
ON&OFF is a turn-based strategy game where you manipulate pieces on a grid to trigger explosive chain reactions. Toggle pieces ON to attack, defend, and heal. Read the enemy's telegraphed intents, unleash powerful skills, and master the board to survive!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
A turn-based deckbuilding roguelike where you place magical cards on a grid and connect signals.
In a typical deckbuilder, cards disappear after being used once. This game is different — cards remain on the board, switching between ON and OFF states, and activate their effects each time they turn back ON from OFF.
If you reactivate the same defense card twice, its defense is applied twice. If you reactivate the same attack card five times, it becomes a five-hit attack.
The true power of your deck is not just how many cards you have, but where you place them and how you turn them back ON.
When a card turns ON from OFF, it activates its effect and sends signals to nearby cards in the direction of its arrows. A card that receives a signal switches between ON and OFF. Among those cards, only cards that turn ON from OFF activate their effects again and continue sending the next signal.
Turning on just one card in front of you is not enough. Place your cards so that the signal flows from one card to the next, then to the next again, expanding a single activation into a powerful chain. You can create short, reliable chains, or design massive flows that cross the entire board.
Having powerful cards is not enough.
What matters is reusing the effects you need from the cards you have already placed. Reactivate attack cards to stack up damage, trigger defense cards again to block incoming attacks, or prepare the board for your next chain.
Gain new cards as you fight, and build a deck with cards that work well together.
You can move the board in many different ways: a deck that repeatedly awakens one key card, a chain deck that activates many cards at once, or a deck that builds up cost and unleashes it all at once. Through choices that change with every run, complete your own chain structure.

Reusable Cards — Cards do not disappear after being used once. They remain on the board, and whenever a signal turns them back ON from OFF, they activate the same effect again.
Signal Chain Design — The path of a signal changes depending on each card’s position and direction. With a single placement, complete a massive chain that crosses the entire board.
Effects That Activate When Turned ON — When a card switches from OFF to ON, it activates its unique effect, such as attack, defense, or draw. Which cards you turn back ON, and how many times you do it, determines the outcome of battle.
Reusing the Effects You Need — What matters is not creating new effects, but bringing out the effects you need from cards you have already placed. Reactivate attack cards to stack up damage, or trigger defense cards again to block incoming attacks.
Build Your Own Chain Deck — Gain new cards through battles and build your deck. Move the board in many different ways, such as a deck that repeatedly activates a key card, a chain deck that triggers many cards at once, or a board-building deck that prepares a major activation for the next turn.
Genres
Stats
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, German
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая короткая игра.
適当にループ作って叩き込め! 回路系のパズルとローグライクを混ぜ合わせたような作品で 敵の攻撃力が高めなので、いかに素早くループを作れるかが攻略の鍵になります 面白いのは、永パ防止のために、攻撃カードがループに組み込まれず ダメージが与えられなくても、100HITさせれば敵を倒せるところだろう アップグレードでキーカードの矢印を増やしていけば、自分のようなチンパンでも クリアできる難易度なので、試しに遊んでみるのもいいと思うよ!
cool game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
슬더슬에 온오프로 무한발동하는 사기치는 맛을 넣은 게임. 아이디어는 좋은데 다듬지 않고 낸 티가 역력하게 난다. 할만하고 재밌는데, 개발진이 날로 먹는 느낌이 플레이하면서 계속 느껴짐
Good game
Awesome game. I love the mechanics of the spellcasting. It feels amazing when I set off a really good combo and cards just keep flipping for a while.
C'était vraiment rigolo, je me suis bien amusé à faire des loops avec de la génération de mana. Les bruitages sont très satisfaisant. Je recommande de fou furieux
Nice and charming game. I've really enjoyed my time playing it <3
I was scrolling through my youtube and I see a trailer for this game and can immediately tell its something I'd like. I absolutely *love* the idea behind this game. It reminds me of a card game I played called Compile which also was based on these chaining mechanics. I find it more satisfying than Balatro to chain through on and off switching a circuit that could very well go infinite. For that alone, I am giving it a positive review. Plus it's free, although I'm not sure what the plans for it may be in the future. Unfortunately, as seems to be the case for many roguelike deckbuilders, it is not well balanced and the enemies don't seem particularly diverse or challenging if you know what you are doing. It doesn't give that 'testing' feeling that Slay the Spire does. It's a game idea I genuinely think could be great with more time, funding, experience, balancing, and polish. As one recommendation, I think it'd be a great idea to include a sandbox mode to allow experimentation: in a game like this that is complicated to calculate, I think it'd help. I don't know how one would do this but well made games generally help you build up your understanding of the game on a mechanical level. I see the possibility of that here but as is doesn't seem to do that.
일반 모드 헬 모드 한번씩 클리어 해보고 후기 남깁니다. 굉장히 독특한 방식의 로그라이크 카드 게임이지만 초반 덱의 수가 많지 않고 7장씩 드로우 되기 때문에 스타터 팩중 드로우 팩의 벨류가 과하게 높은 것 같습니다. 어떤 카드던 4장이면 루프가 완성 되기 드로우 팩 고르고 카드 보상 전부 넘기면서 어떻게든 모닥불 4번 들려서 루프를 완성하는 순간 원펀맨 돼서 게임이 터져버립니다. 루프에 대항하는 기믹이 하나도 없는 것이 아쉽네요
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.1M | 3.4K | 84% | $24.99 | |
| $1.1M | 1.6K | 75% | $22.99 | |
| $89.8K | 212 | 81% | $7.64 |