
Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Empire has fallen, leaving in its place multiple successor kingdoms. The lords and ladies of these petty kingdoms squabble for control and influence – whether with cloak and dagger or sword and shield, families feud amongst themselves and against each other as greater threats cast a shadow across the land. Famines wreak havoc on the lives of the peasantry, warfare and disunity threaten the social order, noble families fall to decadence and hedonism, and beyond the borders of the old Empire, great armies of pillage and destruction form under the banners of invader-kings.
In these uncertain times, you must lead your small kingdom to greatness – and the members of your noble family to survival – in this medieval colony sim focussed on generating stories of great valor and vile treachery.

Your family rules from on high, working together – or against one another – to take charge of your city, your kingdom, and your political ploys. Each family member has their own strengths, weaknesses, and ambitions that drive them as they build complex relationships amongst themselves and with foreign rulers. Witness blooming friendships, drunken escapades, and brutal assassinations as your nobles dole out orders to your peasants, lead armies into battle, and study ancient texts brimming with knowledge.
A plethora of skills determine which of your family members are best served performing various tasks – who among them are the greatest warriors, the greatest taskmasters, the greatest scribes, and the greatest negotiators? Seek opportunities to further train their strengths, educating children to secure the future of your line while unlocking additional talent in future generations.
Beyond their skills, each family member has traits that determine their personality and capabilities, varied cultural backgrounds that influence how people perceive and treat them, and a wide range of needs and desires to keep an eye on. Dissatisfaction breeds resentment, envy, and disloyalty, and that’s when the daggers come out. Will you seek to calm tensions through gifts and camaraderie, or will you draw first blood to eliminate any threat to your preferred nobles?
Sometimes the blood you draw belongs to your own kin – driven by ambition, greed, and opportunistic thinking, the members of your family will draw blades against each other given the right circumstances. From scorned lovers and power-hungry siblings to family members influenced by foreign kings and queens, trust is in short supply.
Your kingdom’s capabilities are determined by what your nobles know – they will individually study ancient texts to learn new technologies, and should they perish, that knowledge will be lost with them (unless recorded or passed along to their students). Acquire books in different languages and read them to unlock new buildings, tools, and opportunities for your kingdom. Ensure more of your family members can learn their secrets, translating the texts into a language they speak as needed, preventing a sudden loss of knowledge resulting from a stray arrow. But will you hoard such knowledge in your libraries? Or will you transcribe these writings to trade to others in exchange for immense wealth and resources? After all, knowledge is power…

The common folk of Norland are the backbone of any kingdom, serving their noble lords on the battlefield and around the city with deference and loyalty… until their bellies become empty or the beer runs dry. With different backgrounds, needs, and thoughts of their own, the peasants are difficult to please and easily manipulated into rebellion, crime, and controversy – will you address their complaints as a benevolent lord or answer them with the executioner’s ax?
Acting through your nobles, tell your peasants where to work, what to prioritize, and when to fight – though you lack direct control over the lower class of your society, they still have hopes, dreams, and relationships of their own. Managing them carefully is critical for success as they are the ones who maintain the complex production chains of your city and are responsible for building structures, harvesting resources, and producing the very goods that keep them satisfied.
Your average peasant will rely on their accrued wealth to lead a fulfilling life. Manage the wages handed out at the end of each day as well as the cost to purchase basic needs like food and beer at the local market to ensure the people stay motivated. High wages and low costs are also an excellent way to encourage migration, but be careful of who you might welcome to your lands.
Peasants hail from different cultures, often at odds with one another, and having them coexist in your small city can be challenging. You can use this friction to your advantage at times, but if the populace has an issue with your noble family’s heritage, you might find hiring additional guards the key to a long life.
Some peasants are devout adherents to the Church of Saint Sophia, and will care most for a noble’s piety, while loyalist peasants simply need enough money to buy food and beer to remain happy. Other factions and sub-factions have different priorities – as you expand and grow stronger, expect these groups to form shifting alliances where they find common ground. Even when they’re formally on your side, though, their actions and methods might not be to your advantage, and you will never escape the consequences of their separate agendas.
When tensions flair, don’t hesitate to establish a nightly patrol, or to give a few unruly members the literal ax. Sending a clear message will often bring the peasants back in line – but do not imagine yourself invincible, as even a great lord is one angry mob away from becoming a head on a pike.

Norland is set in a rich world with a vibrant past – its inhabitants form a tapestry of different cultural backgrounds with checkered relations, and the power vacuum left in the wake of the Empire’s collapse has given rise to uncertain times. In the distance, an Unholy Horde grows ever stronger, pillaging and burning all in its path, while elsewhere the Church of Saint Sophia uses faith to maintain an iron grip on vast resources.
The Empire ruled over a vast tract of land, and its collapse has left behind many successor kingdoms vying for control. Resources vary from kingdom to kingdom, with each potential starting region providing the player different advantages to harness and challenges to overcome.
Send your appropriately-skilled nobles to seek out alliances through marriage, negotiate lucrative trade deals, plot assassinations and kidnappings, and incite rebellions. Will you attempt to recruit spies and conspirators in foreign kingdoms and bring them down from the inside, or do you prefer to settle your differences through force of arms on the open field of battle? And how will you respond when, inevitably, your enemies infiltrate your ranks or bring their armies to your borders?
Watch history play out as events and calamities put you in difficult circumstances from time to time, further complicating the intricate tale of betrayal and bravery that the countless nobles and peasants of Norland weave. From kidnapped relatives to plague-infested refugees, from blackmail to natural disasters, your family will be put to the test throughout the years.
Do not expect the world to sit idly by – traveling nobles will seek refuge or sow dissent, and just as you can send your family members and envoys out to seek opportunities, so too can the other kingdoms of Norland. Bandits will establish camps in the outskirts of civilization as other kingdoms push for alliances and engage in wars of their own. WIll you join them in their violent endeavors, or work in isolation instead?

When all else fails, blades are drawn and bloodshed settles disputes. Raise your citizen militia, motivate prisoners to fight for their freedom, and put your nobles in command to inspire the troops – but whose life will you put on the line when the banners are raised?
Dissent and rebellion will see your peasants raise arms against you, and while a poorly armed riot can be crushed by a well-trained and loyal militia, some groups plotting against you will not be so lightly armed, and a succession crisis or power-mad relative may become your greatest threat. Keep public order in check and stay on guard against enemies hiding in your midst.
Your warriors are the very people that tend to your fields, brew your ale, and cheer on your executioners – war is not to be taken lightly as valuable lives are risked with each battle. Will you avoid bloodshed at all costs, or are the lives of your people a sacrifice you’re willing to make?
The equipment in your warrior’s hands and on their backs must be either imported or manufactured locally, limiting the makeup of your armies based on your economy – plan ahead before declaring war, and before war is declared on you.
Defend your home against foreign invaders or march across the world map and dive into all-out battle commanding the forces you’ve raised and armed – morale, combat skills, and tactical prowess can determine the victor, but no one is safe in the chaos of clashing steel.
Through a multitude of scenarios to choose from and a plethora of options that define your nobles and the world around you, Norland allows you to build a society and tell a unique story of any kind – warmongers with penal legions fighting for their freedom, highly educated religious zealots trying to spread the faith, wealthy multicultural idealists hoarding tomes of knowledge, treacherous spymasters plotting assassination and intrigue… what tale will you tell?
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Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
选了简体中文还有好多是英文的,不想做中文就不要做啊,做一半是什么意思
Um bom jogo em desenvolvimento a coisas a melhorar como alianças militares alianças por casamento mais tipos de exercito como cavalheiros com cavalos mais construções etc ate agr e um jogo bom para um acesso antecipado 8/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is genuinely great and very addictive. But I still can't recommend it. The problem isn't simply that it has bugs. It's an Early Access game with a lot of complex interconnected systems, so bugs are understandable. The problem is that game-breaking bugs and softlocks have been left unfixed for years. And this isn't just one isolated incident - I've run into issues that broke parts of my playthrough in multiple runs. You'd think that, in a single-player game, you could at least work around these problems by editing the save file. But even that is unnecessarily difficult. The save format is so fragile that relatively small changes to serialized data can make the save fail to load entirely. So you end up troubleshooting save files instead of actually playing the game. Norland itself is a great game, but long-standing critical bugs and the lack of a reliable way to recover a broken playthrough seriously hurt the experience. Until the developers start properly addressing issues like these, I can't recommend Norland to other players. P.S. I reported the first similar issue in the bug-report section of the official Discord about six months ago. I provided a detailed description and attached save files. Six months later, that report still hasn't received any response. P.P.S. A developer has now responded and asked me to send the save file and error log by email. The problem is that I already reported a similar game-breaking issue in the official Discord bug-report section about six months ago, with a detailed description and save files attached. That report never received a response. If Discord bug reports are not actually being monitored or processed, that is a problem in itself. I don't see much value in spending more time submitting the same kind of information again through another channel. --------------------- Игра реально классная и очень залипательная. Но рекомендовать её я не могу. И дело не в том, что в ней есть баги. Это ранний доступ, игра сложная, ошибки вполне ожидаемы. Проблема в том, что здесь годами остаются баги, способные сломать прохождение или загнать игрока в софтлок. И это не единичный случай - я сталкивался с подобным в нескольких прохождениях. Казалось бы, в одиночной игре это хотя бы можно было обойти редактированием сохранения. Но и здесь всё сделано максимально неудобно: сохранения настолько хрупко сериализованы, что даже небольшая правка данных может привести к тому, что сейв просто перестанет загружаться. В итоге сама игра отличная, но старые критические баги и отсутствие нормального способа восстановить сломанное прохождение полностью портят впечатление. Пока разработчики не начнут нормально исправлять такие проблемы, рекомендовать Norland другим игрокам я не могу. P.S. О самом первом подобном баге я ещё примерно полгода назад написал подробный баг-репорт в Discord: описал проблему и приложил файлы сохранений. За всё это время на сообщение так никто и не отреагировал.
This game is family management with other stuff. It has been my fiddle-around game for apparently 100 hours because I have enjoyed it and hope the developers add more to the game (interactions, armies, diplomacy, events, upgrades to characters, etc., everything). Need more lords' slots for sure though. Also, no population penalties please.
This game is worth your time. I've enjoyed it immensely. The art is pleasant to look at and the mechanics are deep enough to challenge without being tedious.
Жена правителя имела высокий интеллект и поэтому всё изучение было на ней. Но в один момент она стала плохо относиться к мужу, в итоге ни секса, ни наследников. Горожанам она понравилась и она попросила сделать ее наследником. Хорошо, сделал. Через 2 дня горожане перестали ей доверять... 100\10.
Игра - прелесть. Жена узурпировала власть своего мужа буквально на следующий день после свадьбы и первой брачной ночи. Пережила своего мужа, так как он умер во время дуэли. Из-за смерти противника мужа, началась война с соседним королевством. Чуть не потеряла трон, так как невестка её сына, заручилась его поддержкой, поддержкой епископа раздвинув ноги, превратила в алкоголика своего мужа, сделав его практически марионеткой и готовила мятеж, что бы узурпировать трон также, как это сделала её свекровь. Однако, Свекровь вызвала её(Слепую) на дуэль и в ходе одностороннего избиения её убила, за что обиду затаил уже Епископ, лишившись любовницы по её вине. Тем временем сын женился на новой девушке, которая полюбила его, пьяницу, всем сердцем, став верной союзницей семьи. Тогда же церковь решила, что защита дома от внешних врагов уже не нужна и лишила семью своего покровительства. После смерти отца жены моего почившего монарха, в её родной провинции у власти встала её младшая сестра, которая желала покорить Нордленд. И пусть, по началу она заключила мирный договор со своей сестрой, в тот же день, когда защита церкви спала она объявила ей войну и напала на неё. Тем временем, за убийство лорда на наших землях(Дуэлянта-убийцу мужа), на неё затаили обиду ещё две семьи, которые также начали терроризировать провинцию. Жена, будучи правителем, была вынуждена участвовать в многочисленных походах против нападений. А после того, как она, путем интриг, вступления в соседний союз городов она свергла дочь умершего главы семейства убийцы своего мужа, что тоже состояла в этом союзе, после чего её выгнали. За помощь в свержении на несколько дней она получила вассала-соседа и разграбила свою родную провинцию, где выросла. За это время, что она провела в интригах в союзе её сестра и её брат успели умереть и у власти встал её дядя по отцу, который также желал завоевать мир. Тем временем, бывший вассал забыл о том, благодаря кому он занял своё высокое положение и вышел из под её власти, что в свою очередь, жена сначала поддержала мятеж вассала другого королевства, а после подчинила и сюзерена этого королевства и его бывшего вассала, тем самым наконец защитив свою независимость от соседей. В это временем, в ходе оборонительных войн её сын умер в битве, оставив после себя двух внуков, а его вывшая жена, лишившись своей родины и любимого, стала ярым противником трона, но из-за общего горя из-за потери Тиримоса(Так звали Сына), обе по очереди спали с епископом, что бы заглушить свою боль, за что стали ненавидеть друг друга еще больше, но были слишком разбиты, что бы пытаться друг друга убить. А после разграбления женой малой родины, её захватил другой монарх, а жену, что пережила мужа, отца, брата, сестру и сына назвал своим смертельным врагом, который поклялся уничтожить провинцию с лица земли, точно также, как и все кто окружает провинцию. Пока он бросался угрозами, дядя по отцу умер, оставив свою провинцию сыну, что не заручился поддержкой армии. В ходе заговора, не без поддержки своей тети, дочь сестры жены убила своего троюродного брата и захватила власть в провинции, попутно поклявшись в вечной верности. Вскоре и завоеватель тоже умер и власть захватила племяница жены, дочь её брата, которая каким-то раком оказалась в другой провинции. После короткой стычки, положение племяницы закрепилось на троне, а сама жена умерла буквально за день до вторжения мародеров, так как не смогла отказать на старости лет в возможности помахать мечем. Провинция досталась её внуку, который был вынужден на похоронах молиться за то, что бы его тетя, сестра его отца, смогла отбить вторжение. Вскоре после смерти этой королевы, её родина превратилась в пепелище, так как племяница не смогла прожить достаточно долго для того, что бы родить наследника, и власть была передана брату короля, будучи единственным свободным сыном рода своей бабушки. Я как будто игру престолов посмотрел, пока играл в эту игру. 10 из 10, я такого даже в Римволде не видел.
Muy uen juego, le añadiria mas cosas, como poder cambiarles ropa a los señores y guerreros, girar las construcciones 8me gusta construir mas realista), y ademas de una configuracion que ajuste los requisitos al computador para que no se pegue y asi el juego sea accesible a mas gente.
güzelce şehrimi kurdum sıra geldi erkek kardeşlerimi evlendirmeye bitanesini evlendirdim karı kör çıktı neyse dedik finalde diğer erkek kardeşim bu ilk evlendirdiğimin kör karıya göz koydu pompikko yaptılar böyle oyunun a..
基建可以,但是政治系统就是一坨狗屎,什么叫我带着军队救出来的老婆看上了我的王位,为了王位去勾引我的亲兄弟,就非要加那个傻逼政客是吗?一家人和和睦睦的把日子过好会死吗?我给女角色上一夫一妻不就是为了防止老婆出轨吗?你一变政客这个词条直接就无效了,死了木的玩意,好好的游戏非要整这死出
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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