
The crazy comedy anime Null & Peta has been reborn as a thumb-threatening action adventure! Featuring sisterly cooperation, gorgeous event CGs—and plenty of secrets to explore!?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
老实说,為什麽不做成别的游戏类型?哪怕模拟农场都比现在这个半吊子难以形容的游戏体验好。 说你类银吧,完全没有类银的角色成长要素和跑图的必要,所有的东西都能且必须在初见全收集,走过的地图完全不会有可能再走一遍; 说你横板act吧,完全没有act要素,动画流畅程度做成什么样也是有目共睹,信不信让几个喜欢玩游戏的大学生学个一两个月他们就能做出和你一个水平的效果? 说你gal吧,你又不是纯文字游戏视觉小说,剧情谈不上通畅,人设也缺少铺垫,而且一大半的剧情都是靠跑图的时候看到的奇怪东西触发的,而这些事件物品根本没有提示。 游戏性几乎没有,剧情也乏善可陈,唯一搬的上台面的就是优秀的原画和声优演出,给这个贫瘠的作品撑了最后的场面。你想体验游戏性那比它优秀的二次元类银多的去了,冲着二次元来的那gal的二次元浓度要比它高得多,要是单纯喜欢这个画风,那你上网搜搜cg集,或者看看这个画师的其他作品吧,玩一遍这个作品真的只会让你脑溢血。当然,话说回来,这是粉丝向作品,那么对于原作粉丝来说它可能就是神作,可惜我不是,所以我只能以一个因为可爱画风被吸引来的傻卵二次元的路人身份来叙述我的感受。 综上,如果你不是粉丝,不推荐,这种就是真的“我都花了钱买了还要我花时间玩?”的那类游戏,不如说我建议你从一开始就别买。
tokyotoon please come back
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
买竹嶋的插画送OST
Grafika: 7/10 Pixele, platformówka 2D, nie ma tutaj co oczekiwać cudów, Soundtrack: 6/10 Nawet ok. Fabuła: 5/10 Przeciętna, przeważnie rozmowy o niczym. Gameplay: 3/10 To chyba najgorszy element, ataki są bardzo sztywne rodem z megaman'a na pegazusie xD Niekiedy nawet ciężko trafić przeciwnika... Optymalizacja: -/10 Gra po prostu działa ok, zresztą to zwykły prostolinijny platformer 2D - pójdzie nawet na ziemniaku xD Cena: 2/10 Cena jest nieśmiesznym żartem patrząc ile oferuje i jak została przygotowana. xD Optymalna cena to 5-7$ max. Ocena ogólna: 4.6/10 Po przejściu dwóch stage'y niestety odechciało mi się grać w tą grę i nie mogę polecić tej gry w tej cenie, nawet nie wiem czy cena 10$ to odpowiednia cena patrząc, że to zwykły 2D platformer coś jak gry z pegazusa z dodatkiem przeciętnej visual novelki.
看画风识作者,游戏太菜了打不过
因為喜歡動畫而入的,遊戲實在玩不下去,人物操作手感糟糕顯得關卡冗長 除了人物設定可愛有趣之外,沒什麼令人眼前一亮的優點
除了绘画一无是处的游戏,操作非常僵硬且单一,关卡设计一般,尤其是没有回复点,打完BOSS进入新的一关竟然不是满血,这种设定不知道是什么脑瘫想到的
Właśnie przed chwilą przeszedłem grę i w sumie to gó*no zrozumiałem z fabuły, ale grało się całkiem przyjemnie także chyba polecam :D
不会做ACT可以做AVG,白瞎了竹嶋的画风
如果消灭道中小怪没有任何正反馈,切图还会刷新...... 如果你做的找钥匙开门设计的boss见面,还不配小地图...... 如果你做横板动作游戏,但是攻击手感和敌人攻击没有任何优化.......
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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