
Live the thrill of working as airport security! 🛃 Weigh and scan bags, ask passengers questions, and if you are not convinced, search their luggage for dangerous items. It could be a bomb or an oddly shaped electronic device! Earn money and upgrade your workstation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 8 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 210 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tend to enjoy these style of games, but this one falls short in several areas. I recognize it is a rather cheap game, but that does not excuse some of these in my opinion. I will need to be rather specific, so technically "spoilers ahead", as much as you can "spoil" a game like this. First, as others have said, if you return items to a passenger in the wrong order, you can get dinged (even before you unlock the ability to steal). There is no tutorial telling you this, and many people the first time they learn about say, the xray mechanic, will go to return all the items to a person, only to do it in the wrong order (giving them boarding pass and passport first, easy to do because they're right under the portrait) and then you get dinged / steal the third item you were literally trying to give them. This is clunky at best, especially when a dedicated theft system exists in the game that you will unlock. You should just have a button to return the persons items that are left on your desk, this would be huge QoL AND avoid this problem. Next, lets talk about the incredibly inconsistent newspaper mechanic. You will be presented with a newspaper which serves as the games special requests / quest board. In its tutorial it'll show you something like deny all passengers trying to travel to London. Simple enough, theres a review option for "Newspaper Rule Violation" that you would assume refers to newspaper quests. Multiple times I was burned based on that assumption. The first case is when the newspaper says to deny medical related travel. For context, in another tutorial for high risk travelers, the game shows you how to review travel reasons, itll show you something like the person claiming to travel for medical reasons, but the provided medical paperwork says their procedure was scheduled for several days ago, which for the game is an "invalid travel reason". However, when I get the newspaper for blocking medical related travel, I'll get a passenger (not high risk) who says they are traveling for medical purposes, their ticket and everything is otherwise totally fine, the only reason to deny them is the newspaper. You would think "that is clearly a newspaper rule violation", well, you would be wrong, the game wants you to select "invalid travel reason", which makes literally no sense based on the tutorial / mechanics. Another example is the newspaper said to turn people under the age of 30 away. I had a passenger who was 15, their passport said they were 15, they said they were 15, they were clearly young. So I select "Newspaper rule violation". Nope, game wanted me to select "Age Mismatch". There was no age mismatch, the newspaper said to deny them, they never lied about their age. Finally, we have to talk about the shady man mechanic. Theft is kindof required in this game, and this mechanic is at least somewhat interesting. However, he ONLY works for items you directly steal from people. You can find all kinds of items you know are worth money to the shady man, like literal gold bars, etc, just sitting around the airport. But you CANNOT sell them to him, those are only valid as lost and found items. Clearly a half baked at best mechanic that is very frustrating all the times it doesn't work. One more thing, the dialog in the game gives me AI generated vibes at times, its a cheap game, whatever, could just be poor translation, but I wouldn't be surprised to learn that AI had a hand in the creation of this game. To be clear, while I would not recommend the game if I learned it used generative AI, that is not why I am not recommending it today, it is simply not a good game today, with or without genai. The developer has public statements that genai is not used with the game, so I'm inclined to believe them, but there were multiple times I got the AI vibe with the text / tutorial prompting. Again, as far as issues go, this is largely just a nitpick, the other issues are hard to overlook when theyre so core to the gameplay loop.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Turkish*, Traditional Chinese* +1 more
Hours played at review time, across 211 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Everyone will say that it's a cute version of "Papers, Please", because that's what it is. It's very repetitive, and it doesn't have a background story as "PP" and the only real goal you have is to save money for your retirement (depressingly realistic thou). But I like the option that you can choose a difficulty level by choosing a level of time pressure; on the easiest mode there is no timer and you can work in a relaxing manner. I can easily imagine myself playing this for an hour after work to decompress and recommend it for all lovers of "boring" games where you just repeat the same sequence of actions while listening to soft background music.
Papers Please is a very simplified and poorly made version of the game; it's not even worth trying. Stay away; it's not worth your money. I will return it.
A game that tries to be Papers Please, but doesn't quite make it. Similar to all of the other RDI games, it offers a nice, colourful, cartoony game similar in some aspects like Airport X-Ray Simulator with bag searches, searches of a person. I've been a real life pre-board screening officer and I've played a number of games similar to this like Papers Please, Airport X-ray Simulator, Quarantine Zone etc. But there are some issues that irk me: -There's aspects to the game like the duty free shop that aren't even available yet when the game released (July 25 2026). -The age mechanic (where you have to deny people based on age) is inexplicable and weird. You could select any other number of issues to deny someone over (ie. invalid seat, invalid gate, invalid start/end locations) but you select age and there's no function to verify if the age is correct by interrogating the pax. -When you x-ray someone and find something concealed on a person, it doesn't automatically give items back when you give documents (and this isn't made clear in instructions) and penalizes you. -The biggest thing I have to critique is that there really is no overarching story to be told like Papers Please or Quarantine Zone. It feels like RDI made a game that is just an expansion of Lost But Found and Ship Inc, but doesn't quite hit any of the points that would make this fun or as engaging as Papers Please. If you really like Lost But Found and the other RDI games where it's just repetitive grind, then this is probably your cup of tea, but it's not mine.
It gets boring and repetitive easily compare to the two previous game that I enjoyed: Ship Inc. and Vending Machine. I can play those two for hours in a single day that now my play time is above 30 hours+ but for Nothing to Declare, it's really hard to match those. I agree with other review that it's like Paper Please game, but what's lacking is that there isn't much to do beyond that. For Ship Inc, you always have short goal which is to upgrade to new products to license or something. For Vending Machine, you work hard to afford other cities and unlock more items categories. That's what makes them both simulating but also cozy. For Nothing to Declare, however, once you play for a few hours... then that's it. There's also barely any story or engaging mini games, and the passengers also lacks any reactions (for example when they got rejected, then they just left with the same face, no dialogue.) What I like is perhaps the new objects like weapons and illegal items, and the art is cute as always. In the end, I really want to love this one, but it's just boring to me, I'm sorry. But for you who likes these repetitiveness and simplicity, then I think you might want to check it out. I kinda regret chosing this over their new Sushi games because those seems to be more 'complicated'- I'm just gonna buy those now and try it :)
Gameplay too repetitive and boring.
Very repetitive gameplay. Ship Inc. asset swap. In my opinion not worth your money. This game plays and feels like 2012 web browser games made in unity add-on for chrome.
Review: Nothing to Declare Rating: Mixed / Not Recommended (Until Fixed) Playtime: 10 hours The Core Loop is great, but recent patches feels like it may have broke other things. I initially really liked Nothing to Declare. The core gameplay loop is addictive, and I’ve happily put 10 hours into supporting the game. Unfortunately, the longer I play, the more bugs I encounter. It has gotten to the point where the game is too frustrating to play regularly, and I’ve had to significantly slow down my playtime until things get fixed .Major Issues with Cookie the alert dog. He used to be highly accurate, but now he seems to be wrong about 90% of the time. He will constantly alert you to issues that don't exist, making a core mechanic feel completely unreliable. The game currently punishes you for doing your job correctly. The Illegal items bug was noted by developers to have fixed where the alert system for illegal items, dings you for saying there were no illegal items when there was but, just last night, I correctly confiscated two items, bagged them, tagged them, and despite doing everything as i should, the game still dinged and penalized me for it saying that passenger didn't have illegal items . Final verdict: I want to love this game, and I truly hope the developers continue to update it and fix these glaring issues. However, in its current state, the broken progression logic and broken dog alerts completely ruin the fun. I'm putting it on the shelf until a real fix rolls out.
Gameplay mechanics are okay, very repetitive for almost no reward. There's no story line. You have to save money for retirement but it'll take FOREVER if you don't steal things from people. The upgrades aren't worth the price either. I'm shelving this game for now, hopefully there are some meaningful updates in the future.
Ganz ehrlich: Das Spiel ist einfach sehr langweilig und repetitiv. Ich habe Papers Please über alle Maßen geliebt, aber dieses Spiel versucht einfach nur, den gleichen, grundsätzlichen Gameplay-Loop ohne eigene Identität anzubieten. Schon allein, dass ich Gegenstände der Passagiere einbehalten soll, um ein paar wenige Dollar bei einem Schwarzhändler dazuzuverdienen, macht halt einfach gar keinen Sinn, weil mein Charakter keinerlei Backstory hat, die ihn dazu zwingen würde. Es nervt auch, dass sich die Namen der Passagiere sehr häufig wiederholen, neben anderer kleiner Kritikpunkte. Daher: Spielt lieber eine weitere Runde Papers Please. Nur wenn ihr ganz ganz verzweifelt auf der Suche nach einem ähnlichen Konzept wie Papers Please seid (aber wirklich nur das Gameplay, ohne inhaltliche Tiefe!) dann könnt ihr hier zugreifen.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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