
Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 22 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
Maintain a strong family unit, or distract yourself with more illicit adventures.

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
Discover artifacts and great heroes of the past at ruins scattered across the map.
Experience over 3,000 unique events inspired by history and mythology.
Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
Pursue ambitions and legacies related to conquest, development, faith, and more.
Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.
Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.9Kreviews | 83% | — | $7.4M |
| $9.99−75% | 208ratings | 84% | #141 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Old World - The 4X Renaissance I Never Expected[/h1] After Civilization V, my enthusiasm for the 4X genre started to fade. Each new installment felt more streamlined, more "accessible," and somehow less engaging. Civilization VI didn't grab me, and let's not even talk about VII. I genuinely believed that the golden age of civilization builders was behind us, that the genre had sacrificed depth on the altar of mass appeal and console compatibility. Then Old World appeared in my world, and suddenly everything changed. [h2]What Makes It Special?[/h2] Imagine if Civilization IV had a beautiful, intelligent child with Crusader Kings III. That's Old World in a nutshell - but honestly, that description doesn't do it justice. [h2]The Order System is Pure Genius[/h2] Here's the revolutionary twist: instead of moving every unit every turn until your brain melts, you have a limited pool of "orders" that refreshes each turn. Want to move a unit? That's an order. Build an improvement? Order. Launch a diplomatic action? You guessed it - order. This simple change transforms everything. Suddenly you're making meaningful decisions constantly. Do I push my army toward Babylon or focus on infrastructure this turn? Should I move many units a little, or concentrate all my orders on a devastating offensive with just a few? The micromanagement bloat that plagued late-game Civilization simply evaporates. No more mindlessly clicking through forty units - every action matters, every turn feels tight and purposeful. And here's the cherry on top: there's an UNDO BUTTON! Misclicked? Take it back. Want to reconsider your entire turn? Go ahead. Some might call it "cheating potential," but I call it respecting the player's time and sanity. [h2]Dynasty Drama Done Right[/h2] The character system borrows from Crusader Kings, but integrates it seamlessly into the 4X framework. Your ruler ages one year per turn. They marry, have children, make enemies, forge alliances, and eventually die - passing the torch to an heir you've hopefully prepared well. Characters aren't just flavor - they're mechanically crucial. Assign them as governors to boost cities, attach them as generals to supercharge your armies, or navigate their personal ambitions and vendettas to keep your empire stable. The interplay between grand strategy and personal drama creates stories that emergent gameplay dreams are made of. [h2]Production That Makes Sense[/h2] Gone is the single "production" resource of Civilization. Old World splits things into different resources: some for civilian units, some for military, some for special buildings etc. It sounds like a small change, but it forces constant strategic prioritization. Your economy becomes a puzzle worth solving, not just a number to maximize. [h2]Combat With Actual Depth[/h2] Battles here aren't the quick coin-flips of other 4X games. Units tire, need to retreat, heal, and return. Flanking matters. Siege warfare is a proper commitment. You can specialize units in fascinating directions - urban combat specialists, siege experts, defensive titans. Attach a skilled general, and your army becomes something truly fearsome. Even scouts are interesting! They can gather resources on the fly, hide in forests to spy on enemies, and zip across the map with impressive mobility. Every unit type has genuine tactical value. [h2]Civilization Diversity That Matters[/h2] Rome dominates militarily. Egypt builds wonders like nobody else. Greece leads culturally. Carthage excels economically. Beyond civilizations, you choose family lineages when founding cities - each with distinct bonuses toward warfare, religion, commerce, or culture. The combination of nation and families creates meaningful variety across playthroughs. [h2]Research Deck - Goodbye Predictable Tech Trees[/h2] Instead of the same linear progression every game, Old World draws four random technologies each time you need to research. You pick from those cards, and unpicked options shuffle back for later. It's like Stellaris research but better implemented. Every playthrough feels genuinely different. [h2]The Polish and Presentation[/h2] [b]Visually[/b], Old World is stunning. Hand-drawn maps, gorgeous character portraits, atmospheric fog of war with rolling clouds and lightning strikes. The UI is dense but learnable, hiding quality-of-life features that you discover delightfully over multiple playthroughs. [b]The soundtrack[/b], featuring work from Grammy-winner Christopher Tin, ranges from subtle to sublime. Brilliantly, it doesn't fully kick in until you research Drama - a small touch that shows the care poured into every corner of this game. And the [b]tooltip[/b] system! Hover for information, hold Shift and hover again for deeper details, and so on. It's a tutorial that never intrudes but always helps. [h2]Minor Imperfections[/h2] Late-game turns can drag as your empire expands - a genre-wide curse that Old World mitigates but doesn't eliminate. AI turn processing takes time on larger maps. And the constant event pop-ups might overwhelm players seeking a quick click-fest rather than a thoughtful strategy experience. But these are minor blemishes on an otherwise magnificent achievement. [h2]Final Verdict[/h2] Old World isn't trying to be Civilization VIII. It's trying to be something better - a focused, deep, character-driven 4X that respects your intelligence and rewards your attention. It's Soren Johnson distilling decades of 4X expertise into something simultaneously fresh and familiar. When I gave up hope for meaningful innovation in civilization builders, Old World proved me gloriously wrong. This isn't just a great 4X game - it's a reminder of what the genre can achieve when designed with passion and vision. Recommended: [b]Absolutely Yes[/b]. Give it a try. Let it settle into your soul. You won't regret it. Now if you'll excuse me, my heir needs attention, Babylon isn't going to conquer itself and there are new turns in online games waiting for me.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Old World is a turn-based empire-building strategy game set in ancient Mediterranean and around the area. It's the best game in the genre. You may appreciate other games more for their setting or aesthetics, but mechanically this is as good as it gets. My only complaint is that this game doesn't have a deep diplomatic system you'd expect in this genre, but other than that it's just the best. You build cities, you fill the map with improvements that create interesting choices from interactions with the geography, other improvements and governor/family/empire trait. At first it may look like the empires are not that distinct, but later you realize how the ruler and their dynasty affects the game, how important the families are (and your choice of which of those families you use), how varied unique buildings are. Same with the maps, the geography affects your games a lot, and also the available set of wonders. Then there are random events, thousands of them, creating unique stories based on characters. To be honest, I'm not yet that deep into the game. I don't understand a lot of systems and interactions. But I'm very willing to play it a lot. The AI is great and gives me a reason to immerse myself in that world. In addition to normal classic random map play there are different well thought-out game modes - historical and ahistorical scenarios - as well as deep customization of random map game. You can switch AI to be ruthless and not roleplay at all, you can randomize everything, you can experiment with various pacing choices, like change the game to 4 turns per turn instead of 1 and see all characters live 4 times longer, switching the focus to characters and not changing anything else about the economy. If you see it on a deep sale - it's a steal. DLCs are good but are completely unnecessary, you'll get tons of joy out of the base game.
I've spent many hours playing this game. As a game developer, I can appreciate how much effort and dedication the developers invest in creating such a brilliant experience. I love both the gameplay mechanics and the artistic style. The art style remind of the older Civilization games, especially Civilization 5, which was the last Civilization title I played. I also appreciate that the game avoids the stylized - cartoon aesthetics that many modern strategy games seem to imitate. The more realistic art direction is refreshing change in this genre. One aspect I find a bit annoying is the enormous maps in some scenarios. Managing a very large number of cities can become tedious. While I know it's possible to automate city management, I personally enjoy handling it myself. Perhaps smaller cities could be designated as colonies that focus on producing and supplying specific resources to major cities. The player could than directly govern the most important cities, reducing micromanagement while preserving strategic depth.
Acheté en promo à 5€, et j'ai fait une grosse partie (comptez une quinzaine d'heure). J'accroche moins qu'un Civ6 au final. Le fait que ce soit limité à l'antiquité ne nous donne pas le sentiment de progression qu'on a dans civ. Passer du guerrier au gourdin au guerrier à l'épée ça change pas vraiment la face du monde. Le système de gestion de famille n'apporte pas grand chose au final. On est loin d'un Crusader King. Et ce que j'ai trouvé le plus frustrant c'est le fait de ne pouvoir créer des cités que dans certains endroits prédéfinis et limités. J'ai eu l'impression que toute la partie se jouait dans les premiers tours de jeux, où il faut découvrir et occuper ces sites. Bref pour 5€ ça passe pour découvrir le concept, mais 40€ ce serait frustrant.
seems like kind of niche, it's a deeply slow game that in my mind is suitable mostly for people who like diplomacy and have several other interested individuals to play with. But there isn't really much wrong with the game either in my mind or at least I don't think I'm really suitable to judge.
If you think that the last iteration of Civ V was peak Civ, then Old World is your game. It takes that most of the mechanics of that game, lops off the later years and improves on it in almost every way so you never spend turn after turn just hitting "End Turn" and hoping something happens.
Насколько крутая игра? Представьте вы пишите в поддержку второго апреля. О багах в отображении надписей на русском языке. А третьего выходит хотфикс этого бага и они пишут извинения в ответ на письмо. Мне такого удовольствия не приносила ни одна поддержка в мире. Насчет игры. По сравнению с цивой 6 ,игра "душновата". Обилие ресурсов - это круто. Борьба за ресурсы - круто. Драться за место -круто. Но всё вместе - тяжело. Особенно что племен и варваров просто МНОГО. Допускаю что я просто новичок, но к ходу 40-50 начинается сплошной микро менеджмент. Лидеры- умирают, хорошие качества у придворных - пропадают или вовсе работают против тебя, если твой новый лидер враждовал с этим человеком. Наука сделана интересно, но тоже душно. Культура сделана супер круто. ЭКОНОМИКА - СДЕЛАНА ПРЕКРАССНО. Нет дороги? - штраф. Есть река - бонус. Итог: Для новичка? Просто кошмар с миллионом механик. Для человека который любит изобилие механик и возможностей -игра обязательна к приобретению.
Игра ведь должна быть хоть в какой-то степени весёлой, правда? А тут каждый ход... тот сдох, этот заболел, а камня всё равно не хватает, хотя вся карта в каменоломнях. Недовольство от религии, недовольство от недовольства, недовольство от довольства. Техи вроде исследуются, но в итоге от них только хуже, потому что... камня опять нет, как и мест под каменоломни. Новое здание? Ура, но места под него уже нет. Ну и пошло оно всё, да и камня всё равно нет. Наместник помер, посол заболел, правитель расточительный, а внебрачный сын пропал в урагане. Зачем я в это играю... ведь грёбаного камня всё равно нет.
Old world has scratched an itch that CIv 7 failed to and i'm loving it! While it is not an easy game to understand initially, the games mechanics overlap and compliment each other so well that it makes learning the game really satisfying. The role playing elements also keeps you engaged and adds context to the gameplay systems. The combat, while simple, is enhanced by your characters stats and can become quite strategic further into the game. The game could do a better job of explaining 'why' you should be making certain empire building decisions. It was common in my early games to just build improvements and units because the game told me to. But once the gameplay loop reveals itself it becomes a lot more natural, and the game treats you like an adult to make decisions based on your own knowledge. Would recommend Old world to anyone who enjoys history or Civilization games.
几块钱买的游戏玩了上百小时,我还能说什么,好评给你了呗
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