
Northgard: Definitive Edition is a critically acclaimed real-time strategy game based on Norse mythology. Lead your clan, uncover the secrets of a mysterious newfound continent and defeat your enemies to conquer the Throne!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 1 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

After years of tireless exploration, brave Vikings have discovered a new land filled with mystery, danger and riches: Northgard. The boldest Northmen have set sail to explore and conquer these new shores, bring fame to their Clan and write history through conquest, trading, or devotion to the Gods.

Build your settlement on the newly discovered continent of Northgard! Assign your Vikings to various jobs and manage your resources carefully to survive harsh winters and ferocious foes. Expand your clan strategically by chasing conquest, fame, lore or trade victory.

Survive and conquer the unforgiving wilderness of Northgard by mastering the unique attributes of the many different clans that inhabit the continent! Each clan has its own unique specificities, bonuses and features, introducing new ways of playing and methods to achieve victory.

Conquest mode.
Choose your clan and fight through a number of unique scenarios and situations! Northgard Conquest is a standalone game mode that can be played solo or co-op, with a succession of various challenges offering a gaming expansion of +100 hours.

Multiplayer mode.
Play in multiplayer with or against your friends in various game modes! Pick the lobby you want and face off against other players to experience a unique level of challenges. If you’re a veteran at the game, test your might in ranked lobbies to prove you’re the real king of Northgard!

Story mode.
The Viking High King is murdered and his Regal Horn is stolen by a man named Hagen. This event kickstarts a saga that will take Rig, his son and heir accompanied by his right-hand man Brand through the new continent of Northgard to discover the reasons behind his father’s assassination.
Part II. Cross of Vidar
Separated and left with no choice after Ragnarök but to abandon their land, Rig, Liv and Svarn arrive in Neustria, land of the Southern Kingdoms, where they meet new leaders and become embroiled in a series of conflicts and alliances.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worth every penny, bought since day 1, one of the best rts ive ever played. Bifrost with friends is addictive when u learn how to play well
Love the game, but just cose of Bifrost, even on medium diff, some maps are impossible few years later, with what waves attack at you, like 14 golems, 5 fire Yotuns and tons of small enemies (the mod is only about rushing). So take this review as medium.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Portuguese - Brazil, Polish, Spanish - Spain, Turkish, Italian, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
я выбрал расу викингофь и моя мощ тепьер десят милионаф
好玩
Bon RTS qui casse les codes avec son mix de prise de zone et des factions bien variées et pouvant fonctionner en symbiose.
Played the game a long time ago. Was nice, but didn't invest THAT much time. Played through the story mode at the time and was basically done. Years later, the Definitive edition came out, i give it another whirl aaaand suddenly i was hooked. Basebuilder RTS in fantasy Viking setting. You play as clans represented by animals, whom in turn usually give a theme that the clan follows too, some doing so better then others. The animals are also grounded on norse Mythology, even if some animals seem to have been a bit more freely invented and interpreted, whilst others are well known. 18 clans that all have a base template in common (and another 3 that have a entirely different one). Meaning all the same buildings and units with most of the research tree also being the same. Then the base template is changed with tech reblaced, stats changed, bonus or replacement buildings, some extra or replaced units, some clans having entirely replaced unit roster. This does not sound like much, but the gameplay of each clan is vastly different, no clan feels like the other. As for game modes, there are two story mode campaigns, the classic skirmish mode like most RTS games have, a conquest mode that is a series of matches with extra rules, also doable in coop mode, and a bifröst mode that is playable solo or up to four players in which you start out with less buildings than usual and the most barebones tech tree possible, but progressing through the missions you earn tech, buildings and passive effects from all different clans and some stuff even that is normally not seen in any other mode. achievement hunting, story mode, conquest, skirmishes and conquest mode all offer many ways to win each round (usually), so even skirmish modes offer plenty of ways that can even be customized at times. I recommend the game if you like RTS in coop and vibe with the Viking theme!
👍 Recommandé J'ai passé un super moment sur Northgard. Le gameplay est original et addictif, la courbe de progression et la difficulté de la campagne sont très bien dosées, j'y ai joué en mode difficile et je me suis fait challenger sans jamais me sentir bloqué. Le jeu de base propose deux campagnes soignées, avec des personnages hauts en couleur et attachants. L'univers mélange mythologie nordique et gestion de ressources avec une vraie cohérence. Quelques bémols quand même : les interactions entre personnages manquent un peu de chaleur. La narration est cool, mais elle aurait mérité plus de soin dans l'écriture des relations. Cela dit, pour un RTS accessible, bien construit et avec une vraie proposition solo, c'est une excellente entrée dans le genre. À recommander sans hésiter. À noter que je n'ai fait que les campagnes, mais le jeu propose d'autres modes qui ont l'air bien pensés et originaux, notamment un mode conquête et un mode Bifröst au gameplay roguelite qui semble apporter une vraie rejouabilité.
Skvela hra, ako aj odreagovanie tak aj dobre hranie z pohladu kratelnosti.
好游戏 值得玩
When I think of the game Northgard, the best feature that comes to mind is that healers can heal a mob on the other side of the map from a completely different zone. There’s basically no sense of location or distance, which I think is a really nice feature. It’s well thought out and carefully designed. However, it’s hard to have enough healers. It’s very difficult for most warriors to receive sufficient healing before the next battle. The feature is good, but it feels insufficient and not well optimized. You have to wait a long time for a warrior to heal, and since you’re often forced to complete objectives, you end up losing your units. Even though it’s well designed, I think it’s unnecessary outside of specific story quests.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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