
Explore a strange world full of colorful friends and foes. When the time comes, the path you’ve chosen will determine your fate... and perhaps the fate of others as well.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 79.9Kreviews | 97% | — | $34.2M |
| $29.99 | 2.1Kratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2073 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Кайфовая игулька
不可多得的好游戏...很经典的rpg叙事,战斗确实拖沓了一点,这个是扣分项,但是除开战斗其他很多地方都是加分项,尤其是剧情的设计,除开结局会有争议,每一个地方都是满分(说实话我并不认为结局争议) 如果足够耐心,如果对类似undertale,梦日记一类的风格感兴趣或者悲剧叙事爱好者很推荐游玩 [h2] 接下来包含剧透内容,为个人对结局的看法 [/h2] Good Morning [spoiler] 这个结局最大的争议是关于sunny坦白之后的留白,讨论区最主要不能认同的是“杀了人,坦白了却没有受到任何惩罚,甚至可以有更好的生活,对hero以及其他人一点都不公平” 杀人确实是原罪,更何况是伪装,还是血亲,很大的罪,但是原罪也不是纯粹的恶,一切都是无奈的因为所以,事情就是这样发生了而且无法阻止,就像一场车祸,只不过是sunny害死的 于是在其他人已经走出,已经为了生活而尝试乐观的时候,两个犯下原罪的小孩依然因为这个事情痛苦了很久,已经能为了保护自己衍生出omori的个体了,从这一点已经不至于是“没有任何惩罚”了,更何况看sunny的家庭,父亲未知(但是从砍树来看之后的精神也不是很好)母亲更是说出“我们家只有你一个孩子了”这种话,已经半步绝望了,所以在一个左边是自杀,右边是解不开心结的选择来说,唯一的生路哪怕是让人难以接受的事实,也比所有人都在死亡的阴影下要好得多,从这个方面来说,好结局完全实至名归,也很合理。如果难以接受也可以看接下来的坏结局 [/spoiler] my time [spoiler] 一个有罪的,杀死了自己姐姐还伪装的人死了,很合理.....吗? my time虽然不算是最坏(至少我个人认为在家自杀的结局更阴)但也是极其悲惨的未来,如果说在家自杀是sunny的释怀与爆压于是选择了没有痛苦的接受,而让所有人都绝望的结局(电话声那个是真的太绝望了,听得我心慌)那跳楼就是已经放弃了,没有做到心中的mari希望的“原谅自己吧”已经是最轻不足道了,对于家庭,对于朋友,对于Basil才是最恶意的 就像是什么呢,一个经历了重大变故的朋友难得原因和你一起玩了,在过去的事情上也没有想太多,破碎的友谊也和好了--------然后第二天他死了,自杀的,他根本没有走出去 于是所有人都会在这个结局之后被一辈子的阴影笼罩,Basil再次自杀也是迟早的事,sunny的家庭一定会支离破碎,本来是和谐的友情变得痛苦 这不是一个人的坏结局,这是包括sunny在内所有人的坏结局,而sunny可能是坏结局里面最不痛苦的(毕竟已经哦呀私密了) [/spoiler] 无论是哪个结局都是极其代表性和独特的,给我的印象太深刻以至于很难释怀了,如果不是战斗太累,我真的很想开二周目,可惜了,只能看实况剧情补了( 总之,真的是个很优秀的游戏,在剧情上面的文笔极其夸张,恐怖部分和jumpscare不是恐怖的核心元素而是衬托,因为这游戏的剧情才是真正阴暗的,窒息的,就是一个沾糖霜的刀片,剧痛而且绞痛
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 24.3K | 87% | $34.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 70.3K | 65% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $119.3K | 4.7K | 96% | $1.19 | |
| $447 | 3 | 100% | $7.99 | |
| — | 0 | — | — | |
| $582K | 9.1K | 98% | $2.99 | |
| $20.5K | 172 | 90% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
...This just broke me... Idk what to say but this game just changed my whole life.. I don't think I can play psychological related game anymore.. I feel nothing inside but grief and emptiness
i omor
Après plusieurs années à avoir laissé de côté ce jeu, je l'ai acheté la semaine dernière et l'ai complété il y a deux jours. La bande originale est très bonne, j'adore le style artistique du jeu et l'histoire est bonne. Par contre, ce jeu est très loin d'être parfait. Étant un jeu RPG Maker, le gameplay, par moments, est tellement maladroit et parfois même frustrant. Je n'ai jamais réussi à avoir le jeu en plein écran... Le rythme que l'histoire avançait était aussi vraiment étrange. Peut-être que c'est moi qui ne comprends pas totalement, mais je n'aimais pas devenir excité et avoir hâte de savoir ce qui va se passer pour ensuite passer quelques heures sans arrêt à juste me promener dans le Headspace avec pratiquement rien qui fait progresser l'histoire, juste du gameplay qui, par moments, n'ajoute rien à l'histoire. Le contenu secondaire ne m'a aucunement intéressé. Faire des quêtes un peu redondantes pour un item qui ne sert à rien, non merci. Malgré tous les reproches que j'ai par rapport au jeu, j'ai eu beaucoup de plaisir. Le message et la fin m'ont personnellement touchés et c'était bien.
One of the best RPG game I ever played
После прохождения тяжело собрать мысли в кучу и сформулировать какую-то общую картину об этой игре. Не затрагивая сюжет, это обычная ходилка-бродилка-фармилка с большим игровым миром и приятным количеством механик. И не было бы здесь сверхзамысловатого сюжета она бы и так ощущалась как сплошное удовольствие из-за невероятно кропотливого труда над всем дизайном игры. Но сюжет здесь - это не просто приятное дополнение. Это ключевая основа всех действий. И это не просто какая-то любопытная история, написанная чтобы потешить воображение игрока. История, описанная в Omori, показывает тяжкое бремя главного героя, который из-за своей неосторожности стал причиной несчастного случая. Герой переносит бесконечные боль и страдания, и от безысходности он пытается забыть свои проблемы в ярком воображаемом мире. Однако от своих проблем невозможно убежать, можно лишь оттягивать неизбежное. События игры не просто напоминают нам о важности уметь просить прощения и прощать. Главный герой, как и любой когда-либо живший человек, должен научиться прощать себя.
this is absolutely the best game i've ever played. it's so very profound and beautiful i'm just in awe!!!!!!! thank you so much and kudos to everyone who took part in creating this masterpiece of a game
it is incredibly emotional i cried at the ending so well written, it is emotional, happy and sad at the same time and the ost is great and so are the bosses and the characters
Eu simplesmente AMO esse jogo, não tenho nada de ruim para falar dele. É meu jogo favorito desde 2022 e consegui comprar recentemente (mesmo ja tendo zerado varias vezes pelo celular KK). A profundidade dos personagens, ambientação, músicas e reflexões te impactam de uma forma incrível. Não consigo ouvir a primeira nota do piano de Final Duet que choro, sem brincadeira. Recomendo MUITO!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.