
Obenseuer is an urban survival RPG game, where you become a property manager of a rundown unfinished tenement building, in an isolated quarantine district of Obenseuer. Maintain and upgrade your tenement for rent, uncover the secrets of this infamous district and grow your wealth with your craft.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 30 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is the best "life simulators" I've ever played, because: 1) There are *so* many different things you can do! The core gameplay is deceptively simple, where you are supposed to gather resources and money to upgrade your apartment building to rent to various people. But exactly how you choose to do that is completely up to the player. You can simply purchase the material from the hardware vendor, or loot (i. e. steal) them from various places in the world. You can make money by farming, cooking food, growing mushrooms, brewing alcohol, and of course stealing, the list goes on and on! You don't have to interact with all of these systems or do all of these things, but they are in the game as options. So you are not obliged to do and grind out everything, but pick what you want (just like IRL). 2) There isn't a "storyline" as in a singular linear quest line that you follow, but rather you piece together the lore and story from various quests and stories. This makes the game feel very immersive. I love the art style and the game world itself is clearly crafted with great love and attention to detail from the devs. You can lose hours just exploring all the nook and crannies of this world packed with secrets and surprises. The singular negative point I can find for the game is the difficulty settings. I find the default a bit too grindy and difficult, but the options are not very clearly explained. There is a "casual" and "custom" option, but I'd like if the game tells us the exact difference between them and default. Things like "how fast do resources respawn" can have a huge impact to gameplay, and since you'll be investing tens or even hundreds of hours to fully play through the game (especially after future content updates), I think it's important that the game clearly explain the difficulty settings so hopefully we can find a good option from the start and not have to change it dozens of hours into a save. Overall, even at this Early Access stage, I'd highly recommend this game to anyone!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't remember ever getting so quickly sucked into an experience before. This is truly a hidden gem. I do like niche experiences, but the unique and immersive world, combine with the addictive gameplay loop, and intuitive onboarding, had me drawn in incredibly fast. The closest comparison I can make is if someone made a game that was based entirely around Fallout 4's Settlement building system. If you liked that, you'll like this. - This world is incredibly unique and detailed. The exploration is both rewarding and extremely interesting. - I love me a game that gives me a home to live in. The detail in this front is fantastic, lots of furniture, lots of room to grow. - It's difficult in a beautiful way. It took me nearly ten hours to really start getting somewhere with my apartment, and the time flew by. I busied around exploring, and struggling with addictions at first. - The variety of consumable items, and household props is truely amazing for a game this size. One near issue is that there is a lot of 'hurry up and wait' that is almost to the games detriment. However, it provoked me to explore deeper, and engage with the mechanics more. Still, I can't help but wish there was perhaps a mid to late game device like a tv or gameboy you could purchase to skip time a bit. But again, the waiting is what compells you to explore. You can exploit the prison system for this, or sleeping, for now. One of my favorite games is Voices of the Void, and I am happy to report this is on the same level. Really worth looking into if the concept even remotely apeals to you. While it is not 100%, there is more than enough here to dive into for countless hours. It runs beautifully, and I have experienced 0 jank. Compliments to the chef.
Many argue about the distance between updates, but I'm here to tell you; This is a fun game. You should play it. If you like illicit activities and finding the weirdest ways to make a factory in your basement, this is your go-to. Also, an actually pretty fascinating story that I won't spoil, but did intrigue even me.
When I saw the title of the game, I expected it to be a little, er, grungy. I did not expect to literally spend most of my play time stuck in a loop of searching for booze and searching for a restroom. Either the needs-and-wants timers in this game run WAY too fast, or I accidentally rolled a character with the Raging Alcoholic trait. I did see glimpses of a potentially interesting game while running back and forth between the vending machine and the Don, but the "addiction loop" experience was so unpleasant that I'm not sure I'll be back.
Got addicted to scratch cards and killed myself in the middle of the streets after not scratching for half a day. 10/10
I'm not usually one to recommend a game that has a ♥♥♥♥♥♥♥♥ mechanic, but here I am. This game has grabbed my attention to a degree I was not expecting, and I'm disappointed I didn't know about this game sooner. For something that comes across as an RPG Hobo Simulator House Flipper in a dystopian quarantine slums of Europe, it's a real gem. There is so much detail given to this game that restarting doesn't feel like a tortuous experience. If you enjoy dark comedy, survival and discovering something interesting around every corner, this game might be for you.
It's definitely a grind type of game, but the loop is good enough to have ya be like, okay lets do one more thing. Next thing ya know multiple hours went bye lol
Very good game, love the ambiance, the crafting and the striving to survive in a desolate Finnish urban, can't wait for further update, the devs are working hard and I can only applaude that one thing I'd say would be that there are some lag when you fully upgraded or placed too much prop and probably have some bug but nothing you cannot fix yourself with the console, bug I encountered are mostly fixed by now and the narative is pretty cool. Play it PERKELE! Honestly one of my favorite game in development. Eat mushroom. Smoke cigarettes, Drink Alcohol, and Gamble. That's all I have say to end that review.
Fantastic game.
Aimless, dull, misreble. Buggy amd janky. Animations are hilariously bad, most systems are poorly done or some easily overcome they might as well not exist. Exploration is hampred so severely by needs that trying to explore the mines is a trial, doing anything there is like puling teeth due to sleep and toilet time. Trying to fix up the apartments, what is touted as the supposed main part of the game is so utterly grindy I could never see myself every finishing it. Do yourself a favor, unless you legit have a few weeks of oyur life to burn and are clinically depressed, do not play this slog. Another abortion of likess of that car building sim and cruelty squad.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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