
The feeling of high-level MMO raids, without the grind. Take on chaotic boss fights solo or in 1-4 player co-op, mastering complex attack patterns and evolving your build each run through randomised upgrades.
Modeled estimate, not a reported figure. How we estimate →
About
The universe is dying one star at a time, and your civilization is next. In Nullpoint Protocol, you and up to three allies face the void’s deadliest shepherds in a roguelite boss-rush where every encounter delivers the intensity and precision of a high-level MMO raid.
Whether you brave the void alone or face the darkness alongside trusty allies, difficulty scales to match your squad. Every run feels challenging but fair, and always tempting you into ”just one more try."
Each boss unleashes complex attack patterns that must be learned, read, and dodged. Every run is another chance to sharpen your skills as you prepare to face the final boss.
But stay alert: attack patterns change from run to run. No boss fight is ever the same twice!
With each Void Shepherd slain, you are rewarded with a random selection of ability upgrades. From meteor strikes to turrets to healing powers, crafting creative and powerful skill combinations is critical to success.
Bold choices will shape your path forward. Will you hunt down other adversaries, shop to optimize your build, or roll the dice on mystery events that could dramatically alter your entire run?
The stars have begun to wink out, disappearing one by one. Upon discovering the monstrous Void Shepherds, your people have drawn their attention. Now they are coming after your species, but you will not go quietly into the night.
Gear up and face the aberrations as they prey upon planets across the galaxy. Destroy these threats before they can drag more planets into oblivion and strengthen your body and mind as you prepare to face the Shepherds' creator, Void Genesis.
Should you fail, your civilization will be exterminated, and you will return eons later as a different species in yet another attempt to prevent apocalyptic catastrophe, lest the same tragedy happen again.
- Play solo or co-op with up to 4 players (local* & online co-op supported)
- Challenging boss fights with bullet hell-style attack patterns
- Craft, experiment, and upgrade your skillset with randomized loot
- Unlock new ability packs, hub upgrades, lore journals, and brutal difficulty modifiers for endless replayability.
- Try your luck on mystery events that might shake up your entire run!
*controller required for local co-op
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the theme, the art and music are great, it's got a lot of cool concepts... this should 100% be my jam. But the core gameplay is just way too janky to recommend as it is. Hitboxes are ambiguous as hell, you have no depth perception due to the fixed camera, your attacks slide you all over the place, everything feels floaty, the spaceship sections feel tacked on at best... it all combines into a game that just really isn't that fun to actually play. I feel bad saying it, but it feels like a proof of concept for a much better game. I agree with the review saying this should probably have been released into Early Access. I really want to like this, and I hope the devs are able to make improvements on it post-release, because I can see the glimmering of something truly great in this. It's just not there yet.
Better than xiv ngl
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Languages: English*, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 《Nullpoint Protocol》简评[/h1] [h3] 超级甜品的一款轻肉鸽游戏,也许和伙伴一起玩会更好? [/h3] 《Nullpoint Protocol》是一款具有卡通画面表现的可多人联机轻度肉鸽动作游戏。游戏的设定整体上可以说是有趣十足,面对着因虚空牧者的侵蚀进攻而逐一寂灭的星辰,我们作为猎手,终不忍自己的文明也因此消亡。决心与我们的伙伴们武装好自己,驾驶着飞船,前往不同的行星去铲除各种怪物,避免更多的星球受到消亡,在最后,使用自己最强大的姿态面对更为恐怖的虚空创生者,终结这黑暗。 [h3] 核心玩法及亮点 [/h3] 游戏说实话在一上手的时候给我的感觉就与其他的肉鸽游戏不同。几个技能栏中,普攻甚至并不独立在外,也是算作一个技能的存在。这也就意味着普攻也存在着cd,这在前期还是给我带来了一定的不适应感,但好在前期遇到的敌人一般来说都是血包一样的存在,倒是无伤大雅。设定上倒是不算特别新鲜,但是模式上倒显得有点意思。 我们在关卡之中的选图还是比较有趣的,就是驾驶着宇宙飞船前往各种行星,值得一提的是,偶尔会有飞驰而过的星星,驾驶飞船撞上去会获得一些资源,还是需要注意一下,频率还是不低的。有关各种事件的话,其实也是比较的一般的,商店过多金币过少格子过少,emmmm。 游戏的战斗部分主要是各种boss战,一般来说都会有多阶段,可能多人联机会容易一点,单人的话有时候比较坐牢。特别点名那个电视机,尼玛的有时候那个灼烧点(应该是)根本看不清楚,难受的一笔。。。。。。整个所谓的攻击预警几乎和地图颜色重叠,看得难受。倒是战斗系统还行吧,有时候会有连招的提示,主要看我们所选的技能之间是否可以进行连段搭配。 局外倒是比较不稀奇了,使用各种的货币兑换各种功能性建筑和更多系统。也算是屡见不鲜的设计,没有什么过多需要关注的,老实刷就是了,整体到没有什么过多可以多说的。 [h3] 短板以及不足之处 [/h3] 说句实话,战斗方面手感没问题,但是这个闪避说真的,手感很差,搭配敌我不分的地图和怪物弹幕,更是难受。 被动技能竟然也没办法无限叠加的吗?如果是主动技能也就算了,被动都只能带一个还是太难受了。 说实话,一开始对这个地图前进的感觉还挺新鲜的,后面缓过劲来就感觉浪费时间了,而且很多事件都挺一般的。 [h3] 总结 [/h3] 总的来说,本作是一款甜品向的单人/多人联机轻度肉鸽动作游戏。游戏的品质还是不错的,但受限于一些小问题,导致可能在游戏刚上手的时候体验略微不畅,但熟悉之后还是能够接受。可以等待制作组的更多打磨,目前来说体验还行,期待后续更完美的更新。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
This game is very hit or miss. Many of the abilities feel awesome to use, many of the abilities feel useless. Many of the perks have awesome synergies that make them super fun to use, many of the perks feel like they do nothing. Many of the bosses are some of the coolest and visually stunning fights in the genre, and some of them feel like unfair messes to fight. I personally don't feel like this game was ready to launch when it did, but there is enough here that I think it's super fun. In its current state, it is hard to get into and hard to fall in love with, but I truly love Nullpoint Protocol when it delivers.
There's a chance the game becomes something good, but right now there's too many minor problems that add up to be a major letdown. I'll preface the rest of the review saying I only played solo on the hardest difficulty: Theres too little customization and options starting a run, even after unlocking "abilities" with meta-progression I learned those don't add to my starting options, but I was already seeing them as random rewards in a run, so what's the point? The basic abilities do FAR too little damage, and the bosses BARELY damage you compared to what the starting heal skill heals. It's very easy to spam dodge through most attacks, evens the mechanics you shouldn't mess up, and then just heal it off in a moment of downtime. Your abilities hardly do any damage, and the only reason I got through 3 bosses was being give a doom ability, that was then taken away by a random event, which led to a 10 minute boss fight for about 20% of the bosses hp. Speaking of mechanics, some are too easy/don't do anything, like the celestial fight, but of them are so jank they're nearly impossible to do, like the plague flower parkour. For messing up these mechanics one would expect a big punish, instead it's a slap on the wrist for maybe 20% hp, and then just heal it back. The first time any effect happens on screen the game freezes for a solid 2-3 seconds, this is independant of settings or specs, at least it seems to only happen once, but I never did test after restart if it would happen again. If the above gets fixed (lack of customization, doing too little damage to bosses at a baseline, bosses not punishing enough, stuttering), then it's possible there's a good game here, right now just not worth it.
游戏出现莫名其妙的卡顿,黑屏只有UI的情况,我怀疑在致敬2077
四人爽,能让人玩了之后就爽到停不下来的游戏就是很牛
Buen juego. La banda sonora es estupenda, no esperaba que fuera tan buena. La historia es lo suficientemente buena para interesarme (todo el tema del espacio esta bueno) para justificar el roguelike. Los diseños de los boses estan buenos. Por el precio esta excelente. Ahora, cosas que quisiera que mejoraran: - Permitir mas customizacion en las habilidades como "upgrades". - El movimiento al usar las habilidades se siente "resbaloso". - Facilidad para ver cuales habilidades interactuan con otros, algun compedium luego de haberlas obtenido. - Agregar mas "pasivas" fuera de la "pasiva principal", cosas como que mejoren el uso del basico y asi permitir "builds" mas entretenidas. - Agregar mas "sets" de habilidades que funcionen como "clases" por ejemplo el de las torretas solo tiene un tipo de habilidades, lo que hace que sea aburrido de usar. Fuera de esas cosas que no empeoran la experencia del juego, es muy buen juego por el precio. Ahora toca probarlo en multiplayer o7. Recomendado.
finally the state of game now is perfect, the devs are workin and patch every single problem i fully recomended now, the game is super fun, i already finish the game with my friends if you want a boss rush game well this one is your game have fun!!!!
加载太慢了 bug太多 莫名其妙闪退 莫名其妙黑屏 太恶心了 没朋友一起玩纯赤石
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Where this game's players are, estimated from review languages.
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