Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 53reviews | 89% | — | $1.5K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Получил игру уже давненько (спасибо разработчикам и AniRaccoon), но сел за неё только сейчас. Хотелось приобщиться к миру любителей ВН и я посчитал, что Омнимус будет достойным претендентом стать по-сути первой визуалкой в этом мире для меня, так как сразу понравился сеттинг и дизайн персонажей. До этого пробовал начинать с японской классики жанра, но не нашел время на прохождение даже одной линии), а тут довольно быстро прошел до одной из концовок ввиду небольшой продолжительности игры, что для кого-то может показаться минусом. Во время первого прохождения мой гг подох, хотя я вроде как поступал по совести и логике. Будем пытаться добиться больших успехов дальше. Создалось впечатление, что варианты выбора порою ни на что не влияют, а порою влияют странным образом. Из плюсов: Как я уже сказал, понравилась рисовка персонажей, хотя им можно было бы дать и больше эмоций. Очень зашла музыкальная тема главного меню. Незамысловато, но чрезвычайно атмосферненько. Работающий тест Роршаха (он точно работает) - крутая идея. Минусы описывать не стану, так как по причине малого опыта в играх данного жанра не могу судить различные аспекты. Просто описал, что мне понравилось.
《OMNIMUS》是一款反烏托邦題材的AVG,講述三戰後人類數量銳減,戰爭造成了大量人員殘障,且人都由公司統一管理。而主角作為殘障人員之一,參與了公司的新體驗完全沈浸式虛擬現實的實驗,而在實驗的過程中,一個關於權力的真相逐漸揭露,事件也開始發生重大轉機。遊戲的畫面、劇情都有其可取之處,如果能克服無官中這一問題,那麽便是一款值得一玩的作品。 [h1]表現較好的日式畫風[/h1] 畫面上遊戲不同於一般的歐美AVG,雖然還是帶了一點歐美的畫風元素,尤其是在用色和高光的方面,但總體上還是側重於日呆畫風,角色的人體、五官都沒有明顯的崩壞,且人設頗具亮點。歐美AVG的另一大常見問題是CG數量稀少且質量低下,本作也很好地規避了這兩點,屬實難得。畫面方面唯一的問題大概就是立繪的服裝、姿勢、表情都缺乏變化,使得整個流程中人物造型略顯呆板。 [h1]頗具看點的科幻劇情[/h1] 遊戲的故事架構設定在未來的三戰後,由於戰爭的原因,大量人員失去了健康的身體,為了生計只能給公司打工參加試驗項目,並由此引出後續的一系列故事。遊戲關於統治、權力都做出了一定的探討,對於用虛擬現實來逃避現實,追求永生的想法也做出了思考,具有一定的深度。 另外在操作性上,玩家的選擇可以引出多個結局,此外還有一些類似小遊戲的元素提高玩家的參與感,算是不錯的點綴。 [h1]總結[/h1] 雖然沒官中這一點確實令人惱火,但可愛的妹子、有內涵的劇情都使得作品有值得一試的價值,加之價格方面也算低廉,對有歐美AVG遊玩經驗的玩家推薦度較高。 以上測評僅供參考,只代表個人意見 [quote]點擊加入[url=https://steamcommunity.com/groups/itgameap]趣遊鑒賞組[/url],一同探索遊戲的樂趣~ 歡迎關註[url=https://store.steampowered.com/curator/34803254/]趣遊鑒賞家[/url],查看更多趣味性評測。 讓我們用愛點亮遊戲之光,加入我們,共同感受更多趣味的遊戲吧![/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Далеко не самая плохая русская новелла, в которую я играл. Плюсы: нормальный слог, читать не надоедает игра длиннее, чем кажется тематика, несмотря на заезженность, подана адекватно персонажи проработаны Минусы: все диалоги с Адамом, это просто душнина сюжет местами нелепый, какие-то твисты выглядят сыро и невнятно слишком резкое сближение персонажей между собой тематика действительно заезжена диалоги писал кто-то на уровне Тарантино, а может быть даже и выше отсылки к советским мемам это кринге Я получил удовольствие от этой игры, отрабатываю.
Очень скучный и однообразный сюжет, никого интереса нет, графика мне не понравилась, за свои деньги ИГРУ НЕ РЕКОМЕНДУЮ
Yes.
Весьма однообразно и скучно. Затянутые диалоги и намеренное растягивание сюжетной линии никак не добавляют красок в эту игру, своей цены, хоть и такой маленькой игра явно не стоит. Не рекомендую.
Here is a visual novel with an interesting futuristic setting. It lasts about 3 hours and there are two love routes as well as several endings. It tells the story of a future where companies rule and disabled subjects have no rights and are subjected to different psychological tests to try a virtual world simulation. It is made with great care due to its story and characters and this is where you can see the difference with other similar products on the store. There are also some mini-games and a curious Rorschach test. Recomemended at this price.
OMNIMUS is a science fiction visual novel developed by Angry games and Total and published by Total that combines dystopian storytelling, fantasy influences, and player-driven decision-making into a narrative experience built around survival, identity, and technological uncertainty. Set in a world reshaped by conflict and corporate control, the game delivers a darker vision of the future where social divisions have deepened and opportunity has become increasingly difficult to find. Rather than focusing on action mechanics or traditional role-playing systems, OMNIMUS centers itself around storytelling and player choice, creating an experience where narrative progression becomes the primary source of engagement. The setting establishes a bleak but compelling foundation. Following devastating global conflict, civilization has changed dramatically. Nations have collapsed, power structures have shifted, and corporations now dominate society with overwhelming influence. The protagonist exists within the lower levels of this new world, struggling to move forward after war has left lasting physical and emotional consequences. Daily life offers few possibilities until an unexpected opportunity appears through participation in an experimental virtual reality program that promises something better. What initially feels like hope slowly develops into something far more mysterious and complicated. One of the game's strongest qualities comes from its world-building. OMNIMUS creates a future that feels damaged and unstable without relying entirely on spectacle. Corporate authority, social inequality, and technological advancement combine to establish an environment that consistently reinforces tension and uncertainty. The setting carries enough depth to maintain curiosity while supporting the larger themes surrounding control, identity, and human survival inside a changing world. Story progression revolves heavily around player decisions. Rather than presenting choices as simple dialogue variations, OMNIMUS attempts to give player input meaningful influence over events and relationships. Decisions shape character interactions, alter narrative developments, and influence how the story unfolds across multiple possible outcomes. This structure strengthens engagement because progression feels connected directly to player actions rather than functioning as a completely linear experience. The virtual reality experiment becomes one of the central pillars supporting the narrative. Much of the intrigue comes from gradually uncovering the purpose behind the project and understanding how it connects to the larger world. The game avoids revealing answers too quickly, allowing uncertainty and curiosity to build naturally over time. As events unfold, assumptions begin changing, and the larger mystery becomes increasingly compelling. Character writing also contributes significantly to the overall experience. Relationships evolve through dialogue and choices, creating stronger emotional investment as progression continues. The inclusion of romance paths introduces additional personalization while giving players opportunities to shape interpersonal dynamics alongside larger story developments. These emotional elements help balance the darker science fiction themes by grounding the experience in personal struggles and human connections. The visual presentation supports the narrative effectively. Character artwork and environmental design reinforce the futuristic setting without distracting from storytelling. Original music contributes atmosphere during both quieter emotional scenes and larger narrative developments. The game understands that presentation exists to strengthen immersion rather than overwhelm the player with spectacle, and that restraint works in its favor. Pacing remains consistent throughout much of the experience. OMNIMUS balances world-building, character interactions, and mystery progression in a way that encourages continued investment without rushing major developments. Quieter sections create opportunities to absorb information and strengthen attachment to characters before larger revelations arrive. This structure helps the story maintain momentum while allowing important moments to feel impactful. Replay value becomes another important strength due to multiple endings and branching decisions. Different choices create alternate outcomes that encourage additional playthroughs. Returning to earlier moments with greater understanding often changes how events are interpreted, giving replayability more meaning than simple completion tracking. Players interested in fully exploring the game's narrative possibilities will likely find value in revisiting different paths. The game's focused design naturally limits appeal for some audiences. Players looking for extensive gameplay systems, combat mechanics, or exploration-heavy progression may find OMNIMUS more narrowly structured than expected. The experience remains firmly committed to visual novel storytelling, meaning enjoyment depends heavily on willingness to engage with reading, character development, and narrative pacing. What helps OMNIMUS stand apart is how effectively it blends science fiction concepts with personal storytelling and meaningful choices. The dystopian setting creates strong atmosphere while the mystery surrounding the virtual reality experiment provides consistent momentum. Combined with branching narrative paths and relationship development, the experience delivers more than a simple futuristic setting built around familiar genre ideas. OMNIMUS succeeds by building an emotionally grounded science fiction narrative supported by player agency and thoughtful world design. While it remains focused primarily on storytelling rather than gameplay complexity, its atmosphere, branching structure, and compelling setting help create an experience that rewards players willing to immerse themselves in its darker vision of the future. Rating: 8/10
Короткая, но интересная новелла.
Слишком однообразно, всем персонажи как будто все равно, что происходит в игре, сюжет вроде как есть, а вроде как нету, слишком мало персонажей, слишком короткая сюжетка. Такая манга слишком дорогая как для такой цены. Я НЕ РЕКОМЕНДУЮ эту игру.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 8.2K | 95% | $12.99 | |
| $321K | 842 | 90% | $14.99 | |
| $134.1K | 251 | 51% | $14.99 | |
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| $5.2K | 49 | 92% | $5.99 | |
| $23.7K | 133 | 74% | $9.99 |
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| $1.5K | 125 | 73% | $0.74 | |
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| $1.5K | 52 | 50% | $0.99 | |
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| $1.5K | 53 | 45% | $0.99 | |
| $1.5K | 73 | 93% | $0.99 |