
Explore a strange world full of colorful friends and foes. When the time comes, the path you’ve chosen will determine your fate... and perhaps the fate of others as well.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.7Kreviews | 97% | — | $34.2M |
| $29.99 | 2.1Kratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2023 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very cool and underrated game, should be more popular than undertale and deltarune but it isnt because people are scared of feelings lol
My favourite game ever. Super emotional and sad, but with happy moments thrown in. Long game, but worth it. Most incredible thing ever, holds a special place in my heart.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6/10 If mixed reviews were still a thing, that is what I would give OMORI. It is a buealtiful game with a lot of attention to detail. It's got good music, good art direction, a good message and mostly good mechanics (at least on paper). However, there are two things that hold this game back A LOT, to the point where it goes from like maybe an 8/10 to a 6/10. These things are pacing and writing. Let us get into it. I will not spoil the story of OMORI. It deserves to be unraveled by playing it. However, I will spoil that there are two aspects to this game, storywise. Serious moments and lighthearted moments. I would personally like to remove close to all lighthearted moments from this game. Just delete them, allude to some joy or happiness at times, but keep all the serious parts and get rid of the rest. So much of this game is lighthearted nonsense, at least 60% of it. There are metaphors and connections to be made between the lighthearted parts and serious parts, but the connections do not improve the game or storytelling, it just extends the experience from what could and maybe should be a 5 hour game to closer to a 20 hour one. With that said, there are a lot of neat details and a lot of beautiful craftsmanship that has gone into creating the game, and I can appreciate that. But since most of it gets lost in being an ok RPG instead of a that tells it's story in a more focused and well-paced maner (like, say, the To the Moon-series or the LISA-series (that succeed at balancing serious moments and lighthearted moments)), it gets harder to appreciate the beauty that this game has. I love the artstyle in the combat (which is normaly an artstyle that I loathe), and I very much enjoy the mechanics in combat. But this is not the right game for that. This is a narratively driven game where the plot is the driving force. When you pad the experience out with a) lighthearted adventures and b) grindy RPG-mechanics, you fail to keep the player hooked. I wanted to love this game. Now I only think that it is alright. I could maybe recommend it to very patient people, but it is a hard sell. I think there are better options for you out there, but there is still some good to be had with this one.
之前已经在别处玩过了,这次是手头资金充足在steam上把这个游戏重新补了一下。 可以分为好坏两个方面 好的点在于对于人物的塑造,还有对于这个意识流心理之类的描写,还是蛮有意思的,也可以说这就是把我吸引进来的原因。而且画风和这个音乐的风格我也很喜欢,不容易腻,然后过剧情的时候也是内心的什么感触啊什么的,感染力也是挺强的。然后内心的挣扎痛苦与那个梦世界高饱和的画风形成对比也很强烈。这可以说是推荐理由。 但是问题也非常显著,那就是游戏过程为了延长被弄得非常的冗长,导致梦世界的任务极其的长,但是又有很多没有意义的东西。还非做不可。没有明确的定义图引导,又有着极大的莫名其妙的互动和战斗……很多时候你搞了半天,甚至连剧情都没看到半章,只是一直在做一些莫名其妙的交互,莫名其妙的探索,然后打怪……没必要这样,这样做看起来体量确实会很大,但是反而会降低我想玩的欲望,每次重开存档,每次重新打一条线,对我来说都是折磨……甚至可以说是难以忍受。在精力充沛的时候,我还只能说是无聊,但若是加上剧情的话倒是还可以。在困的时候玩这个,没有意义的交互和打怪能直接把我哄睡着……而且地图是像套娃一样的,一层套一层,却又没有明确的地图概况,也没有坐标。走到哪里想要回去哪里,只能凭记忆或者一遍一遍的试,想要存一次档,还要千辛万苦的跑回存档点……走错一次路,想要绕回去堪比西天取经……还有就是也不算啥大问题,就是游戏的引导比较少,只能靠角色的那些只言片语来判断。有时理解错了,你就要绕很大的弯子……在没有标注的地图里面找到出路,本来就已经让人气的上头了,结果地图里面遍地都是窜来窜去的一小怪,还有各种树作为阻碍,想跑也跑不掉,只能被动的进入战斗……简单来说就是非常的坐牢,我相信大部分来买这个游戏的玩家都是想要去体验它里面这个关于什么心理的塑造,角色的塑造之类的,进来之后却大失所望,因为这个冗长的游戏内部的这种任务关卡……而且通常在你发现他有这么个冷藏的且无聊的缺点之后,大概率也已经过了两个小时了,你已经无法退款。同时呢,他的剧情的深度上也并没有那么的深,甚至有的地方会有点幼稚,有点肤浅的感觉。就是有些剧情不能深究,只能一遍过。如果你想深度的体验剧情的话,可能会觉得并没有达到你想要的那种程度。而且前期铺垫那么多,最后也没有搞出一个特别令人震撼的东西。只能说叙事是中规中矩,但是塑造啊这种反差什么还是挺强的,如果你喜欢快速的过不深究,不细看,同时又喜欢这个类型的游戏,又很有耐心,很乐意坐牢,那我相信你会玩的很开心。 如果以上的缺点你都可以接受的话,买吧,内容还是挺不错的,美工和音乐我也喜欢,但是需要你有很高的耐心…… 看在内容的份上,我还是给个好评。但是缺点也实在是太显著了……甚至是可以劝退一大波人的那种。
Шедеврально
OMORI é uma experiência única. A direção de arte é linda, a trilha sonora é memorável e a história consegue prender do início ao fim. Os personagens são cativantes e muito bem desenvolvidos, fazendo com que você realmente se importe com cada um deles. O sistema de combate baseado em emoções é criativo e traz uma estratégia diferente para as batalhas. Além disso, o jogo recompensa a exploração com diversos detalhes e segredos. Já joguei várias vezes e continuo descobrindo coisas novas. É um RPG emocionante, marcante e que recomendo para qualquer pessoa que goste de boas histórias.
One of the most heartbreaking stories I've ever interacted with.
gude
лучший психологический хоррор
Incredible, tear-jerking game. The final stretch of this game is such a masterclass it made me obsess over the story for years. This game will not disappoint you so long as you trust it. Having said that, some parts of the gameplay aspect leaves some things to be desired. To give some examples, non-boss combat can get a little repetitive. There's so many unpredictable points of no return that block you from getting achievements it's not even funny, and it's kind of a headscratcher as to why there's only six save file slots knowing that. This game isn't perfect but you can very much tell it was made with a lot of love and passion through how strong the game's messaging is and how dedicated every single part of this game is to servicing that. After I first beat this game, I got frustrated with having to replay it to 100% it and I gave up on beating every achievement for, ironically, about 4 years. Just like Sunny, I had almost forgotten this story and what it meant to me, but something drew me to it once again and I can't say I regret it. One last warning: you will cry.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 23K | 47% | $69.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 70.2K | 65% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $119.3K | 4.7K | 96% | $1.19 | |
| $447 | 3 | 100% | $7.99 | |
| — | 0 | — | — | |
| $534.4K | 8.4K | 98% | $2.99 | |
| $20.5K | 172 | 90% | $9.99 |