
An intense, hardcore action side-scroller. Maneuver as a ninja killerbot through dynamic wastelands with 26+ specialized weapons. Dodge, dash, and dominate. A homage to Metroidvania and Roguelike: customize atomic evolution, breach intricate alert levels to decrypt the Oblivion Code...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About











Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
手感僵硬,机甲限制太大,连贯性不大,后期BOSS纯纯数值怪,打的伤害跟刮痧一样,roge都不让爽,小怪一下就是40-60,爆炸物20-80,我玩你老母,真几把阴,有些地方藏的你是真阴啊
Combat incroyablement vif, les commandes répondent très bien Univers qui mérite d'être exploité sous d'autre forme, pourquoi pas un Métroid Vania Le seul inconvéniant, je trouve, c'est de retrouver son personnage parmi toutes ces animations Une légère surbrillance aurait été le bienvenu
从机甲的角度讲某种程度上rouge元素没那么浓?因为不管你穿啥机甲,拿到类似于闪避次数+1,闪避回复速度+的时候都可以无脑拿,换句话说在这个rouge体系里有些明显强于其他词条的选项 抛开这点游戏设计上的小瑕疵,好玩就行管你这了那了的
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打击感真的很棒,但是光效太多了!打boss磨它的时候光效都把boss前摇盖住了,根本不知道boss什么时候要攻击,而且boss攻击范围指示框只有劈砍类的有,遇到新的boss经常要砍爽了突然被打掉一小管血
Nemici che non valgono nulla e boss con troppa vita.
Very good action metroidvania roguelike. The best I've played so far. Deserves way more sales. Better than dead cells for me. Music, graphics, combat, progression and boss fights are all superior. 62 hours put in. Highly recomended.
Very fun; they probably should nerf crit a little
游戏挺好,难度不高,打击感上佳,就是有时候boss光影效果太华丽导致看不到人在哪
肉鸽游戏玩的不爽,角色天赋要闯关才能解锁,角色进化特性又臭又长,关卡一个过道节点位置刷两拨怪,角色技能时间又长,技能冷却只能普通攻击,十五秒一个技能,还不如删了,觉醒技要攒够100能量,打得过不用开觉醒,打不过觉醒能量不够也开不了,根本逆转不了局势,血包补给更是没用,要打怪才能掉,不可以存起来用,打得过怪我还要回血干嘛?本质这就是个技术流考验玩家的闯关游戏,披着一个肉鸽的皮,而且boss和怪的数值可以膨胀,打人伤害可以高,为什么我的数值上涨,机制就不可以更强?
Such a fun metroidvania and it doesn't take forever to get through a run.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $759.1K | 1.8K | 92% | $14.99 | |
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| $759.5K | 1.5K | 90% | $19.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3K | 35 | 100% | $9.99 | |
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| $1.4K | 5 | 100% | $9.99 | |
| $519 | 5 | 80% | $4.99 | |
| — | 0 | — | — | |
| $395.6K | 1.2K | 89% | $13.59 |