
Explore a strange world full of colorful friends and foes. When the time comes, the path you’ve chosen will determine your fate... and perhaps the fate of others as well.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 79.9Kreviews | 97% | — | $34.2M |
| $29.99 | 2.1Kratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2073 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[spoiler] I felt like that one gif of Skinner from Ratatouille reading the letter when I was slowly finding out how Mari died. [\spoiler]
Игра пиздатая, мне понравилось, хоть раньше я никогда не играл в игры, которые были созданы на рпг мейкере. Концовка в тру-руте здесь является одним из лучших завершений истории, которые я видел.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 24.3K | 87% | $34.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 70.3K | 65% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $119.3K | 4.7K | 96% | $1.19 | |
| $447 | 3 | 100% | $7.99 | |
| — | 0 | — | — | |
| $582K | 9.1K | 98% | $2.99 | |
| $20.5K | 172 | 90% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amo
Such a great story, 10/10
Очень классно и очень грустно
bom dms slk
loved ittt
i like
so, imagine you took silent hill 2 and earthbound, smushed them together, and then put a yume nikki on top. that's omori! But in all seriousness, this game changed me. As somebody who finds it difficult to cry, and will at most shed a few tears when I watch a movie or play a game that makes me feel something, this game had me WAILING for its final hours of gameplay. Omori assembles its narrative in such a way that it just keeps on building and building and building until the crescendo that is its finale, and I cannot stress enough that it is an emotional rollercoaster all the way through. Omori, as a horror game, is SHOCKINGLY effective. That horror mainly comes from its narrative and its story- you're not going to be quaking in your boots because of monsters or what-not, however you WILL be cringing and looking on in visceral disgust and terror as terrible things happen to characters you've spent hours upon hours getting to know, care about and relate to. And, as somebody who REALLY doesn't like RPGs, this game was just a BLAST to play. To put it into perspective, I didn't even really like Undertale or Deltarune that much, but Omori had me engaged basically the whole way through. I LOVE this game's combat system. It's just the right amount of complicated and easy to understand, and the moment-to-moment strategy is very fun and rewarding, if a little repetitive at times. I do have a pretty MAJOR problem with the game, however- and that's that by the end of the game, you end up with all these cool abilities and items with nowhere to really use them. By the time you've unlocked all your character's abilities, you're already done with basically everything. No more secret boss encounters, no more campaign, and you essentially just abandon all of that progress for what I wanna say is like, the final four hours of gameplay. It feels unsatisfying without a proper final boss to send it off. There IS a boss that you fight before it's over, and it is TECHNICALLY the final one you face, but it isn't a final boss and it doesn't pretend to be. So, basically, you just complete the questline and then immediately go to the final part of the game, made even more jarring by the fact that you have to WALK all the way there with no acknowledgement from any of the characters or anything. It was kind of unsettling and upsetting, so I guess maybe that was the point, but I still would've liked to have had some kind of difficult boss encounter before you left behind all your levels and items and stats for good. With all that said, however... just play this game, man. Play it. Buy it at full price, even. It's worth it. The amount of effort, passion and talent poured into Omori is tangible, from its artwork to its soundtrack to its gameplay and sound design and story- This game will break you before picking you back up and shattering you further with the most emotional climax you'll ever lay your eyes upon. As somebody who has been, to put it lightly, struggling with my mental health, Omori was a brutal and beautiful reminder that before anything can get any better, it's probably going to have to get a lot worse, and that's okay. Change isn't easy, especially if you've been stuck somewhere for a really, really long time. But no matter how long you were there, no matter how deep your were, there is always a way out, and you can reach it at any time. Omori has easily settled its way into a very special place in my heart. It captures themes of childhood, depression and tragedy INCREDIBLY well. I struggle to find words that could properly convey just what this game made me feel. It was so gripping and investing that I found myself fully immersed in the story, and by the end, every little emotional blow made me sob with feeling I haven't experienced in a long, long time. As corny as it might sound, it was a wakeup call. It spoke to a part of me long-buried under apathy and mounting stress. If you feel like you need to reconnect with a part of you that's been lost to time, to be left sobbing and mourning over fictional characters whose situation hits a little too close to home, play Omori. I guarantee it will provide.
An incredible epic adventure with cute funny moments to jaw tightening and chill breaking ones. OMORI doesn't fail to delivery the colorful cute and wholesome aesthetic with moments of absolute dread. Be advised though, this game does delivery some trigger warnings and some jumpscare moments.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.