
Oaken Tower is a synergy-heavy PvP auto battler where your tower of items fights other players. Build deadly combos and scale exponentially. Every decision matters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 16 → 19.5/day in the week after.
About
Oaken Tower is a synergy-heavy PvP auto battler where your tower of items fights other players. Build deadly combos and scale exponentially. Every decision matters.

Buy and combine powerful items, unlock game-changings perks and level up to discover rarer items, and build the ultimate tower.
Asynchronous roguelike PvP
Over 120+ unique items with class specific types
Gameplay progression through unlockable perks and cosmetic items
20+ game-changing NPC encounters
Deeply synergistic item system with exponential combo potential
Casual and Ranked gameplay modes with leaderboards and seasons
Endless Mode
Discover synergies between items that don't just add up; they multiply! The right combination of items and unlockable perks can create exponential scaling, enabling you to build unstoppable loadouts.
Jump into casual mode for a pressure-free experience or rise to the challenge of competitive ranked play and see how your build stacks up against the best towers.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 710 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tower Good,Item Nice! Jokes aside,super fun game,easy to get a grasp of and probably my favorite autobattler out there<3 Keep up the good work!
Currently over 131 hours and Ember level... The new season and the new "balancing" has completely destroyed the fun playing ranked... You can have a very nice build, 7 or 8 wins and 10HP, and then loose 12HP in a row (and still improving e.g. getting 3-star items) to completely OP builds. Earlier you could reach 10 wins easier and enjoy endless... now it is not fun anymore. You get punished by smalles mistakes that take you way back... From last 10 games I won maybe 2 or 3 reaching 10 wins... And I spent over 330 hours in demo (Grandmaster) and 130hours now in total (initial season reaching Master level), so not necessarily a complete newbie....
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 1.7K | 63% | $19.99 | |
| $1.1M | 2.6K | 96% | $11.99 | |
| $1M | 1.3K | 90% | $19.99 | |
| $1M | 2.4K | 90% | $14.99 | |
| $1M | 14.1K | 85% | $2.99 | |
| $1M | 4.3K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 30 | 67% | Free | |
| — | 0 | — | — | |
| $14.9K | 59 | 69% | $7.99 | |
| $5.6K | 21 | 95% | $9.99 | |
| $721 | 3 | 67% | $7.99 | |
| $0 | 358 | 84% | Free |
Reviews, worldwide (the counter carries no country): 7/day in the week to Jul 31 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Danish, Spanish - Spain, Korean +1 more
Hours played at review time, across 710 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bon jeu, malheureusement le mode classé de la saison 2 est gangréné de cheaters, on se retrouve dès les premiers jours, face à des types qui ont +3 voir +4 niveau et des objets 2 étoiles, on à 1% de chance d'avoir ce genre de starter, et on tombe que contre des gens comme ça... donc les joueurs legit stagne dans le ladder... Dommage car la Saison 1 était très bien et n'avait pas ce problème. Donc pour l'instant je recommande pas, à voir dans les futurs mises à jour.
This is an awesome game.
Very satisfying to figure out synergies and see how to make things overpowered. I've only played for a few hours but I love the discovery process!
man kann das spien stundenlang spielen ohne dass einem langweilig wird wirklich ein super spiel
Good Dev
At about 200 hours, I'd gladly recommend this game, people complain about the meta builds but don't do anything to adjust their strategies to overcome them. With plenty of knowledge (and a bit of luck) any build can do good. I feel that with the season 2 update, the grind has become more tedious, yes, but it actually feels like an accomplishment when you hit that next tier and even the top spots aren't untouchable anymore, which was my main problem with the first season. Truly is a fun game trying to come up with fun and inventive builds. Don't let the negative reviews keep you away from this gem of an auto-battler <3 Excited to see what the future holds
Very fun auto-battler with very good balance. I find myself playing way too much of it. Recent negative reviews are purely about balance and not the actual value of the game. Some constructive feedback: - The game is way too reliant on cooldown, and there are very little items that give cooldown. Each pack should have a cooldown item, or there should be a pack about cooldown. - Cursed items are too strong. I know the game isn't balanced around endless, but it makes endless really about 1 or two builds. In this topic, items triggering off the top of battle is pretty centralizing. I think more builds would have meta relevance if cursed items (specifically dark orb)/forged blades were reconsidered. - Duos matchmaking is too varied and you can end up fighting grandmasters with people in your party who have literally never played a round of the game.
its ok
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.