No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Make big numbers to reach the goal! You can move your numbers by swiping. You can absorb numbers on the stage that are smaller than yours when you hit them. But if you bump into a number larger than you, you lose the number and have to start over. Avoid electric saws, cross bridges, and jump ditches to reach the goal. At the goal, many walls are waiting for you. Break the walls one by one with big numbers and see the world beyond the goal! --- Rated for ages 3+ by IGRS (Indonesian Games Rating System).
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Make big numbers to reach the goal! You can move your numbers by swiping. You can absorb numbers on the stage that are smaller than yours when you hit them. But if you bump into a number larger than you, you lose the number and have to start over. Avoid electric saws, cross bridges, and jump ditches to reach the goal. At the goal, many walls are waiting for you. Break the walls one by one with big numbers and see the world beyond the goal! --- Rated for ages 3+ by IGRS (Indonesian Games Rating System).
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 76.1Kratings | 92% | — | not modelled |
| Free | 201.1Kratings | 88% |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — |
| $264.4M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $204.8M | 292.3K | 93% | $29.99 | |
| $138.6M | 143.6K | 96% | $59.99 | |
| $109.6M | 72.2K | 91% | $44.99 | |
| $104M | 1.3M | 97% | $4.99 | |
| $82.8M | 47.1K | 90% | $59.99 | |
| $80.8M | 116.2K | 91% | $29.99 |