
OFFBEAT is a music-tycoon game where you build the recording studio of your dreams. Collect and upgrade increasingly strange musical objects, complete jobs for cash, and record real, actual music.
Modeled estimate, not a reported figure. How we estimate →
About

The year is 198X, and you're a jobbing composer. You start out with nothing but a toy keyboard shaped like a tiger, and a brand new sequence-o-matic 4-track that your uncle bought from a shady geezer in the pub.
Word quickly spreads about the new producer on the block, and soon the commissions are rolling in. Things start humble, recording tracks for weddings, workout videos and corporate presentations, but before long you're getting asked to score fantasy movies, museum openings, and all kinds of crazy stuff.
Of course, you'll have to upgrade your kit along the way. Turns out, the local second-hand magazine is a treasure trove of objects that make interesting sounds, from singing garden gnomes and shredders-that-shred-sound-as-well-as-paper, to high-end synthesisers and musical effects. By the end, you'll have figured out a sound that's all your own.

But OFFBEAT isn't just a game. All the musical instruments are fully simulated, and the music you're recording is real. The game is secretly a complete audio production tool. Every piece of music you create in the game gets exported and saved locally on your computer as a WAV file, which you can use for whatever you want.
Music production can be costly and complex to get into, especially for beginners. We created OFFBEAT to lower barrier to entry and to offer a playful, low-pressure way to learn the basics of audio producion. The goal is just to be expressive and experimental, but by the end you'll have learned a little about synthesizers, sound design, composition and recording. Our hope is that when the game's finished, you'll have the confidence and expertise to carry on composing and recording music.

Game meets a real audio production tool.
Accept jobs, compose music, earn money.
Browse the Riches & Rags Catalogue to buy new synthesizers, then get Electric Lacey to upgrade and mod 'em.
Make music in a low-pressure and beginner-friendly setting.
Meet a whole host of weird characters.
Export your tracks as a WAV files onto your computer.
Share your tracks with the world, or just friends – up to you.
Play through chapters themed after different styles of electronic music.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 463 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very well designed, uses many small tricks to help build your confidence (Such as starting you off in a single key) before throwing you into more complex functions, that and the job system really helps give structure, heavy recommend!
Set up some loops. Circuit-bend some old gadgets. Make some cool music. ??? Profit! - As someone who's been into music for a long time, and messed around with the likes of Reason and Logic, etc. This is a pretty neat way of introducing a newbie to sequencing that isn't all that weighed down. And makes it a lot of fun in the process. ...It really takes me back to when I was first starting out. :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 463 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Been waiting ages for a game just like this. Absolute boatloads of potential
A very charming Early Access title that will only get better as the developers introduce more instruments and improvements! It's a pleasant gamified music making experience that encourages you to explore and create whatever, while helping newbies not fret too much about the music theory and technical sides of music production if they don't want to. Been loving it so far and I'm looking forward to what comes in future updates!
wow, hours later this game has consumed my life. the ritual must continue
this is such a good game 10/10 amazing
So happy about this development, truly something to benefit the freakin society for once. I can only appreciate the efforts of the dev team and admire the creativity of the work in progress. Am an Ed-Tech professional with masters degree in IT and Education. I can assure you, the pacing of the learning curve is very well designed, the content of the "tips" or "messages" to keep you trying new stuff is positive and allows exploration of the tools in a increasing level of new functionalities, so it is ideal to learn new skills and the design of the elements and dialogues make it adequate for small childs, to chill millennials gamers up to grandparents if any of those are willing to have a good time learning something new and have fun. My personal advice, just flow...Dont use all the instruments all the time, read the *RED BOOK* in the desk UP TO THE LAST PAGE and get your own pace. For me it was fun to create simple tunes and beats to unlock more features ASAP, but I can imagine people taking their sweet time to create fun masterpieces of ringtones to send to their new digital uncle or complex gothic dungeon orquestal extravaganza for the basement lady that lives below your new digital uncle... My only worry is about the "export" system implemented to recover the tracks created in .wav format... Not sure it works properly, maybe because am in Linux, but I think it sometimes leaves out some instruments or beats in the rendering process... Am confident the devs are gonna get it perfect with time. Looking forward for a success for the Alpha release, big kudos to the devs, you guys are the bees knees. Edits: Typo
Writing music hasn't been more fun. With a lessons mode and a few more toys in the full release it could be a legit learning tool.
Already a really fun way to get familiar with music production, and there seems to be a lot more planned for the months ahead.
charming, lofi, music maker. buy it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $20.4K | 47 | 89% | $12.99 | |
| — | 0 | — | — | |
| $684.4K | 684 | 92% | $18.74 | |
| $29.3K | 38 | 95% | $19.99 | |
| $1.1K | 3 | 33% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $213.5K | 331 | 88% | $19.99 | |
| $213.5K | 244 | 67% | $29.99 | |
| $213.6K | 598 | 73% | $9.09 | |
| $213.6K | 243 | 89% | $29.99 | |
| $213.6K | 1.7K | 97% | $9.99 | |
| $213.3K | 809 | 62% | $9.99 |