
Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Empire has fallen, leaving in its place multiple successor kingdoms. The lords and ladies of these petty kingdoms squabble for control and influence – whether with cloak and dagger or sword and shield, families feud amongst themselves and against each other as greater threats cast a shadow across the land. Famines wreak havoc on the lives of the peasantry, warfare and disunity threaten the social order, noble families fall to decadence and hedonism, and beyond the borders of the old Empire, great armies of pillage and destruction form under the banners of invader-kings.
In these uncertain times, you must lead your small kingdom to greatness – and the members of your noble family to survival – in this medieval colony sim focussed on generating stories of great valor and vile treachery.

Your family rules from on high, working together – or against one another – to take charge of your city, your kingdom, and your political ploys. Each family member has their own strengths, weaknesses, and ambitions that drive them as they build complex relationships amongst themselves and with foreign rulers. Witness blooming friendships, drunken escapades, and brutal assassinations as your nobles dole out orders to your peasants, lead armies into battle, and study ancient texts brimming with knowledge.
A plethora of skills determine which of your family members are best served performing various tasks – who among them are the greatest warriors, the greatest taskmasters, the greatest scribes, and the greatest negotiators? Seek opportunities to further train their strengths, educating children to secure the future of your line while unlocking additional talent in future generations.
Beyond their skills, each family member has traits that determine their personality and capabilities, varied cultural backgrounds that influence how people perceive and treat them, and a wide range of needs and desires to keep an eye on. Dissatisfaction breeds resentment, envy, and disloyalty, and that’s when the daggers come out. Will you seek to calm tensions through gifts and camaraderie, or will you draw first blood to eliminate any threat to your preferred nobles?
Sometimes the blood you draw belongs to your own kin – driven by ambition, greed, and opportunistic thinking, the members of your family will draw blades against each other given the right circumstances. From scorned lovers and power-hungry siblings to family members influenced by foreign kings and queens, trust is in short supply.
Your kingdom’s capabilities are determined by what your nobles know – they will individually study ancient texts to learn new technologies, and should they perish, that knowledge will be lost with them (unless recorded or passed along to their students). Acquire books in different languages and read them to unlock new buildings, tools, and opportunities for your kingdom. Ensure more of your family members can learn their secrets, translating the texts into a language they speak as needed, preventing a sudden loss of knowledge resulting from a stray arrow. But will you hoard such knowledge in your libraries? Or will you transcribe these writings to trade to others in exchange for immense wealth and resources? After all, knowledge is power…

The common folk of Norland are the backbone of any kingdom, serving their noble lords on the battlefield and around the city with deference and loyalty… until their bellies become empty or the beer runs dry. With different backgrounds, needs, and thoughts of their own, the peasants are difficult to please and easily manipulated into rebellion, crime, and controversy – will you address their complaints as a benevolent lord or answer them with the executioner’s ax?
Acting through your nobles, tell your peasants where to work, what to prioritize, and when to fight – though you lack direct control over the lower class of your society, they still have hopes, dreams, and relationships of their own. Managing them carefully is critical for success as they are the ones who maintain the complex production chains of your city and are responsible for building structures, harvesting resources, and producing the very goods that keep them satisfied.
Your average peasant will rely on their accrued wealth to lead a fulfilling life. Manage the wages handed out at the end of each day as well as the cost to purchase basic needs like food and beer at the local market to ensure the people stay motivated. High wages and low costs are also an excellent way to encourage migration, but be careful of who you might welcome to your lands.
Peasants hail from different cultures, often at odds with one another, and having them coexist in your small city can be challenging. You can use this friction to your advantage at times, but if the populace has an issue with your noble family’s heritage, you might find hiring additional guards the key to a long life.
Some peasants are devout adherents to the Church of Saint Sophia, and will care most for a noble’s piety, while loyalist peasants simply need enough money to buy food and beer to remain happy. Other factions and sub-factions have different priorities – as you expand and grow stronger, expect these groups to form shifting alliances where they find common ground. Even when they’re formally on your side, though, their actions and methods might not be to your advantage, and you will never escape the consequences of their separate agendas.
When tensions flair, don’t hesitate to establish a nightly patrol, or to give a few unruly members the literal ax. Sending a clear message will often bring the peasants back in line – but do not imagine yourself invincible, as even a great lord is one angry mob away from becoming a head on a pike.

Norland is set in a rich world with a vibrant past – its inhabitants form a tapestry of different cultural backgrounds with checkered relations, and the power vacuum left in the wake of the Empire’s collapse has given rise to uncertain times. In the distance, an Unholy Horde grows ever stronger, pillaging and burning all in its path, while elsewhere the Church of Saint Sophia uses faith to maintain an iron grip on vast resources.
The Empire ruled over a vast tract of land, and its collapse has left behind many successor kingdoms vying for control. Resources vary from kingdom to kingdom, with each potential starting region providing the player different advantages to harness and challenges to overcome.
Send your appropriately-skilled nobles to seek out alliances through marriage, negotiate lucrative trade deals, plot assassinations and kidnappings, and incite rebellions. Will you attempt to recruit spies and conspirators in foreign kingdoms and bring them down from the inside, or do you prefer to settle your differences through force of arms on the open field of battle? And how will you respond when, inevitably, your enemies infiltrate your ranks or bring their armies to your borders?
Watch history play out as events and calamities put you in difficult circumstances from time to time, further complicating the intricate tale of betrayal and bravery that the countless nobles and peasants of Norland weave. From kidnapped relatives to plague-infested refugees, from blackmail to natural disasters, your family will be put to the test throughout the years.
Do not expect the world to sit idly by – traveling nobles will seek refuge or sow dissent, and just as you can send your family members and envoys out to seek opportunities, so too can the other kingdoms of Norland. Bandits will establish camps in the outskirts of civilization as other kingdoms push for alliances and engage in wars of their own. WIll you join them in their violent endeavors, or work in isolation instead?

When all else fails, blades are drawn and bloodshed settles disputes. Raise your citizen militia, motivate prisoners to fight for their freedom, and put your nobles in command to inspire the troops – but whose life will you put on the line when the banners are raised?
Dissent and rebellion will see your peasants raise arms against you, and while a poorly armed riot can be crushed by a well-trained and loyal militia, some groups plotting against you will not be so lightly armed, and a succession crisis or power-mad relative may become your greatest threat. Keep public order in check and stay on guard against enemies hiding in your midst.
Your warriors are the very people that tend to your fields, brew your ale, and cheer on your executioners – war is not to be taken lightly as valuable lives are risked with each battle. Will you avoid bloodshed at all costs, or are the lives of your people a sacrifice you’re willing to make?
The equipment in your warrior’s hands and on their backs must be either imported or manufactured locally, limiting the makeup of your armies based on your economy – plan ahead before declaring war, and before war is declared on you.
Defend your home against foreign invaders or march across the world map and dive into all-out battle commanding the forces you’ve raised and armed – morale, combat skills, and tactical prowess can determine the victor, but no one is safe in the chaos of clashing steel.
Through a multitude of scenarios to choose from and a plethora of options that define your nobles and the world around you, Norland allows you to build a society and tell a unique story of any kind – warmongers with penal legions fighting for their freedom, highly educated religious zealots trying to spread the faith, wealthy multicultural idealists hoarding tomes of knowledge, treacherous spymasters plotting assassination and intrigue… what tale will you tell?
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Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
能不能在新游戏捏小人的时候加一个保存模块,每次新档都要重新捏,有时候档设置错了重新开又要重新捏
Наиграл 200 часов вышло обновление собираюсь наиграть ещё 200 часов. Пока что этой игре нет конкурентов
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 983 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is so boring, the reviews that say this is like rimworld , are lying to you !! Do not buy !!
对中国玩家极其敷衍,大量游戏内容未汉化
Pros: 1. Considerable freedom to play your way, be a bastard ruler, or a peace loving hendoist, or whatever. 2. Customization options allow you to tailor the game to the kind of experince you want. 3. Not overly demanding graphics wise 4. nice music 5. Developers are continuing to improve the game and to fix bugs and balance issues. 6. Unlimited Saves incase you make a mistake and want to back peddle. 7. Game sprites are charming and fun to watch (I think) Cons: 1. Unlike Rimworld you can't micro manage your characters, I often get frustrated by their actions which I cannot fully control. 2. You will at times feel like your just a spectator trying to fix the stupid stuff your characters do. 3. Game gets repetative and boring once you unlock everything 4. Not enough skill trades for your subjects 5. combat is hit or miss 6. Learning curve Misc (neither good or bad) 1. Resources are finite, mines deplete, forests take time to grow back, crops take time to grow 2. Very difficult to keep subjects and lords happy 3. The Chief Religious order is very difficult to please and can be a menace 4. Knowledge can be lost forever if you don't write new copies of books for that knowledge 5. Very Slow burn, this may turn some people off while others will enjoy it. 6. Characters can be difficult or even impossible to control.
Игра очень понравилась, раньше не играл во что-то подобное. Интересная система развития своего поселения. Люди взаимодействуют между собой, создавая интересные и забавные ситуации. Стать императором не получилось, моей армии нанесли сокрушительное поражение и пришлось начинать сначала.
Игру сравнивать буду с играми схожего жанра, отмечая минусы и плюс, в игре провел более 30ч. Прежде чем говорить о геймплее, скажу о сырости и багованности игры. Как по мне, она игралась намного стабильнее, как только стала доступна. Разрабы выкатывают патчи, фиксят старые баги, но появляются новые, более критичные, поэтому на данный момент игру покупать не стоит. Градострой с менеджментом? В сравнении с тем же римворолд, градострой тут довольно простенький. Ресурс - складик - переработка - потребление, но инструментария и каких-то реальных советов игра не предоставляет, очень трудно сделать интуитивно всё оптимизировано, непонятное распределение поселенцев, почти невозможности отдавать прямые приказы, баги с ландшафтом приводят к тому, что ты просто реролишь карту до того момента, пока ресурсы не будут рядом, а вся механика планировки сводится к тому, что нужно лепить все рядом, а жилые дома ставить вокруг церквей и алтарей. Лорды и династии? Как по мне, система довольно однобокая - распределяешь перки и очки навыков под разные задачи вначале и занимаешь манчкинизмом при рождении ребенка, пихая в него тонны учителей и знаний книжек. Потеря лорда - довольно рандомная и очень вероятная вещь, неудачная охота, дуэль и битва - вот уже твой лорд горит в костерке под хныкание неписей, а возможности наролить хорошего лорда увы нет. Свободные лорды приходят в заметно худшем качестве, часто другой культуры и, после последнего обновления - с бесполезным набором перков, явно не годящимися под задачи утраченного лорда. Внешняя политика? Всё до отупения просто - отношения между провинциями, это отношения между правителями, которые скачут то вверх, то вниз. Ваш правитель набожный и немного умнее макха? Лови - 30 и постоянные пакости. Про завоевателей вообще молчу, в один момент открывается карта с провинцией - 100 отношений, двумя вассалами и огромной армией, что делать? Непонятно.. Прогрессия? Абсолютно линейная прогрессия, которая сводится к гринду поселков, знаний и брюквы, а потом рутинная вассалка до финального сражения с церковью, каких-то особых условий победы и целей больше в игре нет.. Интриги? Довольно убогая и упрощенная механика, которая сводится к бросанию кубика от твоих навыков, как-то повлиять на исход действия, кроме как механики с марионетками - нельзя. Сводится либо к сейвскаму, либо неудачным действием, которое сразу приведет к -60 и последующей войне. Марионетки? Механика, которая позволяет "заставлять" пешек исполнять твои приказы, если его отношения к тебе привысят определенный порог. Учитывая, что отношения зачастую супер динамичные и рандомные, а правители почти все - не ходят на сторону из-за перка, то механика не очень играбельна. Битвы? Очень простые, нет каких-то формаций и тактик, кроме 'держать лучников позади". По сути просто сравнение характеристик и снаряжения между бойцами. Ввиду линейной скучной прогрессии первые этапы - ты всегда слабее, затем все переходит в рутину, как ты подкопишь бойцов. Экономика? Механика тут немного посложнее, заключение торговых соглашений, лимит рынков, последствие войн и климата действительно влияют на ТВОЮ экономику. Другие провинции тупо все спавнят из воздуха за пару дней, отсюда отсутствие возможности влиять на экономику врага, кроме простого устранение казначей, которое приведет к банальному сокращению войска и все... Воровать что-то особенное кроме денег нельзя. А торговые соглашения заключать можно только на один ресурс, который определяется игрой исключительно по фазе игры, но никак по наличию/отсутствия ресурса у оппонента. Взаимодействие с церковью довольно интересное, однако все так же однобокое - дружишь с эпископом, он помогает, не дружишь - он готовит восстание. Культуры и знания? Раньше культура реально влияла, сейчас же купить учебник - супер простое действие, и, по сути неважно какой ты культуры - необходимые знания достать проще простого, и больше зависят от развитости поселения, чем от культуры. Из плюсов игры можно отметить довольно низкий порог вхождения, хорошее визуальное оформление и атмосферу, отсутствие необходимости постоянного микроконтроля и менеджмента. Итого - вы получаете линейную, довольно упрощенную, сильно багованную и сырую помесь римворлда и крусейдркингс, с нулевой вариативностью прохождения. Подойдет для любителей Крусейдр кинг и римворлд, для которых упомянутые игры показались слишком душные и сложные. Покупку игры на момент написания отзыва - не рекомендую, лучше отложить, пока разрабы не доведут до ума. 4 рутабаги из 10.
nicht mehr gut mit neuem update alles wurde mit ki gemacht du beobachtest nur noch richtig langweilig geworden warum kann ich nicht mehr ohne Grund Leute töten?
为什么闪退这么严重 隔壁希克斯之歌内容比你多得多玩了100个小时一次都没闪退过 别人还是一个人做的
Regarding Norland, I have mixed feelings. Overall, it’s a good game, but it doesn’t feel as deep as it initially appears. After playing, it leaves a somewhat shallow impression. The game is relatively short, and in its current state, it’s hard to say it has strong replayability. I’m not sure exactly how, but the developers need to find a way to address this limitation. There are occasional crashes, but they’re not game breaking. At full price, I wouldn’t recommend buying it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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