
Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 22 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
Maintain a strong family unit, or distract yourself with more illicit adventures.

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
Discover artifacts and great heroes of the past at ruins scattered across the map.
Experience over 3,000 unique events inspired by history and mythology.
Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
Pursue ambitions and legacies related to conquest, development, faith, and more.
Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.
Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.9Kreviews | 83% | — | $7.4M |
| $9.99−75% | 208ratings | 84% | #139 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you are over 40 its the perfect game
首先游戏机制确实不错,具体大家可以去看一看其它好评,我说一下问题,提提建议吧。玩几盘下来你会感觉每个文明是在某一项上有些许增益外没有什么其它区别,整体玩法都差不多,游戏完全可以在国家特殊性上做文章来提高历史代入感和可玩性,以下细说。 ----------------------------------------------------------------------------------------------------- 拿最明显的特殊兵种来说吧,游戏中每个国家都有特殊兵种,但基本上全都不如同级的泛用兵种,比如罗马的青年军,阿克苏姆弯刀手正面完全打不过人人都可以造的自带反步兵2和劈砍2的长剑兵,西台战车完全不如10力的重甲骑兵,目前历史上赫赫有名的部队在游戏里只能做吉祥物,这可以说是游戏中国家特性不足的典型写照。 游戏完全可以为每个国家再多设置一两个国家特性。再比如同样是斗士家族,亚述的斗士家族可以设计的和罗马的斗士家族有一定不同,每个国家可以增加两三个国家专属律法。比如重新设计特殊兵种,让每个国家保证有两个强力的特殊兵种。我购买了游戏发售以来的全部dlc,游戏完全可以通过付费dlc的方式更新这些。最后祝看到这条评测的朋友们游戏和生活开心快乐。 ----------------------------------------------------------------------------------------------------- My English is not so good,Below is the machine translation First of all, the game mechanics are indeed solid—feel free to check other positive reviews for details. Let me point out some issues and offer a few suggestions. After playing several games, you'll notice that each civilization has only slight advantages in certain areas, with little else distinguishing them. The overall gameplay feels quite similar across civilizations. The game could greatly enhance historical immersion and replayability by emphasizing unique national characteristics. I’ll elaborate further below. Take the most obvious example of unique units: each nation in the game has its own special troops, but almost none can compete with standard, universally available units of the same tier. For instance, Rome's Young Guard is completely outmatched by the common Longswordman, which comes with built-in anti-infantry 2 and cleave 2 bonuses. The Mitanni chariots are no match for a level 10 heavy cavalry unit. Historically renowned armies end up serving merely as mascots in the game—this clearly reflects the lack of depth in national distinctiveness. The game could easily add one or two more unique national traits per country. For example, even within the same "Warrior Clan" theme, Assyria’s warrior units could be designed differently from Rome’s. Each nation could also gain two or three exclusive laws. Alternatively, rework the special units so that every nation has at least two powerful, unique troop types. I’ve purchased all DLCs released since the game’s launch, and these improvements could certainly be implemented through paid expansions. Finally, I wish everyone reading this review happiness and joy in both gaming and life.
Media

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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
| $39.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the one strategy game i ll keep coming back to. love it
Интересно , многогранно , игра развивается .
游戏制作组野心很大,做的却很一般,但是打折后入价格还是合适的
EDIT: on PC, this is a great game. On a Mac, it runs badly and it overheats the computer very quickly, to the extent it's not playable. I tested on a high-end Mac, and it's possible that it would run fine on an Intel chip — some of these apps run on an emulator when it's on Apple Silicon (M1/M2/M3/...). I saw this was reported years ago and I haven't seen any indication that the devs have worked on fixing it over the years. Apple are also removing support for Intel-chip emulators altogether, soon. I felt that I can't give this a positive review, even though I like it, because I think someone running an Apple Silicon computer may find they are unable to play this game.
rome
It has the potential to be fun for some people. But I think its not worth my time almost as if its a timepasser, but in a bad way... sorry gng
heck yeah, good stuff.
This game is not addictive...not at all 9.5/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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