
ON&OFF is a turn-based strategy game where you manipulate pieces on a grid to trigger explosive chain reactions. Toggle pieces ON to attack, defend, and heal. Read the enemy's telegraphed intents, unleash powerful skills, and master the board to survive!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
A turn-based deckbuilding roguelike where you place magical cards on a grid and connect signals.
In a typical deckbuilder, cards disappear after being used once. This game is different — cards remain on the board, switching between ON and OFF states, and activate their effects each time they turn back ON from OFF.
If you reactivate the same defense card twice, its defense is applied twice. If you reactivate the same attack card five times, it becomes a five-hit attack.
The true power of your deck is not just how many cards you have, but where you place them and how you turn them back ON.
When a card turns ON from OFF, it activates its effect and sends signals to nearby cards in the direction of its arrows. A card that receives a signal switches between ON and OFF. Among those cards, only cards that turn ON from OFF activate their effects again and continue sending the next signal.
Turning on just one card in front of you is not enough. Place your cards so that the signal flows from one card to the next, then to the next again, expanding a single activation into a powerful chain. You can create short, reliable chains, or design massive flows that cross the entire board.
Having powerful cards is not enough.
What matters is reusing the effects you need from the cards you have already placed. Reactivate attack cards to stack up damage, trigger defense cards again to block incoming attacks, or prepare the board for your next chain.
Gain new cards as you fight, and build a deck with cards that work well together.
You can move the board in many different ways: a deck that repeatedly awakens one key card, a chain deck that activates many cards at once, or a deck that builds up cost and unleashes it all at once. Through choices that change with every run, complete your own chain structure.

Reusable Cards — Cards do not disappear after being used once. They remain on the board, and whenever a signal turns them back ON from OFF, they activate the same effect again.
Signal Chain Design — The path of a signal changes depending on each card’s position and direction. With a single placement, complete a massive chain that crosses the entire board.
Effects That Activate When Turned ON — When a card switches from OFF to ON, it activates its unique effect, such as attack, defense, or draw. Which cards you turn back ON, and how many times you do it, determines the outcome of battle.
Reusing the Effects You Need — What matters is not creating new effects, but bringing out the effects you need from cards you have already placed. Reactivate attack cards to stack up damage, or trigger defense cards again to block incoming attacks.
Build Your Own Chain Deck — Gain new cards through battles and build your deck. Move the board in many different ways, such as a deck that repeatedly activates a key card, a chain deck that triggers many cards at once, or a board-building deck that prepares a major activation for the next turn.
Genres
Stats
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, German
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nettes Roguelike‑Kartenspiel, aber das Kartensystem ist einfach nicht meins. Die Mechanik ist interessant, doch der Funke springt bei mir nicht über. Für Fans von Grid‑Synergien sicher cool – für mich eher nix.
beautiful me hanics. sadly a bit rough t play on steamdeck. love jungl lab o follow excitig new devs
面白かったです。 連鎖がうまく組めると入れるループはとても爽快感があります。 HELLはドロップ産カードの矢印が少なくて本当に苦しかったです。 お気に入りカード:方向の魔法陣、マナの氾濫、貫通雷撃、氷河の激流
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WHERE DO I THROW YOU MONEYYYYYY???????? I NEED MOOOREEE, MOOOOOREEEEEE Awesome game :)
通关了,玩法比较简单,能玩下去,建议完善游戏道具,只有卡牌娱乐性较低
ローグライクカードゲームとしては自分が今まで遊んだ中では新しい感じがして楽しめました。 考えた連鎖が綺麗に機能した時、音も相まって気分がいいです。 システムは面白かったが、相手が1ターン目から体力の2,3割削るような攻撃をしてくるのでそこは手心加えて欲しいなといったところ。 ワンプレイも最後までやって1時間ぐらいだったので、無料だし気になったらサクッと遊んでみるといいと思います。
Yeah its good. Think Slay the Spire quality, if Slay the Spire was free
무한 체인에서 나오는 도파민 만큼은 확실한 게임. 스테이지 넘어갈때 피 회복되는기능 있으면 좋을거같아요.
게임이 너무 어려워요 뭔가 무한 체인 만들기가 너무 어려움
아직 무한체인의 작동원리를 이해 못해서 클리어하겠다는 일념으로 와드를 통한 방어력 몰빵에 패순환을 곁들인 방어력좀비빌드로 피를 야금야금 갉아먹는 방식으로 클리어했다. 무료인데 나름 적당히 여러 빌드가 있는거같아서 킬링타임으로 좋은듯
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.1M | 3.4K | 84% | $24.99 | |
| $1.1M | 1.6K | 75% | $22.99 | |
| $89.8K | 212 | 81% | $7.64 |