
Mars has been colonized, and Earth's corporate titans fight to dominate this new market. Competition is fierce in this fast-paced economic RTS from Civilization IV Lead Designer, Soren Johnson.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 7 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love this game, but is diffucult to find people to play it with as the playercount is very low
Game does not work anymore. The devs killed singleplayer and multiplayer support, DEAD GAME. DO NOT BUY
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
disappointing not having single player
The most intense strategy game I've played. You see and follow the market demand while looking at your competitor, have different way of strategizing (there is 4 different type way of playing), and very different take than the usual fighting or war strategy game.. it focuses on making money then acquiring your competitor XD
Game's unique core concept and mechanics are actually very good and would have made for a nice 15-hour game. Unfortunately, devs bloated their relatively simple idea into 9 DLCs and 255 achievements (many of them grindy or about doing stupid things). The above may sound like weird criticism, but I have a bit of a completionist streak and my attempts of actually completing this game have been gruelling. It just became extremely boring after I got proper hang of all mechanics, but the devs just kept on piling their samey content on me. So, if you want to have a short, unique experience with it I suppose it's worth a recommendation. But if, like me, you are a something of a completionist and would buy it with the intention of doing all campaigns, scenarios, and achievements, I'd say stay away.
A lot more shallow than presented along with cheating AI. Not for me
this is my first game simulating a market economy. I do not know what other games in this genre exist but this is one hell of a fun experience. You and some competitors get to build a a business somewhere in the solar system (mars, io, ceres, europa). The map contains different primary resources (minerals, water etc.). You can use these, together with electricity to improve the capabilities of your business. Your colony will also consume all kind of resources to both sustain itself and grow. There is also a market for secondary goods (all sort of microchips, chemicals, etc, which consume primary resources). What the game really does well, is simulating well the supply and demand of all these resources and products. The better you are at your predictions, the more money you can make. Money does have uses however. You can buy stuff that you do not produce yourself, you can buy all sort of "services" on the black market to ruin your competitors business and you can also buy your competitors as well. It's amazing. Besides skirmish, there is also campaign with different upgrades carrying out between maps, which gives you an even better feeling of progress. Overall i enjoyed this game a lot if you are into playing the market thing. At its's core this a production, trading, sabotage and mergers & acquisitions game.
♥♥♥♥♥♥ game with ♥♥♥♥♥♥ mechanics youll never win
good, not great
This game has a lot of niches, but it takes weird directions with all of them It's an RTS, but without combat. It's a base building game without many structures. It's a colony sim, where colonists don't really matter. It's a business sim where hostile takeovers is the goal. I guess if any of those things sounds good, then get this game, but if you're here for the normal feel of any of those genres stay FAAAR way. If I could refund this I would.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.6K | 56 | 68% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $10.3M | 11.1K | 86% | $24.99 | |
| $19.6M | 17.8K | 79% | $34.99 | |
| $2.9M | 2.9K | 79% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 15.1K | 88% | $24.99 | |
| $6.1M | 15.5K | 87% | $19.99 | |
| $6.1M | 12.4K | 82% | $19.99 | |
| $6.1M | 24.2K | 79% | $13.99 | |
| $6.1M | 12.2K | 74% | $14.99 |