
Live the thrill of working as airport security! 🛃 Weigh and scan bags, ask passengers questions, and if you are not convinced, search their luggage for dangerous items. It could be a bomb or an oddly shaped electronic device! Earn money and upgrade your workstation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 8 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ganz ehrlich: Das Spiel ist einfach sehr langweilig und repetitiv. Ich habe Papers Please über alle Maßen geliebt, aber dieses Spiel versucht einfach nur, den gleichen, grundsätzlichen Gameplay-Loop ohne eigene Identität anzubieten. Schon allein, dass ich Gegenstände der Passagiere einbehalten soll, um ein paar wenige Dollar bei einem Schwarzhändler dazuzuverdienen, macht halt einfach gar keinen Sinn, weil mein Charakter keinerlei Backstory hat, die ihn dazu zwingen würde. Es nervt auch, dass sich die Namen der Passagiere sehr häufig wiederholen, neben anderer kleiner Kritikpunkte. Daher: Spielt lieber eine weitere Runde Papers Please. Nur wenn ihr ganz ganz verzweifelt auf der Suche nach einem ähnlichen Konzept wie Papers Please seid (aber wirklich nur das Gameplay, ohne inhaltliche Tiefe!) dann könnt ihr hier zugreifen.
Nothing to Declare feels less like "inspired by" Papers, Please and more like someone copied the homework five minutes before class and forgot to change enough answers. An airport security checkpoint should be the perfect setting for tense decisions, moral dilemmas, and memorable stories. Instead, the game settles for having you repeat the same routine day after day, occasionally throwing in one extra rule and calling it progression. There are no meaningful choices, no real tension, and barely any narrative worth caring about. Your paycheck is equally pointless. You spend it on three underwhelming upgrades, save the rest for retirement to hit what appears to be the "good ending" (if the Steam achievements are anything to go by), and pay increasingly absurd bills. Somehow the protagonist's off-screen life is more eventful than the actual game—at one point you're apparently buying your best friend a birthday present three days in a row. Either they have multiple birthdays, or the writing does. The passenger generator doesn't help either. Most characters have the personality of airport furniture, their names repeat constantly, and outside of a few "Hey, I know that guy!" movie and TV cameos, everyone quickly blends together. Even catching someone with fake documents is anticlimactic: the "arrest" consists of a static sprite awkwardly sliding off-screen as if someone forgot to animate the scene. Gameplay is, unsurprisingly, almost identical to Papers, Please. The only notable addition is a hacking minigame that borrows heavily from Cyberpunk 2077, except without any of the challenge. After solving the same handful of number combinations for the twentieth time, it stops feeling like hacking and starts feeling like busywork. In the end, Nothing to Declare isn't offensively bad—it just never gives you a reason to play it instead of the games it imitates. If you're desperate for another document-checking simulator, it'll keep you occupied for a few hours. But between the repetitive gameplay, paper-thin progression, forgettable writing, and mechanics that rarely feel original, it comes across as a clone that copied the surface of better games without understanding what made them compelling in the first place.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Turkish*, Traditional Chinese* +1 more
Hours played at review time, across 214 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've never really left a review before but I'm hoping this reads well and can actually help improve the game. Firstly, I've played this game for almost 10 hours at this point (I'm taking it slow and am on day 29) on the chill mode, playing it in between watching some videos and so on. This is really nice as it takes the pressure out of dedicating all of your time to the game. As someone who is AuDHD I really like this. This game is in desperate need of a "good path" and a "bad path" where you can be the good security guard who never steals, takes bribes, and so on, and then the bad path means you can do all the shady stuff you want. Your almost forced into playing the bad guy sometimes because there are times when there is no way out of taking a bribe because the passenger passes all security, but you end up with a lower score which really isn't fair. The developers shouldn't exactly have this as a selectable choice at the start of the game, but instead you should still have your report card but it whether you get doing the bad things or not is what will affect it in the end. Following on from the good/bad pathing is MONEY! Money is REALLY hard to generate without doing the shady stuff. Your bills get increasingly larger which. I guess if they are hinting into the real world corporate greed where people have to do stuff like this to survive then fine, but I like to have choice in a game like this - Papers, Please had a really good story element where your family were at the forefront of every decision you made and REALLY made you think about letting someone through, taking bribes, etc. because either your life was at risk, the public or your family mainly due to the finances. A bug I've noticed is that there are some people who DEFINITELY have illegal items in their case but when I've marked it on the sheet and called security, at my end of day report it says it was incorrect which is mildly annoying. Another thing I would like to add is as much as the art style and colour choice is really aesthetically pleasing, I just wish the characters had a little more of a facial animation. Obviously, just a PNG change in their expression like "annoyed" when you ask them to pay for their luggage being overweight, embarrassed or whatever if they get refused, I don't know lol! Just a nice little feature which makes the characters feel a little more alive than just a static image. I have kind of rushed this, but overall I do recommend the game. It was £5.95 for me and I've literally spent more on coffee which is wild! I just feel there are a bunch of QoL things that need to be implemented that will really make it feel better IMO. oh! Also! I hope this is a game that will eventually be coming to Apple and Android as I love games like this when on the go or travelling.
This could be very easily fixed, but there are a few things wrong with this game. 1. Some of the reports that show up on the report sheet never actually happen. 2. There is very little guesswork. When a bag is overweight, it has an overweight tag. When someone has an illegal item, the metal detector goes off. There's never a reason to even check those things. 3. Some of the options for reporting either never have a way to check them, or don't get a way until after day 15. But they show up after a couple days. It feels like they dumbed it down more than they originally intended.
It's a fun game idea with a simple but satisfying concept: working as an airport ground agent, checking passengers, making decisions, and slowly upgrading your equipment. The first few hours are genuinely enjoyable, especially when you learn the rules, spot suspicious passengers, and feel like you are improving. However, the biggest issue is that the gameplay loop becomes very repetitive after a while. After getting all the upgrades, days start to feel and be the same and once you understand the mechanics, there's not much variety to keep the experience fresh and entertaining (that is IF you are going for 100% achievements but also if you want to enjoy the game longer than 30-40 days in). The amount of money you get per day is so atrociously low that it makes the progression slow and in the meantime, you're stuck in the same-day-loop like. Talking of money, the bills system also contributes to this issue. While I understand the goal to add some financial management, earning around 400 to 600 per day and having to pay up to 300 in bills makes the end day irritating and not rewarding, everyday I had to pay 90/100 for dog care? I think this is a little pulled by the hair. At least stealing restricted item and selling them to the shady guy would earn some of the losses back That being said, the game does have a lot of potential, The idea is great, the game is relaxing, not too hard, makes you pay attention to details and I'd say, imitates well parts of what a real ground staff agent has to do at an airport. (checking passports, boarding pass, bags, luggage weight them and accept or deny entry..) It's a decent game with a good foundation, but needs a little more content and variety to avoid becoming a repetitive grind. I didn't want to put a bad review for it because it's not a game that requires hundreds of hours, but the grind towards 100% is pretty frustrating.
Não entendi o porquê somente personagens negros apareciam com contrabando. 3 seguidos, não tem como ser coincidência. Lamentável.
不推荐。 本来是想体验安检休闲经营类的游戏所以才买的,结果直接变成小偷模拟器了。 我要想当扒手我为什么要买机场安检的游戏???不偷东西根本没有什么营收。 每天扫一遍失物招领,一个东西就5块钱的回报,这合理吗? 超市的东西昂贵的离谱。 狗的安检一直出错,买到了1200的狗粮依然犯错。 不偷东西属于纯亏。这是什么新时代资本压迫游戏啊???? 逼老实人走上犯罪的游戏?那我为啥不买别的专门的犯罪游戏啊????? 扣扣搜搜,极具重复的东西得爆肝几十个小时。 我真来游戏体验50年退休吗?
I have worked as a flight attendant for almost 15 years, so I am always interested in games based around airports and passenger handling. Nothing to Declare is a charming and accessible airport security game with a well-structured tutorial, simple controls and a surprising variety of objects to discover. During my first 90 minutes, I checked passports and boarding passes, weighed luggage, searched bags, issued fines, upgraded equipment and tried to keep the airport’s bills under control. One of my favourite moments involved fining a passenger for an overweight suitcase, collecting the money, and then finding an alien artifact inside the same bag. She was denied boarding and taken away by the police, but the baggage fee had already been paid. The game introduces its systems gradually and gives you enough time to understand each new responsibility. It requires attention, but it never feels stressful or unnecessarily complicated. There is still plenty of potential for future development. Multiple passengers waiting at once, impatient or intoxicated travellers, time pressure, missed flights and crew inspections could add even more variety. For its price, I think it offers very good value. I can easily see several enjoyable hours here, especially for younger players or anyone who likes relaxed management games with a colourful and playful style. Recommended. It is cute, funny and absolutely worth completing at least once.
👍 Recommended Everyone says, "I have nothing to declare." Then the X-ray machine reveals: 14 sausages 6 parrots a chainsaw somehow... a washing machine Humanity was a mistake. 10/10.
A chill Papers Please, with plenty to do and customizable time constraints. My favorite from this developer, it feels like there's more to do than the previous games without getting overwhelmed. My favorite airport sim, and complaints about repetitiveness don't understand that's what I enjoy about the game. Good job!
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Where this game's players are, estimated from review languages.
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