
Guide Gnome across the dangers of this twisted fairytale world. Can you make the annoying cloud go away? And recover his stolen Lucky Hat? Trust your friends? Find out in this, a casual platformer set in a beautiful painted world full of weird creatures you'll have to deal with.
Modeled estimate, not a reported figure. How we estimate →

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 802reviews | 61% | — | $105.9K |
| $9.99 | 14ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Couldn't even pay me to play. Because the game is unplayable. But also it's dogs**t.
Прикольна коротка гра з приємним візуальним стилем. Гра та головоломки нескладні, але деякі ігрові механіки місцями дратують, особливо відчуття керування персонажем. Також були дивні проблеми з продуктивністю - що довше граєш, то більше гра підлагує (іноді рятував Alt+Tab). Отримав гру безкоштовно, тож гріх скаржитися. Безкоштовно або за гарною знижкою - норм. Але гра не дуже відшліфована, і це варто враховувати.
Free short game, overall good visuals and typical platformer puzzles. Rather poorly explained leaf mechanic(pressing jump immediatly two times for max hight) and controls could be better. Found 2 places where i dropped outside map into infinity.
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pensavo fosse un gioco rilassante, mi sbagliavo.
В якийсь момент фізика перестала працювати. Коли дали листочок щоб літати. А долетіти неможливо бо гном нормально не підпригує.
Spaßiges kleines Jump n Run Game für nebenbei. Passiert aber relativ wenig und die Welt ist relativ leer. Im Sale aber schon den Preis wert, wenn man auf sehr schlichte Jump n Runs steht.
Nubarron: The Adventure of an Unlucky Gnome, developed by Nastycloud and published by Hidden People Club, is a whimsical puzzle-platformer that builds its identity around charm, simplicity, and one genuinely inventive mechanic. On the surface, it follows a familiar structure—guide a small hero through a colorful world filled with obstacles and light puzzles—but it distinguishes itself through its unusual companion: a sentient cloud that hovers above the protagonist and constantly interferes with, and occasionally assists, your progress. The story is intentionally light and accessible. You play as a gnome who, after losing his lucky hat, sets out on a journey to reclaim it, encountering strange creatures and environments along the way. The narrative doesn’t aim for complexity, instead embracing a fairytale tone that matches the game’s visual style. Dialogue is minimal, and storytelling is largely conveyed through the world itself, giving the experience a relaxed, almost storybook-like quality that suits its overall design. Gameplay alternates between traditional side-scrolling platforming and environmental puzzle-solving. Movement is straightforward—jumping across gaps, avoiding hazards, and navigating layered levels—but it is the integration of puzzles that gives the game its rhythm. Players must interact with switches, manipulate objects, and observe environmental cues to progress. These challenges are generally approachable and designed to keep the experience flowing rather than to test players with high difficulty, making the game suitable for a wide range of audiences. The cloud mechanic is the centerpiece that ties everything together. It behaves differently depending on its emotional state, sometimes acting as a helpful tool and other times becoming a disruptive force. When cooperative, it can be used to strike lightning, activate mechanisms, or clear obstacles. When hostile, it introduces unpredictability, forcing players to adjust their timing and positioning. This constant shift creates a dynamic layer on top of otherwise simple gameplay, ensuring that even familiar platforming sequences feel slightly different. At its best, this mechanic adds tension and creativity; at its worst, it can feel inconsistent, occasionally disrupting the sense of control. Visually, Nubarron is one of those games that immediately stands out. Its hand-painted art style gives each level a vibrant, storybook appearance, filled with imaginative creatures and expressive environments. The use of color and detail helps create a world that feels alive despite its simplicity. Complementing this is a gentle, orchestral soundtrack that reinforces the tone of a lighthearted adventure. Together, the visuals and audio form a cohesive presentation that carries much of the game’s appeal. That said, the experience is not without its rough edges. Platforming can sometimes feel imprecise, particularly in sections that require careful timing or accuracy. Occasional inconsistencies in control can lead to frustration, especially when combined with the unpredictability of the cloud mechanic. Some puzzles also rely on trial and error rather than clear logic, which can interrupt the otherwise smooth pacing. These issues are not constant, but they are noticeable enough to affect the overall polish. The game’s relatively short length works both for and against it. It provides a concise experience that doesn’t overstay its welcome, making it easy to complete in a few sittings. However, this also means that the mechanics don’t evolve significantly over time, and there is limited opportunity for deeper systems or more complex challenges to emerge. Replay value is modest, with little variation beyond optional exploration or completionist goals. Ultimately, Nubarron: The Adventure of an Unlucky Gnome is a game that succeeds through its personality and creativity rather than its technical precision. It offers a charming, accessible journey with a unique central idea that adds a fresh twist to a familiar genre. While it occasionally struggles with consistency and depth, its visual style, tone, and inventive mechanics make it an enjoyable experience for players looking for a relaxed, imaginative platformer. Rating: 7/10
Es una pequeña y muy contenida obra de arte, con un poco que te gusten las aventuras narrativas te va a a gustar, el dibujo, la animación y el estilo es inmejorable, la historia es buena, pero aunque empieza siendo cómica es más dramática y con ciertos tintes épicos de una continuación que ojalá algún día salga aunque sea en comic o animación. El juego en si no es mi estilo, pero es bueno, no es un metroidvania, es una aventura de puzles narrativos. Lo malo, algunos picos de dificultad son exagerados y a veces no sabés que está pidiendo el juego, los hitboxes muchas veces no están ajustados y la historia quizás sea más disfrutable para un pre adolescente pero su dificultad es bastante alta en ciertos momentos (o quizás soy muy malo para éste tipo de juegos). Lo imperdonable, es como te prohibe volver a pantallas anteriores y yo que soy obseso con los coleccionables me frustra dejarme hojas porque no sabía si estaba en la traza principal o estaba explorando. lo mejor es la relación del gnomo y la nube, y las situaciones con ella. Felicito a los autores.
Играть можно, но зачем:)) Детская игра, лет до 10ти, самое то ! Медленная , плавная, спокойная, нервы бережет:)
Não gastem dinheiro com esse lixo de jogo, é um daqueles jogos que estressa e irrita as pessoas.
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Players by region
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