
Mars has been colonized, and Earth's corporate titans fight to dominate this new market. Competition is fierce in this fast-paced economic RTS from Civilization IV Lead Designer, Soren Johnson.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 7 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent game of competitive supply and demand. Very fun and ai is competent. Vastly underrated.
I really enjoy this game
This is a pretty interesting take on an RTS game. The single player was always a bit lacking for me. Multiplayer (which is apparently now fixed) was interesting but the problem is that this is still a very fast paced RTS so micro is extremely important. It's an interesting mix of genres and very unique so I'm going to recommend it but I would only do so if you plan to play online exclusively (make sure you test it before the refund window since apparently there were service issues recently), and you are prepared for this to be a very fast paced micro heavy RTS.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quite Fun. Learn a bit about supply and demand, adaptability, and buying out competitors too.
Do you remember M.U.L.E.? Well, get ready for a fun, updated version!
Core game is great. I would be cautious on which DLC's you buy, the ones that add new maps are great for variety, but the campaign ones (such as blue chip) are.... lacking. They don't add much in the way of story or variety, they have a few "challenges", but the challenges don't follow the normal gameplay mechanics and rely on Min/Max strategies that are just not that entertaining. (Such as, produce 300 glass for colony - so ignore everything and just make glass. No reacting to changing market conditions or anything.)
Do you like doing a bunch of basic arithmetic really fast for 30 minutes straight as a form of recreation? Yeah, me neither.
This feels like playing a city builder as the CFO rather than the usual COO. This is very much a game about markets and finance rather than engineering and logistics. Tickles my brain in a good way. Strongly recommended for the novelty.
Ehh its pretty fun. Not amazing. I really dislike that the cost of the DLC is entirely disconnected from reality. $100 for DLC in a game I'd say is worth no more than $30? I want to play the DLC, I don't want to pay AAA prices for DLC in a small time little game like this. Devs gotta get their heads out of their asses with those prices.
the only single player options to play available are the tutorials...otherwise it hangs at game launch. Also, there's no way to exit any tutorial besides ALT-F4
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.6K | 56 | 68% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $10.3M | 11.1K | 86% | $24.99 | |
| $19.7M | 15.3K | 78% | $34.99 | |
| $2.9M | 2.9K | 79% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 5.2K | 42% | $29.99 | |
| $6.1M | 15.1K | 88% | $24.99 | |
| $6.1M | 15.5K | 87% | $19.99 | |
| $6.1M | 24.2K | 79% | $13.99 | |
| $6.1M | 12.2K | 74% | $14.99 |