
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最终战没有存档是什么傻逼设计,打他妈半天
Tressa Appreciation Club
Goot
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its fun classic JRPG
任务完成了
왜 이제서야 이 게임을 한 거지..
A really good JRPG, might be a little hard and side quests require you to figure the answer out from some hints and clues from conversations or even have to search for youself. Overall it is a solid game and worth playing.
我真受不了了这个战斗系统,走不完的路打不完的架,很影响体验感。 当然画面确实好看,不过作为一款游戏不好玩。
无敌了 孩子们
after a couple mini bosses decided to drop the game my main issue? how the game balances the encounters, i had 2 bosses back to back that are not a threat at all, they never made me feel like I was about to lose, but at the same time, the boss has 50k hp and takes forever to kill, if you want me to be stronger and level up before fighting the boss, then the boss should feel like an overwhelming force, instead if just feels like we are both just tickling each other and doing pretty much no damage, the "break" mechanicis extremely fun at the start of the game but after a bit you realize it's literally the only way to do any kind of real damage to the enemies, all the characters have something cool that you want to use surrounded by nothingburger skills or mechanics. the game is gorgeous, but the story is barely serviceable, the intro is painfully long (around 1 hr per character if you are not skipping the dialogs, so you have 8ish hours of just introductions and reading exposition), characters are quite uncharismatic, the random encounters are insufferable, you get them SO OFTEN it's genuinely a pain, the only way to make the game playable is to equip a passive ability that makes the game reduce random encounters (I believe by 2.5x?).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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