
Mars has been colonized, and Earth's corporate titans fight to dominate this new market. Competition is fierce in this fast-paced economic RTS from Civilization IV Lead Designer, Soren Johnson.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 7 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just discovered if you sign up for the Mohawk Games mailing list you get a free key for the multiplayer client: https://mohawkgames.com/2019/02/28/offworld-multiplayer-is-now-free/ It also includes a few tutorials and practice challenges, so it functions as sort of a demo as well. There is even some DLC that will work with the free multiplayer client even if you don't own the base game, so maybe it's why they did it that way instead of adding it as a demo in Steam: https://www.designer-notes.com/free-offworld/ So if you're wondering if you would enjoy the game, that's a good way to try it for yourself. As for me, I've only played it a little bit but I can already see there is a lot to like about this game: • It's designed by the creator of Civilization 4 and Old World, and a lot of thought has gone into the game design • Matches last around 30 minutes (give or take), so it respects your time • "Economic RTS" with no combat sounded boring but it's actually quite fun. It's more laid back than a typical RTS since you can focus on the macro without stressing over the micro; more emphasis is put on decisions rather than twitch gameplay/actions per minute. • For a game released in 2016, I think it still looks really good • Many indie strategy games lack polish and have poorly designed clumsy UI, but this game is well done in both regards • Fun sci-fi setting that is approachable and not too hardcore • When you take into account that matches are very quick, there's a surprising amount of depth in the number of systems and how they interact • Great soundtrack by Christopher Tin As far as downsides go: • The biggest downside is there seems to be little to no people online playing multiplayer. So if you want to play multiplayer you'll probably have the most luck playing with friends. • The game has a moderate learning curve that can be frustrating at first and the tutorials don't feel sufficient to cover this. The best way I've found to learn are through some tutorials on YouTube (some made as part of a contract with the company that made the game), and also by observing how the AI plays the game. The free Almanac DLC also contains a helpful strategy guide. • The early game does seem to have an optimal path which can make it a little bit repetitive, however it's the quickest part of the game and mostly mitigated by other choices (faction, map type, choice of HQ location, etc). • While the single-player parts of the game (tutorials, campaign, etc) have a lot of personality and humour which bring it to life, playing against the AI in skirmishes can be a bit dull. I think the single-player experience is best during the campaign, and beyond that the game shines more in multiplayer. There is also some interesting DLC to shake things up the single-player experience, such as one that gives you a set of puzzle-like challenges. Overall it's quite an engaging strategy game and a refreshing new take on the RTS genre.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game!
MULTIPLAYER DOES NOT WORK DO NOT GET IF THE GAME FOR MULTIPLAYER DO NOT GET
Probably one of the best economics simulators out there, and such a pretty visual design and great soundtrack too!
Any game that I buy from steam that uses predatory tactics, however innocuous, gets a thumbs down from now on. If I have to go to a corporate website outside of Steam, or if I need to "subscribe" to something, it turns me off to the whole idea of playing a computer game. I'd rather play with a graphing calculator that I don't have the option to subscribe to something or buy DLC or buy anything else other than the game I paid for. In my opinion, the company is saying to the purchaser, "We don't give a rip about you, we just want your money, and we want it for the rest of your mortal existence until you are so broke you die from exposure, because your bank won't lend you the money required to play your monthly subscription to whatever. So many corporations follow this business model, and it majorly sucks for us, the consumers. If I were a professor at the school of gaming, I would highly encourage students to reject the greed model, and embrace the cool game model of "you get the game, its yours to play forever, and if we come up with an improvement, you get it for free. Oh, and we won't try to make more money with an advertising side hustle, or selling your data to the dark web human traffickers." These "cool" games get thumbs ups from me. And they do exist, they are just getting fewer and further between. The basic game is fun enough for a little while, but immersion goes out the door as soon as you log on. It's kind of like finally scoring with that hot chick and she turns out to be a crack head. Major turn off.
Gosto muito desse jogo. Desafiador. Dica: Não tenha medo de vender suas propriedades no meio jogo
Unlike any other game. You must be quick to figure out what will be needed, then be quick to make it! Multi-player is my favorite as you never know what they will do. Also has some amazing single player add-ons.
I return to it from time to time, because im a huge nerd regarding such WiSim Sci Fi Games. The idea is cool and unique, theres literally nothing like it. Presentation is fine, but nothing special. My problem is, its mostly boring. I play a round and am already bored. Clicking on arrows to sell or buy stuff, is cool as an way to obtain resources in other WiSims, but its not interesting enough to form an entire game around it the way Offworld Trading does it. Most of the stuff is confusing as well, with bad readability. Who sabotaged what and why and what effect does that cause? What can i do against that etc etc. This would possibly be cool if someone managed to squeeze the concept into a boardgame, but the way it is, its like playing the boring part of a strategy game. See, its like i was sitting an entire match of Age of Empires 2 at the Market Building, buying and selling resources. No exaggeration, thats literally Offworld Tradings entire mechanic and premise. While i love a market system like the one in Age of Empires existing to spice up my strategy games, i would never even think about spending a lot of time just doing that. What i would like to see? Well, imagine you would create an economy, have a market system where resources have value and you bought and sold them, but at the same time you created your own colony on a planet, create units and wage potential war. Or maybe you just had to create a colony. See, like Anno 1800 in Space with a complex economy system. THAT would be cool. Yet, Offworld Trading Company is just like 20% of a game, embraced and glorified so you get tricked into believing its more. Its not. Its super simplistic, but although being super simple, its so badly presenting information and obstructing its mechanics, that it seems overly complex. What Offworld Trading Company is in a nutshell, is the Age of Empires 2 Market Building, placing a few factories on tiles to rise some symbol numbers and use an ability ever 2 minutes to either sabotage an enemy with relatively boring effects or buff your own rising numbers, with the sole goal of Anno 1800s economic win condition (you buy all shares of your opponent). Thats it. And i mean, thats all there is. Thats fun for a few rounds, then gets stale. Except ofcourse, you love to see numbers rise and fall and press on arrows to sell or buy them. But yet again, why not play one of the F2P cookie clickers instead? This game isnt bad. What it does, is mostly well executed. But what it does, is also just boring af.
The multiplayer does work, you just have to roll back your steam version under the betas tab in game properties. You can look up which version.
Fun strategy (not quite RTS) game that focuses almost primarily on economy and geo-politics. If these in-depth mechanics were tied into a full-blown RTS game or even something like Civ it would be remarkable. But, support--specifically servers for multiplayer--is dead, making this game hard to recommend at this point.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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