
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #65, worst JP #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 13.4Kreviews | 93% | — | $5.5M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1380 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
相比一代来说多了不少东西,剧情也更长更好看,玩起来好玩了很多。这边推荐给所有喜欢一代的玩家,70块要什么自行车
Octopath Traveler II faithfully recreates the feeling of old-school 8- and 16-bit JRPGs with a modern coat of paint. First off: the soundtrack is beautiful (the Brightlands day theme is awesome) and the HD-2D style along with the set pieces create an amazing look. The remainder of what I'll say is either good or bad depending on your taste. The plot is highly non-linear: 8 separate plots can be played in any order and have a personal feel rather than having deep engaging plots. Combat is really boring with random encounters and they are frequent. Bosses can be very interesting though. Sometimes too interesting: several (especially the endgame) pull surprise mechanics on you and can wipe your team quickly, resulting in repeated trial and error approaches. I'm not one for thinking hard about how to break RPG mechanics (but maybe you are, and you'll love the challenge!), so it really felt like the game was twisting the knife at times. Overall I enjoyed roughly the first 85-90% of my playtime (this was finishing the side stories and the 8 plots). The endgame I could do without, but the game has several natural stopping points, so it's not so bad. So I can recommend this for anyone interested in a nostalgia kick or who just enjoys turn-based RPGs regardless of experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
简直是八方强盗,感觉偷东西很好玩
Steuerung mit Maus und Tastatur ist eine Katastrophe. Nach 10min hatte ich keinen Bock mehr.
ok
又香又臭的。同样是 to-do list 玩法,能不能支撑人玩下去完全取决于细节。美术,音乐,对话都有小巧思,能时不时带给你一些感动。可惜剧情割裂,一部分像是写给幼稚园小朋友的,一部分即使成年人来看也会觉得恶心不适。古早的遇敌机制也令人烦躁。
我是26年6月趁着慈善包的机会入的。在这里,每一个NPC不是背景板,,不是武器店只会说“少年 我们的武器物美价廉童叟无欺”的自动播报器,而是一个个活生生的、有着自己故事的人。SE给每一个NPC设计了自己的情报、财物和技能,而你会在不经意间发现其中的小巧思。这些无数的信息不会影响你通关主线,但当你注意到NPC间的爱恨情仇,这款游戏就不仅仅是八方旅人,而是整个大陆无数的人。这里的支线没有二游式的任务索引,需要你一个个去探索,一个个去留意。想要完成支线,除非查攻略,你必须留意身边的每一个人,抓住每一个线索。这款游戏我的进度暂时不高,但我相信 ,将你所见到的每一个人,串联一张巨大的关系网,那一定是无比壮观的一幕。这款游戏的战斗系统看似简单,实际非常复杂。主职业个副职业 8个常规职业,4个隐藏职业,每个职业的4个辅助技能,以及无数带来机制改变的饰品装备,这些交织起来,构成了很有深度战斗系统。当你认真研究这些时,它们所带来的成就感是无法估量的
之前在ns模拟器上玩过但没玩完,这次算是正式补票,虽然剧情很多玩过了,但再玩一次还是觉得很好玩,一下子就能玩进去,战斗系统很不错,唯一的缺点就是八个人物练级有点肝,但我也是入了宗教把这个最枯燥的环节跳了,依然没有觉得破坏游戏体验,反而觉得更流畅了,探索和体验故事没有便秘的感觉,整体非常好,如果2026年还有没有体验过八方旅人的,真的很适合进来体验一下
可以体验不同的人生,挺好的
升级款,节奏好很多
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| $109.4K | 100 | 91% | $17.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 12.1K | 88% | $9.99 | |
| $5.5M | 8.8K | 88% | $19.99 | |
| $5.5M | 42.2K | 84% | $5.24 | |
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| $5.4M | 5.5K | 87% | $39.99 |