
An intense, hardcore action side-scroller. Maneuver as a ninja killerbot through dynamic wastelands with 26+ specialized weapons. Dodge, dash, and dominate. A homage to Metroidvania and Roguelike: customize atomic evolution, breach intricate alert levels to decrypt the Oblivion Code...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About











Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Have a nice Death meets Deadcell.^^
好多年前买的了,其实这游戏还真挺不错的,机甲也很帅。
I suck at Roguelites, but this one is very fun, and runs really well on my potato.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
操作感がとても良く、特にショートダッシュが無敵あり・全方位対応・キャンセルで発動可と優秀で快適 敵の動作もここでダッシュすれば避けられると予測できるので初見でも戦える このジャンルはとにかく死に覚えが必須な感じだがこのゲームは比較的優しめ と言ってもクリアすればする度難易度を上げられるので、ゆくゆくは極悪仕様となる ゲーム内のあらゆるものに対して説明不足気味なのでこれはどういうことだろう?という事が多いが、 段々慣れて覚えていくので面白さが増してくる エボル(パッシブスキル)をどんどん取得していくのが楽しい 武器は最初にランダムで装備したものから更新する必要なく、ずっと使えるのも良いポイント とてもいい作品だが、ステージが固定で分岐もなく非常に少ないのが残念 武器も近接系のみの軽量~重量級の差で大きくは変わらない その辺の差でdead cellsは軽く1000時間は超える程遊んでるが、こっちはずっと長くは遊べなさそう あと気になったのは3ステージ目からバトルルームの開始がやたら遅くなる、 スティックで画面を動かせない、といったところを改善してほしい 総合的にはとても良く出来ていてもちろんお薦め スタイリッシュアクションを楽しみたい人は是非
Gameplay 10/10 Story 3/10 Gameplay was fantastic. Multiple weapons to choose from, multiple "characters" to play as. All with unique gameplay which is pretty awesome. Gameplay is very reactive and I don't really have any complaints with it. It's a fast paced beat-em-up roguelike and something I've absolutely been wanting. I do have a few complaints though. 1. Story. I wasn't really expecting a super linear story, but getting any story out of this game is harder to find than dark souls. I run a mission, I come back, and no one wants to talk to me, there's no new content, I've already beaten all of the alert levels and the old man has spoken to me 2 or 3 times so far. I don't know if there's more if I continue playing, but I've had a pretty long drought of nothing new happening story-wise, so that's kind of a problem. 2. Level design is mostly ok at first. But playing the same 3 levels over and over does get a little stale. I wish there were other biomes you could go to instead of the 2nd biome or 3rd biome. The 4th biome really feels like they cut corners. I don't mind the arena-like feel to it, but it doesn't feel like they wanted to do something different. It just feels like they were rushing to finish development. 3. You finish your upgrades with perfect nanites pretty fast. Then you just keep collecting them forever and there's no longer any use for them. It'd be nice if it let you buy an item ahead of time, either let you spend it for an rng item then double the price with each purchase, or let you spend more of it to choose a specific item you want. Imo, rng would be better. 4. I also think the upgrades end too early for the perfect nanites. Should let us continue upgrading our characters stats a bit longer, but they all seem to cap pretty fast. 5. No multiplayer. Not that this is a requirement by any means, but it is something I'd desire from a game like this. I don't really count this as a negative, just something I'd like.
game doesnt register 'up' inputs
1周あたり1時間ほどでクリアできるローグライトアクション。 進行に応じてアンロックされる要素も多く、新鮮な気持ちで周回を楽しめている。 「ハイペースのACT体験」を売りにするだけあって戦闘にスピード感があり、ボス戦での回避などはそれなりに難しさを感じる。 一方で、敵の火力が控えめだったり、回復手段も多い事から、全体のバランスとしてはカジュアル寄り。 この手のゲームでボスに「わからん殺し」で瞬殺されないのはとても遊びやすいポイントだと思う。 また、永久強化による能力の底上げや復活機能の追加などで、適度に下駄を履かせてもらえるのも嬉しい。 デザイン面も素晴らしく、男性型メカは格好良く、女性型メカはセクシーに、敵は個性豊かで、それぞれに求めているものをしっかりと提供してくれた。
good
とても面白かった
great roguelike
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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