
A hilariously madcap point-and-click adventure as a determined bellboy tasked with clearing out a bustling hotel in just one wild weekend! Can he manage the chaos and evict all the guests? The clock is ticking!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 125reviews | 94% | — | $17.6K |
| $2.99−70% | 26ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not Another Weekend is a good choice if you’re into the old point & click games from the 80s and 90s. I wasn’t 100% convinced at first, but it really grew on me. There’s just so many newer point & click games that tries to capture the feel of the old ones that it has become a bit difficult for all of them to stand out, but it slowly convinced me more and more that this is a very solid and unique game. The game is set in a cheap hotel in 80s, and you play as Mike, the bellboy who hates his job and is whipped around by his awful boss. For some bizarre reason he keeps the brain of his uncle in a jar, down in the basement, who he believes is telling him to get all the guests at the hotel to leave, as well as all the employees who works there to quit. All within the weekend. Quite a task, and it might take some quite extreme measures in some cases. It feels a bit like Maniac Mansion as you’re basically inside one building with lots of rooms. There’s a very unique gallery of characters, and the humor is very funny and things easily get a bit out there. A lot of cheesy 80’s pop cultural references to action characters like The Terminator, Steven Seagall and Jean Claud Van Damme. Oh, and Hulk Hogan. Maybe Turtles too. Kind of. A lot of quirky characters. In the later stage of the game things get more eerie and mysterious and you get to reveal what’s going on in the hotel, but i won't spoil it. I also notice it’s marked as a bit "lewd" on Steam, but it’s nothing worse than a South Park or Family Guy episode, and it’s all pretty silly. The game is probably closer to LucasArts in spirit than Sierra. You can never die, and its built around comedy. If you like Day Of The Tentacle, ZakMacKracken, Maniac Mansion, and want a modern alternative, this one you should try. As for cons I kind of missed voiceacting when the game started, but I quickly got used to it. The overall reveal when it’s said and done is also little bit odd, but everything else is so fun in this game it doesn’t matter. Check it out!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thoroughly enjoyed this strange and seemingly never-ending game. Was a good amount of silliness combined with some interesting puzzles. Walk-through did help in some parts just to get through some sections. Certainly worth what I'd paid. Thank you very much and looking forward to new games from you in the future.
Sehr witziges Point & Click Adventure. Die Rätsel sind sehr stimmig und nachvollziehbar.
Gedateerd maar desondanks leuk om te spelen.
This is an absolute delight to play! If you love Lucas Arts-like point&click adventure games, you will most certainly enjoy this one. It's colorful, it's funny, it's creative, filled with so many pop culture references, and offers really good and clever puzzles. It's worth its full price! Support the makers of this game, they deserve all the praise!
Not Another Weekend, developed by Animatic Vision and Dead Blue Friends and published by Dionous Games, is a quirky point-and-click adventure that embraces the spirit of classic titles while making a conscious effort to smooth out some of the genre’s more frustrating edges. Set entirely within the walls of Hotel 404, the game places you in the shoes of Mike Melkout, a socially awkward bellboy with a strange and increasingly questionable objective: to clear the hotel of every guest and staff member over the course of a single weekend. It’s an unusual premise that immediately sets the tone for a game that thrives on odd humor, exaggerated characters, and a constant sense of unpredictability. The decision to confine the entire experience to one location turns out to be one of the game’s greatest strengths. Instead of sprawling across multiple disconnected areas, every room, hallway, and facility within the hotel becomes part of a tightly interwoven puzzle space. Actions in one area often ripple into others, and characters move through the environment in ways that make the setting feel alive. This design keeps the experience focused and helps maintain a steady sense of progression, even when puzzles require some experimentation. It also reduces the aimless wandering often associated with older adventure games, replacing it with a more structured form of exploration. Puzzle-solving is at the heart of the experience, and the game strikes a careful balance between classic adventure logic and modern accessibility. Solutions often require combining items, triggering specific interactions, or manipulating characters into certain situations, but there is usually an underlying logic that prevents the process from feeling completely arbitrary. Helpful systems, such as tools for tracking characters or quickly navigating between floors, make it easier to stay organized and reduce unnecessary backtracking. That said, the game doesn’t entirely escape the quirks of its genre—there are moments where progression hinges on very specific actions or sequences, which can briefly stall momentum if the player isn’t thinking along the same lines as the designers. The writing plays a major role in shaping the overall experience. Humor is constant, often absurd, and heavily influenced by retro pop culture, particularly from the 1980s. Characters are intentionally exaggerated, each embodying distinct traits that make interactions memorable even when they lean into caricature. The game isn’t afraid to push its comedic style into darker or more awkward territory, which gives it a unique voice but also makes it somewhat inconsistent. Some jokes land effectively and enhance the narrative, while others feel more forced or reliant on references that may not resonate with every player. Narratively, Not Another Weekend takes a slightly unconventional approach. Rather than immediately explaining the protagonist’s motivations, it allows the story to unfold gradually, leaving players to piece together the reasoning behind Mike’s actions as they progress. This creates an initial sense of mystery, though it can also make early objectives feel disconnected from a larger purpose. As the game moves forward, however, it introduces twists and reveals that tie the events together, giving the story more weight and coherence by the end. Visually, the game adopts a pixel-art style that pays clear homage to classic adventure games while incorporating modern touches. The hotel is brought to life through colorful environments and detailed animations, with each area reflecting a distinct personality. Character designs are expressive and often exaggerated, reinforcing the game’s comedic tone. The soundtrack complements this aesthetic with a retro-inspired feel, adding to the atmosphere without overwhelming the experience. While the game benefits from its focused design, that same structure can occasionally lead to repetition. Players will often revisit the same areas and characters multiple times, especially when waiting for new dialogue options or puzzle triggers to appear. For some, this reinforces the nostalgic feel of classic point-and-click adventures; for others, it may slow the pacing and create moments of frustration. Still, the game’s relatively contained scope helps prevent this repetition from becoming overly tedious. Ultimately, Not Another Weekend succeeds because it understands its roots while making thoughtful adjustments to improve accessibility. It doesn’t try to reinvent the genre, but it refines it in ways that make the experience smoother and more engaging for modern players. Its humor, distinctive setting, and interconnected design give it a personality that stands out, even if it occasionally stumbles in execution. In the end, Not Another Weekend is a charming and unconventional adventure that balances nostalgia with modern sensibilities. It offers a satisfying mix of puzzles, character interactions, and offbeat storytelling, making it a worthwhile experience for fans of the genre and those willing to embrace its eccentric tone. Rating: 8/10
This is a real hidden gem! I found it delightful, all the way through. The characters were quirky, the tasks were interesting, and the solutions were satisfying. I would buy a sequel to this game without hesitation.
3/5 Not Another Weekend is an overrated game and I have to give it a "thumbs down" as a warning to people who will NOT like this game. While the nostalgia for games they don't make anymore is strong enough to make gamers of a certain vintage have a decent time playing the game, it's not "good". And, more than this, about 25% of the "puzzles" are actively bad. This is a game that breaks the contract with players fairly early that puzzles shouldn't be "stupid". You should play this game with a guide and if you get stuck for more than a few minutes, look up the solution and move on. There is a very high degree that the solution is something you would literally never figure out. The worst puzzle, for example, features a solution that is a bad joke. In order to quickly thaw a frozen meatloaf, you need to not use the available hair drier in the game, but rather instead take the frozen meatloaf to a couple having a first date so that a man can tell a bad joke and "break the ice". This is, again, something I would literally have never figured out had I not looked up a solution. Not EVERY puzzle in the game is like this, but enough of them are that it is not a good use of time to struggle. The other complaint about the game, and this is really a design flaw and missed opportunity, is that the game misuses "do not distrub" signs. The game takes place in a hotel and the player is often required to enter people's rooms. The actual game world is relatively small and the NPCs move around the hotel at scripted moments. THusly, sometimes you can go into a room and sometimes you cannot. There is a great opportunity there for them to use the Do Not Disturb Signs, which exist, to let you know what rooms you can enter and which ones you cannot. However, the game forgoes this, and will often have NPCs displaying Do Not Disturb signs when you are meant to enter their room. And yet when you cannot enter the room, the player character will chastise the player for trying to enter a room that has a Do Not Disturb Sign displayed. It makes no sense. And it presents an actual gameplay problem because sometimes you will be overlooking something and unable to progress the game only to realize that a room you could NOT enter before suddenly became able to be entered with no notice to you the player that anything had changed and the Do Not Disturb sign not changing. So, in the end, Not Another Weekend is a nostalgic game that is clearly a labor of love for developers trying to harken back to a bygone era. You can't fault them for that. It's worth it just for the nostalgia. But use a guide.
Good game! The first three quarters was hilarious and a *lot* of fun, loved every minute of it. The last quarter, as in the surreal, lovecraftian part was not my thing though. Every puzzle was trial-and-error, the script fell off the hinges and the ending was just too dark to match the rest of the game. I get that they managed to shoehorn a lot more horror movie references this way, but it was to the game's detriment.. So yeah. Mostly brilliant, but ultimately just above average.
Fun puzzles, great comedy, incredible story, colourful characters & absolutely gorgeous pixel art.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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