
Obenseuer is an urban survival RPG game, where you become a property manager of a rundown unfinished tenement building, in an isolated quarantine district of Obenseuer. Maintain and upgrade your tenement for rent, uncover the secrets of this infamous district and grow your wealth with your craft.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 30 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had not looked up this game at all. Day 1. I got thrown into Obensauer with nothing but a slight drinking addiction. Day 4. In a stroke of luck i managed to win a cunk of change on the lottery. Day 6. I am now horribly gammbling addicted and no win is good enugh to help my mood up. Only way to prevent sucide is drinking, heavily. Day 12. After a stict no gammbling policy i am no longer addicted to gambling but instead, a raging alcoholic. Day 20. Beat alcohol addiction but the 20 day addiction spree seems to have left me with crippling depression. This is a homeless slum trash simulator and i love it.
I played this game for 6 hours straight and accomplished almost nothing, feeling confused, lost, and desperately poor the entire time. There are annoyingly long load times between every indoor/outdoor area like the worst bethesda game. The interface is not very good. But I want to keep playing, I feel like I've barely scratched the surface of content here. There's something very special here, this is true indie open world at its best. Its like if Schedule 1 and Voices of the Void had a finnish baby.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The story is powerful. At first, it seems like a cheap zombie trash, but then it turns out to be the absolutely brilliant sci-fi story you've always been looking for. The mechanic of acting as a landlord is simply brilliant - both in terms of gameplay and immersion. On top of that, it takes you deep underground. With minecarts and dynamite, It feels like getting a second game for free. The game is simply fantastic. So much content. So much quality. So much potential. How could Steam have kept this game from me for eight years? How is it possible that this game gets so little attention? Where is the BAFTA award? Where is the money? The developers deserve it. No doubt about it. My goodness. I'm on the other side now. And I'm forgetting what reality is.
Bazaar update is soon and it will likely rehaul the whole experience. I played 260 hours in what could be called a 'demo experience'. I totally recommend it, you will have lots of fun.
This game is seriously underrated and its Steam store front page is too succinct for what the game offers. Since I bought the game and tried it out of a whim, I haven't played nonstop since. You, as a character, live in a post-apocalyptic world where you have to scrounge through trash and poverty to survive. And all of the sudden you are given a building and you become a landlord. Your job is to survive hunger, thirst, sleep deprivation, hygiene, diseases and poisoning, vices and addictions, and even mental health while trying to collect materials and money to improve your building so that your tenants are satisfied. This gameplay loop is quite effective and addictive. And I find myself going through every nook and cranny of the settlement, digging through trash, gardening, crafting workstations, creating alcohol, cooking and baking, etc, to make money and progress my characters. This also happens in a backdrop of a mysterious story, and an intriguing and uncomfortable setting. Why do you want to buy this game: - You love survival crafting games - You like some touch of building or colony management - You like some form of RPG in your game - You are proudly Finnish (I am not a Finn, but I live in Finland) Would love to have more of this game. This game deserves a better audience. I would gladly buy expansions of it. And hopefully in the future there'll be better mod support.
I went into this game thinking I'd be a landlord and moonshiner, gradually saving up enough to upgrade my tenants living situations. I am now an illegal cat farmer, mail fraudster and slum lord. I preside over my luxury home while forcing my tenants to live in absolute squalor. I also occasionally break into their homes and play music at them until they pay me to leave. This game is incredible and the progression loop is very satisfying, the intended difficulty forces you to accept the drudgery and pain associated with living in such a bleak setting however if you're looking to make more progress and enjoy a more sims style decorating experience, there are a lot of difficulty settings you can use to customise your experience and these can be altered anytime so you really can enjoy the game how you want to. I cannot recommend highly enough, stop what you're doing and start your adventure in Obenseuer right now, you will regret it but you will also love it! :)
The premise and gameplay loop of Stardew Valley packaged in a hobopunk winter depression aesthetic. Extensive home customization options from scraps that you forage from dumpster diving. Eating grilled cat sandwiches make you sad. Also play INFRA.
Bought this game awhile ago for the landlord sim aspect. Stayed for the duck addiction. In all seriousness this game is genuinely amazing, with so much lore and endless possibilities. From farming, mining, getting addicted to many different things, and getting a high bounty and running away from the cops that will definitely catch you no matter how far you run lol. I've been waiting so long for the Bazaar and now that its getting closer to be released I revisited the game. Once you get hooked on the lore, I also 100% recommend checking out their other game INFRA. Same universe, but a different objective... no spoilers :). Cant wait for the Bazaar!!!
This game seriously consumed my life, I spent all my free time playing this game recently. I really liked it for a reason I never thought I would find in this game, the reason being this game in its essence is a Resident Evil Survival Horror with a different flavor, this sounds ridiculous since there are no enemies or combat in this game but let me explain. The core gameplay of Survival Horror games is Route Planning, Resource Management and Execution, IF the player is willing to partake in the gameplay it is designed for. In RE games, hoarding and clearing are options that players can take if they want but are considered suboptimal by design, players need to learn the map, remember resources and enemy spawn points, plan their route to solve puzzles and improvise on the fly if anything goes wrong, which is basically what players are doing in this game replace enemies with disease and addiction, then add resource vendor and currency. Players have a short-term goal, pick up resources that are needed for their current goal and survival needs, avoid hoarding everything, improvise their route to drop off excessive resources at various vendors and workbenches, stop at their home to store rare items and sleep, then take necessary resources when meeting the requirements for quests or tenement renovation, exactly the same format as in RE games, just replace quests and renovations with puzzles and bosses. In this game, players can reach the same goal without failure by hoarding and unnecessary backtracking, but by playing like this they basically turn the game into a chore for themselves. Players get satisfaction from optimizing every trip in the city of Obenseuer. Every inefficient decisions drain more resources and currency while forcing additional detours and errands. Disease and addiction work in a similar way. They are not direct equivalents to RE enemies, but they are persistent problems that can snowball into major setbacks or even kill the player character if ignored. Like bad encounters in RE games, they are usually manageable if player knows where are the additional resources, and can often be avoided entirely through proper preparation. First time I reached mid game my character's health keeps dripping down and I have no idea what's going on, then I went to the doctor and diagnosed SMV(fungal disease), it almost soft locked my game like a surprise boss encounter when I'm low on resource, I poured all my resources and spent next few days just to combat SMV, after that I learn how to avoid SMV and what items and actions can help suppress SMV during early stage, it all become part of the planning. The game gradually opens up with more scavenging routes, vendors and workbenches which create more and more options and activities for players to plan and optimize. This is the gameplay that got me addicted, every trip makes me choose what to pick up and where to swing by, every progression gives me an urge to restart the whole game so I can do it better and faster this time. Currently the game is still in Early Access with lots of incomplete quest lines, the UI needs improvements, disease and addiction needs more thought put into them, tenement resident interactions are still bare-bones, but I have no idea how long this game will possess me in its current state and how much it will ruin my life when it's finished.
Jerking arround for months teasing updates that they do not publicly release on Steam is totally unacceptable of an early access. 10 years of this nonsense, and yet it is still full of game breaking bugs that they pretend to have fixed in some mysterious closed beta branch that you cannot access. Incompetent developers.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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