trees and stage time limits and all that, it's a familiar formula- but this one makes it work with an exceptionally well-thought-through set of powers and enemy behaviors that really make you think through how you're moving. For example, lategame, you have these heal zones that intermittently heal you if you're standing in them. The heal zones always spawn where you currently are (dangerous, enemies are moving and shooting that way), but their scaling damage buff is critical to getting through the tankier enemies, so you need to be trying to get as many as you can. You've got your hammer, and maybe you could slow the incoming enemies that way, but it's pointed the wrong way, so right now you need to move and try and loop around them to get back to the heal in time... or maybe you want to heal right now but those super-fast rats are closing in on you and you need to just take the L and kite them for a while instead. The strongest ability, the smite, requires you to move from one end of the field to the other for maximum efficacy, so that keeps you moving too, with a specific goal in mind rather than aimlessly staying ahead of a swarm of identical HP sacks. Lots of interesting choices. It's all clearly considered and thought-through, unlike the way a lot of these games are slapped together- despite the initially simplistic and familiar mechanics, it develops a lot of depth towards the end as you figure out the most powerful synergies and the ways you need to adapt your play to take advantage of them. Room 20+10 really makes you put your experience to the test even after you've maxed out the skill tree, and it was a lot of fun. (Also, small! ~Five hours! Has an ending! Not trying to pad for time, doesn't outstay its welcome, not trying to nickel and dime you- all virtues I appreciate.)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Thai* +2 more
Hours played at review time, across 132 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Really fun game! The music, art and gameplay are all very nice and everything feels super polished. Plus, (and this is an inconsequential but noted detail), the skill tree has such a cool design and it was really fun to fill it out!
Yeah pretty good auto attacker game. The main pull is the upgrade system. Lots of upgrades for you to get. It also has gambling with the forge if you like gambling. It's definitely worth $5.
Absolutely lovely final message. Was a fun journey can recommend. Do your best <3
Muy corto y muy divertido , si tienes poco tiempo juegalo te va a encantar si te gustan los incrementales
Un petit jeu Incrémentale très cool !
very love this game!
It's an entertaining short incremental game. Already at level 6 out of 20. Within the time of making this review. Pretty much the game is: Kill creatures. Gather loot. Move to the next level increasing your loot by double. So there is always an incentive to continue. Nodes start off with getting +1 damage with a sword. To eventually unlocking different spells to assist you. NPCs and so on. It's a short simple game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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