
Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Empire has fallen, leaving in its place multiple successor kingdoms. The lords and ladies of these petty kingdoms squabble for control and influence – whether with cloak and dagger or sword and shield, families feud amongst themselves and against each other as greater threats cast a shadow across the land. Famines wreak havoc on the lives of the peasantry, warfare and disunity threaten the social order, noble families fall to decadence and hedonism, and beyond the borders of the old Empire, great armies of pillage and destruction form under the banners of invader-kings.
In these uncertain times, you must lead your small kingdom to greatness – and the members of your noble family to survival – in this medieval colony sim focussed on generating stories of great valor and vile treachery.

Your family rules from on high, working together – or against one another – to take charge of your city, your kingdom, and your political ploys. Each family member has their own strengths, weaknesses, and ambitions that drive them as they build complex relationships amongst themselves and with foreign rulers. Witness blooming friendships, drunken escapades, and brutal assassinations as your nobles dole out orders to your peasants, lead armies into battle, and study ancient texts brimming with knowledge.
A plethora of skills determine which of your family members are best served performing various tasks – who among them are the greatest warriors, the greatest taskmasters, the greatest scribes, and the greatest negotiators? Seek opportunities to further train their strengths, educating children to secure the future of your line while unlocking additional talent in future generations.
Beyond their skills, each family member has traits that determine their personality and capabilities, varied cultural backgrounds that influence how people perceive and treat them, and a wide range of needs and desires to keep an eye on. Dissatisfaction breeds resentment, envy, and disloyalty, and that’s when the daggers come out. Will you seek to calm tensions through gifts and camaraderie, or will you draw first blood to eliminate any threat to your preferred nobles?
Sometimes the blood you draw belongs to your own kin – driven by ambition, greed, and opportunistic thinking, the members of your family will draw blades against each other given the right circumstances. From scorned lovers and power-hungry siblings to family members influenced by foreign kings and queens, trust is in short supply.
Your kingdom’s capabilities are determined by what your nobles know – they will individually study ancient texts to learn new technologies, and should they perish, that knowledge will be lost with them (unless recorded or passed along to their students). Acquire books in different languages and read them to unlock new buildings, tools, and opportunities for your kingdom. Ensure more of your family members can learn their secrets, translating the texts into a language they speak as needed, preventing a sudden loss of knowledge resulting from a stray arrow. But will you hoard such knowledge in your libraries? Or will you transcribe these writings to trade to others in exchange for immense wealth and resources? After all, knowledge is power…

The common folk of Norland are the backbone of any kingdom, serving their noble lords on the battlefield and around the city with deference and loyalty… until their bellies become empty or the beer runs dry. With different backgrounds, needs, and thoughts of their own, the peasants are difficult to please and easily manipulated into rebellion, crime, and controversy – will you address their complaints as a benevolent lord or answer them with the executioner’s ax?
Acting through your nobles, tell your peasants where to work, what to prioritize, and when to fight – though you lack direct control over the lower class of your society, they still have hopes, dreams, and relationships of their own. Managing them carefully is critical for success as they are the ones who maintain the complex production chains of your city and are responsible for building structures, harvesting resources, and producing the very goods that keep them satisfied.
Your average peasant will rely on their accrued wealth to lead a fulfilling life. Manage the wages handed out at the end of each day as well as the cost to purchase basic needs like food and beer at the local market to ensure the people stay motivated. High wages and low costs are also an excellent way to encourage migration, but be careful of who you might welcome to your lands.
Peasants hail from different cultures, often at odds with one another, and having them coexist in your small city can be challenging. You can use this friction to your advantage at times, but if the populace has an issue with your noble family’s heritage, you might find hiring additional guards the key to a long life.
Some peasants are devout adherents to the Church of Saint Sophia, and will care most for a noble’s piety, while loyalist peasants simply need enough money to buy food and beer to remain happy. Other factions and sub-factions have different priorities – as you expand and grow stronger, expect these groups to form shifting alliances where they find common ground. Even when they’re formally on your side, though, their actions and methods might not be to your advantage, and you will never escape the consequences of their separate agendas.
When tensions flair, don’t hesitate to establish a nightly patrol, or to give a few unruly members the literal ax. Sending a clear message will often bring the peasants back in line – but do not imagine yourself invincible, as even a great lord is one angry mob away from becoming a head on a pike.

Norland is set in a rich world with a vibrant past – its inhabitants form a tapestry of different cultural backgrounds with checkered relations, and the power vacuum left in the wake of the Empire’s collapse has given rise to uncertain times. In the distance, an Unholy Horde grows ever stronger, pillaging and burning all in its path, while elsewhere the Church of Saint Sophia uses faith to maintain an iron grip on vast resources.
The Empire ruled over a vast tract of land, and its collapse has left behind many successor kingdoms vying for control. Resources vary from kingdom to kingdom, with each potential starting region providing the player different advantages to harness and challenges to overcome.
Send your appropriately-skilled nobles to seek out alliances through marriage, negotiate lucrative trade deals, plot assassinations and kidnappings, and incite rebellions. Will you attempt to recruit spies and conspirators in foreign kingdoms and bring them down from the inside, or do you prefer to settle your differences through force of arms on the open field of battle? And how will you respond when, inevitably, your enemies infiltrate your ranks or bring their armies to your borders?
Watch history play out as events and calamities put you in difficult circumstances from time to time, further complicating the intricate tale of betrayal and bravery that the countless nobles and peasants of Norland weave. From kidnapped relatives to plague-infested refugees, from blackmail to natural disasters, your family will be put to the test throughout the years.
Do not expect the world to sit idly by – traveling nobles will seek refuge or sow dissent, and just as you can send your family members and envoys out to seek opportunities, so too can the other kingdoms of Norland. Bandits will establish camps in the outskirts of civilization as other kingdoms push for alliances and engage in wars of their own. WIll you join them in their violent endeavors, or work in isolation instead?

When all else fails, blades are drawn and bloodshed settles disputes. Raise your citizen militia, motivate prisoners to fight for their freedom, and put your nobles in command to inspire the troops – but whose life will you put on the line when the banners are raised?
Dissent and rebellion will see your peasants raise arms against you, and while a poorly armed riot can be crushed by a well-trained and loyal militia, some groups plotting against you will not be so lightly armed, and a succession crisis or power-mad relative may become your greatest threat. Keep public order in check and stay on guard against enemies hiding in your midst.
Your warriors are the very people that tend to your fields, brew your ale, and cheer on your executioners – war is not to be taken lightly as valuable lives are risked with each battle. Will you avoid bloodshed at all costs, or are the lives of your people a sacrifice you’re willing to make?
The equipment in your warrior’s hands and on their backs must be either imported or manufactured locally, limiting the makeup of your armies based on your economy – plan ahead before declaring war, and before war is declared on you.
Defend your home against foreign invaders or march across the world map and dive into all-out battle commanding the forces you’ve raised and armed – morale, combat skills, and tactical prowess can determine the victor, but no one is safe in the chaos of clashing steel.
Through a multitude of scenarios to choose from and a plethora of options that define your nobles and the world around you, Norland allows you to build a society and tell a unique story of any kind – warmongers with penal legions fighting for their freedom, highly educated religious zealots trying to spread the faith, wealthy multicultural idealists hoarding tomes of knowledge, treacherous spymasters plotting assassination and intrigue… what tale will you tell?
Updates
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really want to like this game .... worst tutorial ever leaves me clueless. I'll try some videos, but this is not a great start. It's cute, I like what I see, but HOW to play is muddled.
为什么闪退这么严重 隔壁希克斯之歌内容比你多得多玩了100个小时一次都没闪退过 别人还是一个人做的
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 983 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tudo estava indo razoavelmente bem na minha corte. Então uma das minhas nobres virou alcolatra. Outra nobre minha, que já não gostava dela pela diferença de origem, odiou ela mais porque não gostava de vícios e virou inimiga. Um dia ela foi na igreja durante o sermão e trancou a nobre alcolatra lá e meteu fogo no edifício. Matou a alcolatra, 34 fiéis e o bispo. Meu rei rei ficou bravo porque gostava da alcolatra e do bispo, virou inimigo da assasina. Um noite ele foi quieto e matou ela enquanto ela dormia. A igreja, que já tava brava porque o bispo morreu, ficou mais brava com os assassinatos e agora posso ser atacado pelo exercito da inquisição. Jogo bom, recomendo.
играл еще когда выдавали ограниченный доступ два года назад, с удовольствием купил игру по предзаказу, на момент релиза в стиме наиграл около 30 часов, понял что игрушка еще сырая и ей предстоит много работы. и вот спустя два года я к ней все же вернулся, ведь за такой период времени должно что-то поменяться. должно ведь? правда? вплане нового контента игра и правда стала лучше, но так же и проще, когда на релизе она была вполне хардкорной, сейчас же почти весь контент упрощен, о выживании нет и речи если с самого старта самостоятельно не снимать защиту семьи ради хоть каких-то приключений. НО САМОЕ ГЛАВНОЕ это количество багов и отсутствие оптимизации в игре. в этом плане игра за два года стало только хуже, вечные краши без причины, краши при наведении на какой либо текст с локализацией из дебага, максимально ужасное составление путей у нпс, по логике приоритет должен отдаваться дорогам, но они просто прут на прямую, из-за чего приходится застраивать дорогой КАЖДУЮ клетку где в теории может пройти нпс чтобы не промочить ножки, даже под зданиями они все равно ловят дебаф. про фпс на 20+ день я молчу, нормально работает только на 1 скорости, дальше уже ощущение что я играю в киберпанк на офисном ноуте. прекраснейший список задач лордов который ими полностью игнорируется, лорд абсолютно ничем не занят, ему ставится задача например на охоту, ну возможно дня через 4 он на нее сходит, а может нет, а может пошел я? механика претендента это вообще полный кошмар, место развития ты постоянно должен заниматься улучшением отношений (вспоминаем про то что задачи игнорируются). сама игра мне нравилась на релизе, и нравится сейчас, но ее развитие за 2 года буквально отсутствует, многие говорят про линейность и это как бы правда, но ты еще попробуй доиграй хотя бы разочек когда у тебя вечные краши и тп. возможно еще через 2 годика я бы и советовал покупать это, но сейчас могу советовать это только людям с железными нервами, потому что головная боль от данных приколов игры невероятно сильная
蛮好玩的,缝合了十字军之王3和环世界,不过有个非常严重的问题,那就是闪退!!!这才几个小时,闪退了不下十次,真的非常影响体验!!! 其次,游戏的性能优化不是很好,玩起来还是有点卡卡的, 除此之外,翻译中有大量的内容并没有翻译,所以是需要一边看中文,一边看英文。 期望可以尽快改善上面的问题,如果有明显改善,我会调整我的评测,目前是不推荐的! It's quite fun, combining elements of Crusader Kings 3 and RimWorld. However, there is a very serious issue: frequent crashes!!! In just a few hours, it crashed no less than ten times, which really ruins the experience! Secondly, the game's performance optimization isn't great, and it feels a bit laggy while playing. Moreover, a large amount of content in the translation remains untranslated, so you have to read both Chinese and English at the same time. I hope the above issues can be improved as soon as possible. If there is significant improvement, I will adjust my review. For now, it's not recommended!
Os nobres estão sem casa Os trabalhadores estão sem casa Os guerreiros estão sem casa. Você faz casa para todos eles. Depois ficam com frio, com obsessões, com medo da morte, com desejo por ouro, por jogo de dados, com os pés frios porque andaram na lama. Um nobre decide que quer ser rei, ele arma seus seguidores com adagas e faz um morticínio enquanto mal podemos fazer qualquer coisa. Ah, os vizinhos armam contra você. A Inquisição também. Problemas atrás de problemas. Recomendo.
This game is nothing like it used to be, and this is for the worse. I miss serving my guys at the taverns.
이게 최선이냐? 이 좋은 소스로? 재밌는데 어느정도 전쟁하다 보면 눈치까고 팍 식는 구간이 있음 반성하라는 의미로 비추준다
The game is very clearly still in development as there are a lot of bugs which is to be expected but the concept of the game is great so I hope the devs continue to perfect the game. Something to improve for example is that the game directs me to a nearby city for trade even though that city is in negative relations with my ruler. and the npc management definitely needs improving. Please add a ui for finding specific villagers also the statistics for peasents,prisoner, ... are so unclear I get that having homeless =0 but total homeless = 4 could mean something but could you please be more clear in explaining why is that. Some small front end issues like work.clayshop code appears where it says where the peasents work but this isn't really a bother at all just putting it out there. Content expansion is appreciated and great and all but I'd really appreciate it more if they improved the core logic of the game and make better changes to the controls of the king and lords. I understand your suppose to handle the difficult personalitites of some lords as it is part of the game like the wife of my king sleeping with all his brothers and peasents included while having immense influence having almost all lords a puppet to her and singlehandedly having more money than the entire settlement but still asking for more money from the king for validation then offs herself in a nervous breakdown when the king divorces her. I dont mind that at all. I just wish the mechanics of operating the lords could be better. Other reviews also state the problems of controlling the lords. For now Its too expensive for such a buggy game. great concept tho
The Game in certain parts is not well designed and is frustrating The Game overall is kind of nice, but there is much to be desired for in terms of game control and design. It is constantly frustrating how little information and control one has. Guard points are not a nice game mechanic. Patrols should have a more fleshed out control. The biggest flaw is not being able to properly arrest criminals. An Incognito character just set multiple houses on fire and killed half of the city. There was nothing I could do. Standing Army of 50 men, patrol points for guards. Nobody stopped her, just walked by her. Everybody watched. And the actions menu? It is a joke. There was only the option to arrest her. But you can only arrest her while she sleeps????? The King and Guards should be able to arrest anybody. No matter if they are asleep or not. She slowly set fires, building after building, whole damn city watching. And then she slowly left the settlement. This was a f*ck this game moment for me and lead to my negative review. Bodyguard mechanic does not work correctly. It is already ridiculous that a king is supposed to only have bodyguards from 23:00 to 4:00 or sth. but even in that time they literally do nothing and dont even follow or guard him. Another thing is that relations to neighbouring rulers detoriate insanely fast. It is almost impossible to keep up sending them gifts and spending time with them. The production chains are okish, but lets talk about trade with neighbours, most sell only herbs or berries. Why is that? The trading should offer a few more possibilities than just the basic items you can easily produce yourself. Also would not hurt to have proper quarries instead of stone masons cutting stone from old ruins which just endlessly provide stone? While iron is limited to a definite amount that can be mined in iron mines? I want what the devs are smoking. The levels itself for building are simply too small. It is simply annoying to build a city. And in no way rewarding like this. The city simply becomes ugly or weird by default. It is simply delusional to put a price tag on this game similar to Rimworld.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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