
Become a pilot in the world of Mobile Suit Gundam SEED, for the first time available with English localization! Engage in thrilling, action-packed Gundam battles, complete missions, and tune up your newly acquired Mobile Suits!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 26 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Battle across turbulent times!
Over 100 Mobile Suits!
Tune up your suits!
Even more System EnhancementsEngagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I hated Gundam Wing, 00, and SEED before buying this game... ...Now I only hate SEED! It’s decent, but mainly for CE fans. All jokes aside I can definitely say, this game is an absolute blast. I know this is a port, but I didn't have a Vita and didn't even knew this game existed so idgaf if it’s a port of an old game. It's from the Battle series so it's still damn enjoyable. I even dared to be stupid and deleted my save after I 100% the game, purely to enjoy the climb up from a barely passable underling to an absolute badass all over again. While I might not be very fond of the Cosmic Era, I do not regret buying this game in the slightest. It gave me exactly what I wanted and then some. I like that this game is the only official action based Gundam game in PC where enemies aren't sponges. Mobs die in just a few hits while Ace Pilots take a while to die. It gives off the feeling of being an ace pilot, ESPECIALLY if you use grunt suits to clear the Phases. It's originally from the era where Gundam games were more on the side of Mecha simulation. Nowadays your three flavors of Gundam are Versus arena fighter, G Generation, or free to play gacha trash. There are a few exceptions, but not much. I enjoyed Battle Destiny for what it is. If you're not sold, it's similar to Gundam Battle Universe on the PSP. If that game tickles your fancy, Battle Destiny is similar in game feel but with a Cosmic Era backdrop instead of a Universal Century one. The Versus mode here sucked balls. I learned that they removed the Multiplayer/online component of the game, so you're stuck with s*itty A.I which is somehow worse than the A.I they had for their Battle PSP games. Like sh*t, fighting an F91 while using a Zaku I in versus mode back in Battle Universe will guarantee you a spot at the last place because the Zaku I is NOT doing sh*t against it. In this game, somehow a Ginn can easily defeat the SF... So, yeah you're gonna find yourself playing the Story Mode or the Extra Missions rather than the Versus. Anyway, this port finally gave us good Gundam action based game that is not Gundam Breaker, and I'm so grateful that it's on Steam. My interest in C.E. really crashed hard about midway through Destiny’s airing, but I grabbed this to support it because hopefully it helps send a message to do more, like a remaster of Federation vs. Zeon, Gundam vs. Zeta, Encounters in Space, all that. I really hope that with this being released, they can remaster or port the other Battle games as well, or finally give us a damn Versus game on Steam. If you're a fan of Seed or Seed Destiny or you’re itching to play a Gundam action game that is not Gundam Breaker or want to avoid malding by not playing GBO2, then you should try this! 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真是你妈逼的低能游戏,游戏里是有分支选项的,比如开头选地球联邦,在奥布战前可以选择跟随大天使号还是留在地球联邦,因为大天使线的剧情在动画里都看过了,为了图个新鲜我就走了地球联邦线,然后他妈的奥布战的任务是要击破大天使号,但看过动画的都知道这集是阿斯兰和基拉重归于好的剧情,于是你就要在一堆M1异端和自由、正义的面前把大天使号拆了,我他妈开着满改的105短剑吭哧吭哧打了3个钟头才打过去。 你以为这就结束啦? 更弱智的还在后面,地球联邦线大结局,这一关ZAFT和大天使号势力都是你的敌人,先要打败开流星号的自由,还要打开强袭的穆和神意高达。打完转阶段要进创世纪的内部把它拆了,那么看过动画的朋友都知道,动画里是阿斯兰想要通过自爆来足止创世纪发射的,结果玩家废了九牛二虎之力走到创世纪中枢脸上的时候,哈哈!阿斯兰和卡嘉莉闪亮登场,你以为他们是来帮你拆创世纪的?错咯!,这俩傻逼亮了血条就开始跟你打,我他妈来拆完创世纪你就不用自爆了,为啥非得跟我一个地球联邦的大头兵过不去呢,阿斯兰我草你妈!
Nothing spectacular but fun. For as God awful the Gundam seed story is this game made it enjoyable by allowing me to turn my brain off. BANDAI REMASTER YOUR OLD GUNDAM GAMES FOR PC AND MY WALLET IS YOURS!!!!
This was a game of all time, I guess. The AI in this game fights in a way that tells me it was designed by the type of salaryman that soullessly optimizes every aspect of how he plays a game to the point that it is no longer about the experience of playing a game and enjoying the design, but rather turning every single action he makes into an instance of "if enemy does X; do Y". Get close to any enemy Ace and watch as they do the most ugly, choppy looking series of dodge spamming you have ever witnessed to get out of melee range. Get near a group of enemies and they will ignore every other ally on the map to focus you down and stagger you out of being able to play the game. The mobile suits have no real weight to them, and any flight mode MS handles terribly with controls that seem to flip whether or not they are inverted. And the Aces? Half of them have an unchoreographed fast firing attack of some variety that will kill you instantly. As for the story... Most games based off a series try to keep the significant dialogues and character growth so that someone who hasn't watched the series can still understand what is happening. Most games that offer paths let those paths have a different outcome from each other, even if it is just a different slide. This game does neither. It takes the already weak, uninspired story of SEED and then cuts out a few notable battles to say "hey remember THIS fight guys?! Remember THIS really cool scene?!", which they don't even bother to recreate with cutscenes or anything to let a player understand what is actually going on. There are multiple times in this game where a character death that is supposed to be dramatic and the centerpiece of a scene are literally just "AI flies to this point, then blows up abruptly". You can miss it simply by playing the game and not looking at a MS you can't lock on to because it's on your team. There is no tension simply because this game makes no effort to incentivize the player to care about what is happening, because what is happening is not explained in the slightest. If you can force yourself past that, then the decisions you make do not matter anyways. Join Archangel? Stay with ZAFT? It doesn't matter, it all ends the same. Gihren's Greed, a franchise that launched over a decade prior, let you actually alter the course of history *for individual characters*, and this game cannot be arsed to even give you a different slide if you take on of the three preset paths they give you. Get this game on sale or not at all, honestly. BanNam should be embarrassed by how grotesquely they mismanage the Gundam IP with regards to videogames.
just completed 100% story missions and almost done collecting all units. I would recommend this game to all SEED gundam fans who craves more action. I love the fact that I could create my own avatar and pilot mass-production units to challenge the story protagonists head-on. I didn't enjoy Gundam VS series and would prefer titles such as Gundam Assault Survive. Since we don't have anything else available on Steam so I picked up this game. I am a UC fan myself but SEED series does have a special place in my heart. Loved freedom gundam as a kid. I might pick up SD Gundam battle alliance next while I wait for Rogue Orbit. 我會推薦這款遊戲給所有渴望更多動作場面的《鋼彈 SEED》粉絲。我自己不怎麼喜歡《鋼彈 VS》系列,反而更傾向於《鋼彈突擊生存》(Gundam Assault Survive)這類的作品。 我喜歡自創角色開量產機挑戰主角群 既然目前 Steam 上沒有其他類似的選擇,於是我便入手了這款遊戲。雖然我本質上是個 UC 機體迷,但 SEED 系列在我的心中依然佔有特殊的地位。畢竟小時候真的非常喜歡自由鋼彈。 希望萬代能多多照顧我們Steam上的老粉絲
MOBILE SUIT GUNDAM SEED BATTLE DESTINY REMASTERED --------------------------------------- It still has that same chaotic, boost-dashing combat, but now it looks sharper though not everything aged as well as you’d hope. The remaster does a nice job polishing things, even if some menus and systems feels stuck in the past. There’s a weird charm to it tho, like it knows exactly what fans loved and didn’t mess with it too much. Missions can get a little repetetive, but blasting through enemies in your favorite suit never realy gets old. Controls are mostly solid, but sometimes they just dont respond the way you expect. It’s not a perfect comeback, but it’s honestly kinda nice seeing this game get another shot. Enjoy the game.
《機動戰士 GUNDAM SEED 激鬥命運 復刻版》遊玩心得 作為一款以 2012 年作品為基礎,經過高清化與小幅改款後重新推出的復刻版,平心而論,它的操作手感與視角設計依舊宛如十四年前的遊戲。 先說優點。情懷與劇情推進確實仍有一定吸引力,玩家可以透過第三方視角在支線中遊走,體驗並創造出不同於本傳的故事局面。此外,本作也額外加入了部分外傳性質的機體與相關章節,讓玩家能更完整地接觸《SEED》世界觀的不同面向。 但優點也就到此為止。 缺點在時代洪流的推動下被無限放大。視角問題是許多玩家都提到過的痛點,我就不再多作贅述。至於操作感,依然停留在十四年前的遊戲邏輯,讓人很難感受到製作方有多少想認真打磨體驗的誠意,反而更像是端著情懷出來薛錢的味道。 不過看到發行商是萬代南夢宮,我又突然釋懷了。畢竟《BLEACH 魂魄覺醒》也是同樣讓人失望的體驗。 只是同一家公司的遊戲連續退款兩次,多少顯得有些失禮,所以這款我大概會留下來。 畢竟,再怎麼說,它至少還算是原汁原味……只是這個「原汁原味」,有時候更像是把十四年前的問題也一併完整保留下來。 EN Review of Mobile Suit Gundam SEED: Battle Destiny Remastered As a remastered release based on a game from 2012, with HD visuals and only minor adjustments, I have to be fair: the controls and camera still feel like something from fourteen years ago. Let’s start with the positives. The nostalgia and story progression still carry a certain appeal. The game allows players to experience the SEED timeline from a third-party perspective, moving through side routes and creating different story scenarios along the way. It also adds several side-story mobile suits and related chapters, giving players a broader look at certain parts of the SEED universe. But honestly, that is where the positives end. The game’s flaws have only become more glaring with time. The camera issue is something many players have already pointed out, so I will not dwell on it too much. The controls, however, still follow the design logic of a fourteen-year-old game. It is hard to feel much sincerity from the developers when it comes to actually refining the gameplay experience. Instead, it gives off the unpleasant impression of using nostalgia as a way to cash in. That said, once I saw that the publisher was Bandai Namco, I suddenly felt a strange sense of acceptance. After all, BLEACH: Rebirth of Souls gave me a similarly disappointing experience. Still, refunding two games from the same company in a row feels a little rude, so I will probably keep this one. After all, no matter how flawed it is, it is still somewhat faithful to the original experience. Unfortunately, that “faithfulness” also seems to include preserving many of the problems from fourteen years ago.
Too hard? Bad controls? Smells like ♥♥♥♥♥ up in this review section. Played just fine, 100%'d the game. Learn the tech, grind your suit stats. It's a fun game, Super reminiscent of Federation vs Zeon and Gundam vs Zeta on the PS2
姑且给个好评吧,万一万代尝到了甜头把 gvg 和联扎搬上来了呢?
The game isn't particularly bad but for its price, I cannot recommend it. If it cost 15 euros, it would be worth it but right now, with a full price of 40, it's just theft. As for the game itself, you need to know you are paying for gameplay only, as the story is inexistent. Unless you know the show pretty well, the sparse narration will only get you confused as to what's happening, and because only a part of the casting is voiced and have faces, even the in-game banter will feel empty and sad (though it's a bit funny when Mu and Rau are locked into a deadly battle, with Rau making his grand speech and you one-shot him casually in the middle of it). Does that mean the gameplay is good to compensate the utter lack of effort and budget invested in the storytelling? Absolutely not! First it takes ages to get anywhere. Your boost gauge just vanishes at the speed of light with just a tap of a button, so when you have to reach a far away target or objective, only the mechs that have a plane transformation feel good to use. Second, more annoyingly, is when you have to destroy those same mechs, because you can never catch up to them. Infamously is Kira with the Meteor, because he goes very fast and never stops, and because he's an ace, he'll dodge everything you throw at him. Third, let's talk about the aces. They dodge and run away constantly so it's frustrating to fight them both at range (because nothing hits) and in melee (because you cannot get close). And even if you do get close, if they get the first hit on you they'll stunlock you until you die because they also hit very very hard. Fourth is the ammo system. For starters it's annoying because many times, when you have to quickly lock on your target, you'll target a supply crate nearby instead. Then, it's a redundant limitation because you still have to use your SP gauge to make your shots much faster and have a chance to hit the aces. So in short, the ammo will limit your ability to fight the normal enemies while the SP added on top will make you even more unfit to face the aces. Fith is subjective but because you have to push a button to cycle between your weapons, and because it takes a short but noticeable moment for the swap animation to happen, the fighting feels clunky, unimpressive and repetitive. Let's take the Dragoon system for example. You press a button, and your bits fly to your target. But they won't fire by themselves! You still need to press the same button to make them fire a few times, before they come back and spend time "reloading" (another bad side of the ammo system) before you can launch them again. Now for the good part. There's lots of machines to choose from and some are very good or very fun to use. I enjoyed both of the Murasame variants as well as all who have a retrofit option. For crowd control, the Providence has the best special that I found. Unlike all the others with a focused barrage or a huge beam that fire at one target and then can only shift a little while still firing, or the Strike Freedom who does the same but with his dragoon shooting secondary targets for low damage, the Providence also fires a fast focused barrage (sadly it doesn't go through obstacles like an Ultra Shot beam) but contrary to everyone else it can swap between targets immediately, making dispatching multiple weak units very easy and feels like a proper use of your SP gauge. Similar and from the same era, the Dynasty Warrior Gundam series were much better, fun and dynamic, and also put much more effort into the story parts (usually shortened due to the number of titles to cover) or also had an original story as is the case with the Dynasty series. Admittedly it also suffered from the endless grind common to the series with insane bosses that could one shot you, but you still felt adequately powerful (unless you played the Ball, that is). TL;DR: The game can be worth it if you can get it for 15 euros or less. If not, hard skip, especially if you like the Cosmic Era because you won't find what you like here.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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