
Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 22 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
Maintain a strong family unit, or distract yourself with more illicit adventures.

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
Discover artifacts and great heroes of the past at ruins scattered across the map.
Experience over 3,000 unique events inspired by history and mythology.
Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
Pursue ambitions and legacies related to conquest, development, faith, and more.
Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.
Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.9Kreviews | 82% | — | $7.4M |
| $9.99−75% | 208ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 914 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The quintessential 4x experience. Old World has just about everything you'd want in a 4x. It's easy to learn and the game mechanics aren't obscure. It's hard to master though, I still can't beat the highest difficulty. Some people may not like some of the randomness in OW, but it combines to make it so that each game feels different. There are so many factors that can determine the course of the game. From your starting location to your leader dying before turning 30. The events can be learned and sometimes I wish there wasn't a predefined outcome for a few of them. I still don't know what can happen in a ton of them though. The order system adds depth and forces the player to make decisions on what to prioritize. The early game is enjoyable and important. A few decisions can change the trajectory of your whole game. I feel like for games like Civ, you're kinda on auto pilot and go down the same tech paths regardless of circumstance. In Old world you could have one game where you start with husbandry and another where you don't get it till turn 65. Like most good strategy games there are pros and cons to most decisions. The pace is also good and games can be over before 110 turns or sooner. Some may not like the scope of the game and that it doesn't have some huge tech tree. I appreciate it not being a grand strategy where games can take 20+ sessions though. I haven't played a multiplayer game yet ,but it seems to run well enough. I like the general look of the game. I don't have a strong pc, but the weather effects and clouds are nice. Civ 5 hurt my eyes after an hour or so for some reason. Civ 6/7 are a cluttered mess. Here the icons and visuals for units, buildings, and terrain are distinctive for the most part. Large scale fights can become a slog though, but not more than a game like civ. Sometimes I wish the character, nation, and religious opinions worked gradually and not just on breakpoints alone. I recommend trying the demo or watching other people play it first. Then buy it on sale or anytime really, I'm just cheap..
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Задохнулся в обучении. Не верьте тем, кто пишет, что игра лучше, чем Civilization: может, по графике и глубине (по сравнению с пятой частью) я и соглашусь. Но насколько же проще и приятнее играть в циву, чем в это… Ни в одной игре я так не закатывал глаза и не засыпал! Может, дело вкуса: фанаты Crusader Kings, например, вполне могут втянуться. Но если вы, как и я, просто словили вайб четвёртой‑пятой цивки и захотели попробовать Old World — оно вам не надо. Скорее всего, не зайдёт: игра слишком перегружена для неподготовленных. Читать эти тексты оказалось не так интересно, как я думал, да и вжиться в роль у меня не вышло. В итоге стало очень скучно — и уже было плевать на весь этот социум, а ведь, кажется, в нём и заключалась фишка игры.
纯纯答辩一坨,游戏性极差还非常卡,玩巴比伦偷偷爆人口和科技,全程人口和科技都是最高,为了防止偷袭还爆了二十多队队兵,甚至大部分还是顶级科技的重骑兵,结果ai突然来勒索我,要我进贡,一看实力对比,对方宛如神明,我还不信,这一堆投石兵怎么可能宛如神明呢。拒绝了勒索,对方一宣战我人傻了,满屏幕的小马弓箭手投石兵,还有不要钱一样的投石车,你打出一比十的战损比都没用,一堆公元前的叉叉给你重骑兵串成羊肉串。而且这也是游戏后期极其卡顿的原因------几乎每一个ai的格子上都占满了兵,跟不要维护费一样,甚至与此同时还能造一堆船给你港口全烧了。还有非常令人恶心的野蛮人部落系统,即使你们议和了,仍然会有一堆野蛮人挂着红旗子来烧村,防不胜防,如果文明系列的野蛮人没让你恶心,那这个游戏的野蛮人是足够恶心的,还有幸福度系统,似乎只有玩家需要考虑如何伺候好这帮刁民不爆叛乱,到处建浴场,而ai穷兵黩武也不会有人造反,ai的强度纯粹来自于作弊,刷几乎无限的火星兵。此外,看到这个工作室之前的作品,无尽帝国,我瞬间理解了,因为这个工作室是出了名的不会做游戏,纯靠美工养活,游戏啥内容没有。
(P.s. about 60 more hours of playtime on non-Steam platforms) I have spend thousands of hours in 4X games since the late nineties. Starting with Sid Meier's Alpha Centauri, through the Civilisation series, into sci-fi or grand strategy titles like GalCiv and Stellaris and indies like the Dominions-series and Shadow Empire. With my broad experience and frame of reference, I feel suited to review Old World not just through the rose-tinted glasses of the honeymoon phase, but as a game-design enthusiast. Old World is the most elegantly simple-to-learn-hard-to-master 4X game I have ever played. For most of the core problems that each iteration of 4X-games face, the designers at Mohawk Games have found a solution. Explosion of decision-space as the game progresses? An order-system giving the player a limited amount of actions per turn. Late-game drag? Victory conditions that are flexible enough to allow for different playstyles and still require the player to engage with all aspects of the game. A high barrier to entry? Seemingly simple decisions that ripple through time and space due to interlocking systems of religion, culture and traits, all on the foundation of a character-based system. Sameyness between playthroughs? Different characters give character to each game, and thousands of events that are actually cognizant of the game-state. Boring expansion phase? Dynamic tribal opponents that actually pose a challenge through deep into the midgame. Easy or incompetent AI? A game studio that has been focused on playtesting from the start. Not only in singleplayer BTW, the game is also suitable for 2-8h multiplayer games, seamlessly switching from simultaneous turns when possible to alternating turns when necessary. Then there's bells and whistles. Map tiles can change through calamities such as droughts, floods and volcano eruptions, going from lush to desert or lake between turns. The character system that is core to the game effects every aspect of gameplay and is manipulated with every action. Oh yeah, did I mention the order-system (actions per turn) is dynamic with respect to (amongh others) the legitimacy of your ruler? This is increased by in-game achievements. An heir or rival takes the throne? Your legitimacy gets (partly) reset to simulate the effect of a new administration taking hold. Historical events tied to specific nations or characters making you dive into a wikipedia page to learn more about the Classics. The QoL-features are through the roof, with an undo-button that can take you back as far as you want, great tooltips making every mechanic as transparent as you want it to be. So what's the catch? This game isn't the most flashy on the market. No in-depth pre-game race design, no timeline in which technology drastically alters the game from start to finish. You're hitting Huns with a slinger and they charge you with their endless horde of cav. No pew-pew. No huge modding community (yet?), because (apparently) flash is what gets gamers going nowadays. But if you're deciding between this, the newest iteration of Civilisation, Age of Wonders or any of the turn-based alternatives, I am sure you can find more depth here than in any of those. It ages like a fine wine and tastes like a multi-layered whiskey. [Edited because I get excited about more stuff I want to mention.]
Play for Hours thinking it was Auto Saving... Nope. Went to get off and so tried to save and Save Failed... over and over. Checked out everyone of their huge list of issues that cause this tried everyone of them and still fails to save no matter what... Pointless game if you can not save and that issue and the fact they have a suggested 8 work arounds shows it is crappy job on the Devs. Not worth the money when it is unplayable.
A really great turn-based strategy game. Still gets love from developers in the form of expansions and balance patches. It's as if Civilization didn't become slop, but instead became 10x better and focused on the ancient ages. Reminds me of better times for games, when developers still cared. Deserves to be a cult classic.
Picked up Old World in last Autumn's Steam Sale as I really don't like the direction Civ went with Civ 7 - Best descision I've made in a while - this is, IMO, just about the best 4x game out there at the moment. Excellent AI combind with a slightly different approach makes for great gameplay. Thoroughly recommend.
Best Civ game in a long time. Innovative, thoughtful and has great native Linux support. When its on sale, its a no brainer.
A great game for its genre, in a genre that I keep regretting playing. It feels more learnable than something like Civ IV, and it doesn't change under your feet like Terra Invicta -- but in the end, what are you doing? Mastering an economic and military model that never existed, for the sake not even of fun, but of proving to yourself that you can master it. Life is a little short for me to keep doing that over and over.
[h1]Old World: Хроники Великой Неуязвимой - как дочь отомстила за отца и покорила мир[/h1] Есть игры, которые просто раздают тебе юнитов под конец хода. А есть [b]Old World[/b] - игра, где каждая потерянная битва отзывается болью, а потерянный правитель меняет ход истории на много лет. Это не очередной «Цивилоподобный» клон. Это жесткий, умный и невероятно живой стратегический симулятор династии. Сразу скажу: игра [b]очень хороша[/b]. И вот почему. [h2]Три кита «живого мира»[/h2] Первое - механика [b]Поручений [/b]. Ты не просто жмешь «следующий ход». Каждый твой воин тратит «приказ». Мир [i]чувствуется[/i] живым через ритм твоих действий. Второе - [b]династия и события[/b]. Твои дети растут, у них появляются черты характера. Ты начинаешь переживать за этих пиксельных людей как за героев сериала. Третье - [b]Сюжетные развилки[/b]. Каждые несколько ходов игра подкидывает исторические дилеммы. Твои решения остаются в истории. [h2]Моя эпопея: От позора Ассирии к величию[/h2] Я начал за [b]Ассирию[/b]. Думал, сейчас порву [b]Персию[/b]… А они меня [i]порвали[/i]. В первой же серьезной битве вражеская пехота убила [b]изначального главного героя[/b] - старого царя-ассирийца. [spoiler]Экран затемнелся. Появилось окно скорби, а потом - переход власти.[/spoiler] На трон взошла его дочь. Юная, неопытная. И вот тут Old World раскрылся полностью. [h2]Заговор и первая кровь[/h2] Сразу после смерти отца на неё [b]решили напасть заговорщики[/b] внутри самой Ассирии. Дворцовый переворот, ножи в темноте… Но она смогла [b]избежать объятий смерти[/b]. А потом лично приговорила каждого заговорщика к казни. Первый урок правления: [i]никому не верь[/i]. [h2]Первая месть: Персия пала[/h2] Собрав новую армию, закалённую в боях с варварами, царица ударила по Персии с неожиданной стороны. На этот раз [b]персы не выдержали[/b]. Город за городом переходил под мою руку. Персия была [b]полностью завоёвана[/b] дочерью погибшего царя. [h2]Неожиданный удар: Карфаген в спину[/h2] Но только я выдохнул - с юга вылез [b]Карфаген[/b]. Они дождались момента, когда моя армия празднует победу над Персией, и напали [i]из-под тишка[/i]. Думали, я сломаюсь? Нет. Царица развернула войска и лично повела их на предателей. Мы [b]уничтожили[/b] Карфаген за 10 лет. Быстро, жестоко, без пощады. [h2]Египет: прогулка на чужом континенте[/h2] После разгрома Карфагена я заметил: за морем лежит другой континент, а там [b]Египет[/b]. Слабый, технологически отсталый. Мы переплыли, ударили в спину Египтянам… и Египет продержался 10-11 лет, но пал. [h2]Рим: война, предательство и восстание в столице[/h2] А потом я совершил ошибку. Во время египетской кампании ко мне пришёл [b]римский посол[/b] - попросил помощи. Я помог. А они… [b]захватили моего человека[/b]. Один из моих генералов попал в плен к римлянам. И они его казнили. [quote=Секунда]Это была точка невозврата.[/quote] Я начал войну с [b]Римом[/b]. О, этот Рим... Они были везде. Война длилась [i]два долгих десятилетия игрового времени[/i]. И вот в самый разгар этой мясорубки, когда большинство силы брошены на фронт, в [b]столице вспыхнуло восстание[/b]. Живой мир напомнил о себе: пока ты воюешь с внешним врагом, внутри могут ударить ножом в спину. Но пламя восстания [b]быстро угасло[/b] - как зажглось, так и было потушено моей верной армией. Бунтовщиков казнили, столицу успокоили, а царица вернулась к войне с Римом. За эти 20 лет моя правительница повзрослела, получила шрамы на лице и прозвище [b]«Великая Неуязвимая»[/b]. И это не просто слова - игра сама выдала ей эту эпическую черту. Рим пал. Я задушил их экономикой. [h2]Финал: Предательство, которое стало искусством[/h2] Осталась только [b]Вавилония[/b]. Мои давние союзники. Мы 100 лет торговали. Но Царица Великая Неуязвимая решила: [i]«Империя не может быть неполной»[/i]. Я напал в тот момент, когда их армия была на подавлении бунтов. Союзник сдался за 8 лет. Это был не бой. Это была казнь. [hr] [h2]Главное: она не умерла[/h2] [b]Царица Великая Неуязвимая пережила всех.[/b] Она пережила заговорщиков (и казнила их). Она пережила Персию (и завоевала её). Она пережила Карфаген (и стёрла его с карты). Она пережила восстание в столице. Она пережила 20-ти летнюю войну с Римом. Она [b]не умерла в бою, не умерла от старости[/b] - она осталась править до самого конца партии. Железной рукой вела Ассирию к величию. А в эпилоге мне показали итоговое древо династии с её портретом и иконкой: [i]«Основательница династии»[/i]. [h2]Вердикт[/h2] [list] [*] [b]Живой мир[/b] - заговорщики после смерти отца, восстание в столице во время войны с Римом, Карфаген нападает из-за угла. Мир дышит и помнит. [*] [b]Династия[/b] - ты переживаешь за каждого правителя. Потеря отца -> покушение на дочь -> месть -> величие. [*] [b]Эпичность[/b] - когда игра сама даёт титул «Великая Неуязвимая» - это дорогого стоит. [*] [b]Непредсказуемость[/b] - никогда не знаешь, когда в столице вспыхнет бунт или старый союзник ударит в спину. [/list] Если вы устали от безликих стратегий - берите Old World. Почувствуйте боль, когда умирает ваш первый правитель. Почувствуйте страх, когда на дочь нападают заговорщики. Почувствуйте гордость, когда она становится Великой Неуязвимой и ставит на колени древний Рим. [b]А главное - помните: враги временны. Династия - вечна.[/b] [hr] [h3]Оценка: 9/10[/h3] [spoiler]Один балл снял за то, что интерфейс поначалу пугает своей сложностью, но это лечится 1 часом игры. А потом вы уже не сможете остановиться.[/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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