
Odyssey is an enchanting and innovative science adventure game. Help Kai and her family escape their captors on the Wretched Islands - and learn the history of astronomy, mechanics, and scientific reasoning as you read Kai's journal and solve puzzles along the way!
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An imaginative approach to teaching science and science history to young minds. The lessons are taught through the pages of a young girl's journal (be prepared to read, there are a lot of pages). The puzzles are really just interactive demonstrations that reinforce the concepts taught in the journal. Each lesson brings you one step closer to finding and rescuing the young girl's family. The graphics are good making the island fun to explore. The game mechanics are easily mastered. There is no save option, but the game autosaves fairly often. I played with no issues on my desktop running Windows 10. I was a little disappointed that this installment ends abruptly mid-story, but in fairness to the developers, they covered a lot of ground in this game. And from their description on the Steam page, it appears that they're planning a sequel to finish the story. Having gone as far as I can, I look forward to revisiting the Wretched Islands with my grandkids. I highly recommend this for students of all ages.
I enjoyed the game, BUT, fair warning this game is primarily about reading a journal written from the perspective of an intelligent young girl (guided by her parents) as she explores the same pathways of discovery taken by many great historic figures from history regarding physics and the cosmos. You'll essentially be guided by this journal to go through the same thought processes as the great Greek philosophers did to solve the mysteries of physics, space and our place in the universe. The gameplay itself such as walking and interactions with the world are unquestioningly unpolished, awkward and jagged. It's obviously a game where the idea of the journal guiding you through the puzzles was the central concept, and navigating through the world is literally just a means to get from puzzle to puzzle. Do not expect mind-blowing world rendering here. Each puzzle has a way of looking hard to solve until you read the journal and learn the context and thoughts behind it, then it becomes either simple to mildly-challenging to complete depending on your pre-existing knowledge of the topic, all while learning and feeling like you are closer to history and the love, fascination and dedication felt by past astrologers and physicists while discovering the world around them.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's an alright game most likely geared towards kids of school ages. Overall concept seems to be there but there is a lack of world building, focused on getting through puzzles fast due to the urgency of the message at the start of the game. Going back to that message. Honestly the smartest thing would have been to go get help and not go on the island when you hear the distress signal. Would have been safer and faster for everyone. As I completed more of the puzzles I found myself wondering if I should even be on the island and if this wasnt some elaborate trap to kidnap people by claiming they need immediate help. Anyway, most of the puzzles were fairly simple enough, I only had to read the journal about 3 times to figure out what exactly they wanted me to do for the puzzle itself. Most you can walk up to and be like oh ok this is the most logical solution without ever having to do anything other than look at it and think for a second which is why i believe this is geared more towards younger school students. My biggest complaint is the lack of strafing when you are walking forwards, it does strafe but very very minimally which makes the controls really awkward. Otherwise I think this is an alright game for younger players. Recommendations I do have is, flesh the story out more. Change the reason why your on the island in the first place, fix strafing, and I would recommend having different skill levels so that adult players dont find it so easy.
This game is a real shame. It's actually entertaining *and* educational. I can see my niece and nephew having fun and hopefully learning some science as well as logic and reasoning through scientific method. The lesson follows the character's thought process as she learns new concepts and then continues to build upon those concepts to get more and more complex ideas. The sad part is this seems like, as usual, there just wasn't enough support for this game. It seems like there were plans for a sequel that would go into more concepts, however it doesn't look like that's going to happen. It's been a while since this game came out and there's nothing new from the developer. Hopefully if this gets more support more companies will make more games like this. If you're looking for edutainment, this is your game. We need more of this. My main praise for this game is how well it's laid out. You're following the lessons of another character, and applying what you've just learnt to puzzles that open up new areas that build upon the concepts you just learned. Very smooth and intuitive. There were even some concepts that I had to read the lessons for as I haven't used this math and just forgot how to do some of the puzzles. Please understand, this is not the next Diablo II or anything like that, it is first and foremost educational. If your child has zero interest in Astronomy and Physics, this game isn't likely to completely change their attitude, however if they are curious in nature, the puzzles and how the solutions are laid out might interest kids with a casual interest in such topics. I'm a firm believer in learning should be fun. The interest and education will come on it's own. This is a step in that direction. Hopefully an educator will pick up a school license for this game and generate more games of this type.
The game had an interesting concept and I learned a lot from it. The journal added depth to the story and presented the theory in an engaging way. However, there were many instances where it failed to clearly explain the information needed to solve the puzzles, which made parts of the game frustrating. The world was beautiful and there weren't any major bugs.
Very positive. Teaches the player how to use reason to overcome falsehoods and reveal the truth. We need more games like this. Great work by all who worked on this project.
Would recommend for Myst lovers. It is relies heavily on reading. Too much on reading. And on math and science puzzles. So maybe not much for Myst lovers. I would still recommend though. Bought for 8 bucks. Played for 5 hours, with a walkthrough. 4 out of 5 Stars.
Die Rätsel sind übelst schwer die Tipps im Tagebuch helfen einem nicht weiter, man muss Astrologie studiert haben um das zu lösen. zudem nur in Englisch spielbar
Fun Little Puzzle game. a little bit buggy at times but it has checkpoints that save relatively often so quitting and re-entering will result in fixing most of the glitches. very easy to get all the achievements just a matter of progressing through the story. would recommend out of 10.
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