
ON&OFF is a turn-based strategy game where you manipulate pieces on a grid to trigger explosive chain reactions. Toggle pieces ON to attack, defend, and heal. Read the enemy's telegraphed intents, unleash powerful skills, and master the board to survive!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
A turn-based deckbuilding roguelike where you place magical cards on a grid and connect signals.
In a typical deckbuilder, cards disappear after being used once. This game is different — cards remain on the board, switching between ON and OFF states, and activate their effects each time they turn back ON from OFF.
If you reactivate the same defense card twice, its defense is applied twice. If you reactivate the same attack card five times, it becomes a five-hit attack.
The true power of your deck is not just how many cards you have, but where you place them and how you turn them back ON.
When a card turns ON from OFF, it activates its effect and sends signals to nearby cards in the direction of its arrows. A card that receives a signal switches between ON and OFF. Among those cards, only cards that turn ON from OFF activate their effects again and continue sending the next signal.
Turning on just one card in front of you is not enough. Place your cards so that the signal flows from one card to the next, then to the next again, expanding a single activation into a powerful chain. You can create short, reliable chains, or design massive flows that cross the entire board.
Having powerful cards is not enough.
What matters is reusing the effects you need from the cards you have already placed. Reactivate attack cards to stack up damage, trigger defense cards again to block incoming attacks, or prepare the board for your next chain.
Gain new cards as you fight, and build a deck with cards that work well together.
You can move the board in many different ways: a deck that repeatedly awakens one key card, a chain deck that activates many cards at once, or a deck that builds up cost and unleashes it all at once. Through choices that change with every run, complete your own chain structure.

Reusable Cards — Cards do not disappear after being used once. They remain on the board, and whenever a signal turns them back ON from OFF, they activate the same effect again.
Signal Chain Design — The path of a signal changes depending on each card’s position and direction. With a single placement, complete a massive chain that crosses the entire board.
Effects That Activate When Turned ON — When a card switches from OFF to ON, it activates its unique effect, such as attack, defense, or draw. Which cards you turn back ON, and how many times you do it, determines the outcome of battle.
Reusing the Effects You Need — What matters is not creating new effects, but bringing out the effects you need from cards you have already placed. Reactivate attack cards to stack up damage, or trigger defense cards again to block incoming attacks.
Build Your Own Chain Deck — Gain new cards through battles and build your deck. Move the board in many different ways, such as a deck that repeatedly activates a key card, a chain deck that triggers many cards at once, or a board-building deck that prepares a major activation for the next turn.
Genres
Stats
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, German
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its very fun but also diffifcult but that could have been my fault as i didnt read the intro..., but i would highly recomend this game
재밌어요
Mi GOTY espiritual <3
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
카드게임의 꽃은 덱빌딩과 연계기
루프 만드는 쾌감이랑 카드간 시너지 맞추는 재미가 쏠쏠하네요. 전투 시스템 자체가 신박해서 그런지 다 꺼져있는 카드 한 번에 싸악 활성화 시키는 곳에서 은근히 도파민 터지네요. 포식 전설같은 오버밸런스 카드들이 조금씩 보여서 밸런스만 잡아주면 좋겠네요!
마사니 무겐루프!
ez
이 게임이 무료라구요? 제발 부탁입니다. 시스템 살려서 아트 구해서 팔아주세요 제발. 오늘 하루종일 하고 있는데 물론 덱 빌딩하는게 밸런스 조절이 살짝 아쉬운거랑 전반적으로 뭔가 더 추가 됐으면 하는 바램은 있는데요. 재 밌 습 니 다. 게임이 뭐가 중요합니까 재밌으면 됐지. 본질에 충실합니다. 뭔가 아트라도 더 구하시고 완성도만 더 올리면 생각보다 될 게임같아요. 제작진분들 화이팅입니다.
Awesome small Roguelike Deckbuilder & board game. Difficulty is rather on the casual side, but it has a lot of depth.
A cute and well made card game with a simple and interesting twist! It was an enjoyable experience to experiment with cards and to make infinite loops to reach victory. Definitely give it a go!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
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| $2.1M | 3.4K | 84% | $24.99 | |
| $1.1M | 1.6K | 75% | $22.99 | |
| $89.8K | 212 | 81% | $7.64 |