
Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 22 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
Maintain a strong family unit, or distract yourself with more illicit adventures.

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
Discover artifacts and great heroes of the past at ruins scattered across the map.
Experience over 3,000 unique events inspired by history and mythology.
Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
Pursue ambitions and legacies related to conquest, development, faith, and more.
Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.
Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.9Kreviews | 82% | — | $7.4M |
| $9.99−75% | 208ratings | 84% | #141 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 914 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра то может интересная, но че с визуалом? Вроде издатель есть, а че нормально проработать графический дизайн юнитов и зданий для каждого государства такая проблема? Играешь за Египет по итогу никаким египтом не пахнет, также и с Римом и другими, просто какая-то каша, суповой набор. Тоже самое с музыкой, так сложно было сделать хотя-бы 6 треков к каждому государству, чтобы оно культурно полностью подходило? Вот вроде скажите - Мелочь, чего ты докопался. Но я скажу так, что дьявол кроется в мелочах, и это в принципе ломает восприятие об игре, как будто играешь не во что-то реалистичное или историческое, а в какой-то дешевый фентези фанфик, куда намешали всего и сразу. Я конечно понимаю что игра черпала вдохновение с серии Civilization's, но им это было простительно до поры до времени, а здесь то не так много стран и можно было-бы сделать им всем уникальные модельки каждого бойца и конницы.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
| $39.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The bastard child of civilization and crusader kings Manage your civ and your family line Explore, expand, exploit, exterminate The formula sounds good and I want to like this game but there is just something clanky and annoying about it. With so much to do as the game drags on each turn quickly devolves into managing the variuos random and scripted events that trigger from interacting with family, allies and enemies. To anyone who likes paradox style grand strategy this is probably good news but I personally think they could do with less of it in a civ style game. In my opinion the reason this doesn't work is because the game is turn based as opposed to the way paradox grand strategy deal with time. I find the pop ups a hinderance to finishing my turn instead of an event happening naturally through the passage of time. Maybe that's just me. If you lean more towards grand strategy than civ I think you'd like this game but if it's the other way around just play civ
7 / 10 总体来说是一款优秀的游戏,有自带的游戏内作弊器/指令,局内较为便捷的地图编辑,较为成熟的玩法;画面中上,后期会卡,这一点和ck3差不多,情理之中。 就是中文翻译机翻味有些重,但大体上不影响体验。喜欢玩ck3又喜欢玩文明系列的可以趁打折入手(有事件但是不是特别出色),推荐补齐奇观和事件dlc获得完整体验,本体内容比较少(泪)
It is fun up to some point. After that you start to see it's downsides. Basically the most annoying aspects of the game are fighting wars, and mid game lag. Mid game lag is something that I tried to ignore, but it is becoming more apparent the longer you play. Is it really that hard for the engine to deal with 6 empires + 3 tribes? When you move your unit, the game stops for a second, or it continues to play without the unit moving, despite giving the order about 10 seconds ago. Prompts and messages appear only after 15 to 20 seconds. When you select a unit and it shows the range of movement, the game likes to start stuttering and dropping frames for some reason. All of that during mid/late game stage. Before that, everything goes well, though a bit cluncky. The most broken thing I have ever seen is fighting wars. I can have terrain advantage, elite units, generals and most advanced units, and still get wiped, no matter if I am defending, or attacking. I know that passive stance is ill advised, but how to explain that AI constantly floods map with units on normal difficulty? And that my units always die after just 3 hits, and I need about 4-5 to kill one enemy unit on plains? This abolutely generates frustration. I can take losses, but getting rolled almost instantly? That's where I draw the line. In terms of building, managing, and dealing with court matters is fun. There are variety of buildings, and small bonuses for building them next to each other. Many wonders to build, and a lot of stuff to make. In other words, it is never dull. It kinda gets tedious after a while, but it is actuall way more fun than Civilization series in this regard. Dealing with raids is interesting, but I feel like they always trigger when I'm most exposed... There are not that many technologies, but it seems ok since we only play the "old world" period. Randomness of getting said techs to get them researched means we will not be playing the same game with same strategies all over again. Despite the positives, the first two points of this review completely kill the fun
Fun depth of Crusader Kings with the accessibility of Civ.
After reading a good bit of review comments, it just goes to show no matter what a game developer brings to the table, people will still not be pleased. I'll keep the rest of this simple if you love the Civ style games as well as keeping it in a dynasty era, then this is for you. A big issue I had with the Civ games is the AI, which in this game is a night and day difference. I'd recommend trying out the free demo first and seeing your thoughts on it, but in terms of learning new things, it's not overly complicated if you already have experience with the Civ games.
This game has definitely felt strange and clunky for me until I've seen FilthyRobot streaming it and praising it. Old World could be quite confusing if you don't have a lot of 4X experience and don't "feel the genre" (I didn't), especially combat system leaves "what the heck" feeling when the AI efficiently dispatches your army using quite good tactics. However, after seeing other people playing it quite well on stream I decided to give the game another try and it felt really cool. The more you play, the better you understand how things work, and initial clumsiness feeling is replaced by "oh, that is how it meant to work" and "oh, that actually has some deep tactical implications". This shines even more on higher-than-baseline difficulties where you need to start actually thinking how to improve your chances to win instead of trying to build everything and develop everything at once. :) Combat system is very cool, detailed and well-thought-of, but also difficult to understand at first glance, so be prepared to have difficult time fight AI in your first tries. Combat really shines in Multiplayer, but AI in Singleplayer is also very good at it and will quite effectively counter and destroy your army if you don't know what are you doing exactly. Beware of routing cavalry, this one is deadly. :D As I've mentioned in the beginning, seeing other people play helps a lot with understanding how the game works, and one of the best sources of such content is 2025 Community Tournament playlist on Mohawk Games Youtube. Also, 2026 Community Tournament will start soon, so there should be more fresh content as well. As a side note, learning the game might be easier when not all DLCs are enabled. I'm glad that I've started learning the game prior to Indus DLC as it adds special features for DLC Civs and also unique tribe of Huns with their unique events and behavior -- and all these features would've been overwhelming if I encountered them just when I started learning. They're not that difficult when you know the game, but when you don't... :)
This game has a lot of great mechanics, good style, enjoyable events and city improvements. Enjoy the game combat, like the promotions, the resource gathering and training citizens to really enhance each tile improvement to maximum effect. HOWEVER, performance is attrocious and i've stopped playing, not just because it takes 4-5 minutes per turn, but during my turn selecting a unit and giving an order mostly won't work as the lag is bad. This happened before turn 80. Otherwise it is an amazing game. Perhaps Unity Engine was the wrong choice. Edit: Also buildings can no longer be upgraded. I have to build all over the place the get the next upgrade.
Скажу зразу плюсів більше чим мінусів, чи краща гра за циву ? да в десятки разів. З плюсів це зразу ШІ він розумний і нагне вас в 90% випадків, но якщо ви багатий дипломат то ніхто незабороняє натравити його одне на одного і кайфувати, дипломатія і торгівля тут працююють на всі 100 %, тут дуже логічна цепочка будівництва і виробництва, техи по умному побудовані і логічно виходять она з одної ( но прикол з музикою мене улибнув - поки ти не виучив теху музики вона грати не буде ну багато івнетів де її дають просто так тому непаримся - музика тут крута) прикази і муштра це локічно і повністю допомвнюють один одного - захотів повоювати похерив економіку, про скандали інтриги при сімях я мовчу, це і мінус і плюс (грав з другом у ного на 46 ходу прокнула громадянська війна і він згорів разом з стулом ). Але гра дає вибір і ти його приймаєш ( но не тоді коли в тебе син "мужеложець" ) тонни текста? я б не сказав, тобі хватає пари фраз щоб зрозуміти що відбувається тут ти поспорив на пянкі з сусіднім царьком і вяпному угарі виграв повноцінне місто - кайф ? Да кайф, бурі пожари засухи і тому подібне рандом, да еле він контрольований і класно коли він прцює в твою сторону. З мінусів скажу що поріг воходу високий але все вирішується простим переглядом обучалки на 20 ХВ, а от реальний мінуас це рандом при старті (із типу 4 гекса цитрусу або вина на старті) а якщо граєте в двох проти компа це перетворюється на довгі рестари поки обом невпадуть потрібні реси і це мінс. В підсумку купляйте - грайте, спочатку важкувато, але потім ця гра вам принесе тонну задоволення, всім прикасних любовниць, умних дітей, і чудових оргій при дворі. Дякую за увагу!
Говорю как казуал, который вроде бы любит играть в Civilization и подобные игры, но при этом совершенно не умеет побеждать (и, в общем, не хочет учиться). Я не буду говорить про баланс, механики и прочие вещи, в которых честно не разбираюсь. Перечислю только то, что понравилось именно мне. [b]Приземлённость сеттинга.[/b] Между цивовским "майя запускают ракету в космос" и каким-нибудь душным историческим варгеймом эта игра занимает самую комфортную мне позицию. В чём-то такой подход похоже на тот, который был в первых Age of Empires: не ограничиваем игрока в действиях, но ставим его в ограниченные рамки истории и очень аккуратно учим быту и нравам. [b]Сюжетные события.[/b] В текущем поколении "цивоподобных" этот элемент геймплея есть уже у всех. Но в других играх окошки с выбором действий быстро наскучивают: ты в итоге просто отщелкиваешь очередный диалог уровня "снести города или раздать минометы детям". Здесь же каждый твой выбор — это или полноценный сюжетный квест, или мини-интрига не только государственного, но и личного уровня. А все потому, что... [b]Ты играешь за главу правящего семейства.[/b] И тебе нужно не просто двигать юниты, но и налаживать отношения с влиятельными семьями, не забывать о наследниках, распределять родственников и знакомых по должностям, желательно — чтоб они проявили свои сильные стороны или как минимум не навредили. Когда твой герой умирает и на трон приходит наследник (особенно если ты его сам назвал перед смертью поперек правил престолонаследия), ты становишься прям заинтересованным в том, чтобы наладить репутацию перед всеми заинтересованными. [b]Здравая доля юмора.[/b] Не как в Humankind, где лидеры и рассказчик даже не пытаются попадать в сеттинг (хотя не имею ничего против этого, такой вот тон у игры). Просто помимо серьезных квестов, где приходится решать вопросы права или теологии, может выпасть что-то, что лично меня заставило смеяться в голос. Например, вы захотите завести обезьянку, или ко двору решит присоединиться дурень-пьяница. Не буду спойлерить, чем для меня закончился квест с обезъянкой...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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