
Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Empire has fallen, leaving in its place multiple successor kingdoms. The lords and ladies of these petty kingdoms squabble for control and influence – whether with cloak and dagger or sword and shield, families feud amongst themselves and against each other as greater threats cast a shadow across the land. Famines wreak havoc on the lives of the peasantry, warfare and disunity threaten the social order, noble families fall to decadence and hedonism, and beyond the borders of the old Empire, great armies of pillage and destruction form under the banners of invader-kings.
In these uncertain times, you must lead your small kingdom to greatness – and the members of your noble family to survival – in this medieval colony sim focussed on generating stories of great valor and vile treachery.

Your family rules from on high, working together – or against one another – to take charge of your city, your kingdom, and your political ploys. Each family member has their own strengths, weaknesses, and ambitions that drive them as they build complex relationships amongst themselves and with foreign rulers. Witness blooming friendships, drunken escapades, and brutal assassinations as your nobles dole out orders to your peasants, lead armies into battle, and study ancient texts brimming with knowledge.
A plethora of skills determine which of your family members are best served performing various tasks – who among them are the greatest warriors, the greatest taskmasters, the greatest scribes, and the greatest negotiators? Seek opportunities to further train their strengths, educating children to secure the future of your line while unlocking additional talent in future generations.
Beyond their skills, each family member has traits that determine their personality and capabilities, varied cultural backgrounds that influence how people perceive and treat them, and a wide range of needs and desires to keep an eye on. Dissatisfaction breeds resentment, envy, and disloyalty, and that’s when the daggers come out. Will you seek to calm tensions through gifts and camaraderie, or will you draw first blood to eliminate any threat to your preferred nobles?
Sometimes the blood you draw belongs to your own kin – driven by ambition, greed, and opportunistic thinking, the members of your family will draw blades against each other given the right circumstances. From scorned lovers and power-hungry siblings to family members influenced by foreign kings and queens, trust is in short supply.
Your kingdom’s capabilities are determined by what your nobles know – they will individually study ancient texts to learn new technologies, and should they perish, that knowledge will be lost with them (unless recorded or passed along to their students). Acquire books in different languages and read them to unlock new buildings, tools, and opportunities for your kingdom. Ensure more of your family members can learn their secrets, translating the texts into a language they speak as needed, preventing a sudden loss of knowledge resulting from a stray arrow. But will you hoard such knowledge in your libraries? Or will you transcribe these writings to trade to others in exchange for immense wealth and resources? After all, knowledge is power…

The common folk of Norland are the backbone of any kingdom, serving their noble lords on the battlefield and around the city with deference and loyalty… until their bellies become empty or the beer runs dry. With different backgrounds, needs, and thoughts of their own, the peasants are difficult to please and easily manipulated into rebellion, crime, and controversy – will you address their complaints as a benevolent lord or answer them with the executioner’s ax?
Acting through your nobles, tell your peasants where to work, what to prioritize, and when to fight – though you lack direct control over the lower class of your society, they still have hopes, dreams, and relationships of their own. Managing them carefully is critical for success as they are the ones who maintain the complex production chains of your city and are responsible for building structures, harvesting resources, and producing the very goods that keep them satisfied.
Your average peasant will rely on their accrued wealth to lead a fulfilling life. Manage the wages handed out at the end of each day as well as the cost to purchase basic needs like food and beer at the local market to ensure the people stay motivated. High wages and low costs are also an excellent way to encourage migration, but be careful of who you might welcome to your lands.
Peasants hail from different cultures, often at odds with one another, and having them coexist in your small city can be challenging. You can use this friction to your advantage at times, but if the populace has an issue with your noble family’s heritage, you might find hiring additional guards the key to a long life.
Some peasants are devout adherents to the Church of Saint Sophia, and will care most for a noble’s piety, while loyalist peasants simply need enough money to buy food and beer to remain happy. Other factions and sub-factions have different priorities – as you expand and grow stronger, expect these groups to form shifting alliances where they find common ground. Even when they’re formally on your side, though, their actions and methods might not be to your advantage, and you will never escape the consequences of their separate agendas.
When tensions flair, don’t hesitate to establish a nightly patrol, or to give a few unruly members the literal ax. Sending a clear message will often bring the peasants back in line – but do not imagine yourself invincible, as even a great lord is one angry mob away from becoming a head on a pike.

Norland is set in a rich world with a vibrant past – its inhabitants form a tapestry of different cultural backgrounds with checkered relations, and the power vacuum left in the wake of the Empire’s collapse has given rise to uncertain times. In the distance, an Unholy Horde grows ever stronger, pillaging and burning all in its path, while elsewhere the Church of Saint Sophia uses faith to maintain an iron grip on vast resources.
The Empire ruled over a vast tract of land, and its collapse has left behind many successor kingdoms vying for control. Resources vary from kingdom to kingdom, with each potential starting region providing the player different advantages to harness and challenges to overcome.
Send your appropriately-skilled nobles to seek out alliances through marriage, negotiate lucrative trade deals, plot assassinations and kidnappings, and incite rebellions. Will you attempt to recruit spies and conspirators in foreign kingdoms and bring them down from the inside, or do you prefer to settle your differences through force of arms on the open field of battle? And how will you respond when, inevitably, your enemies infiltrate your ranks or bring their armies to your borders?
Watch history play out as events and calamities put you in difficult circumstances from time to time, further complicating the intricate tale of betrayal and bravery that the countless nobles and peasants of Norland weave. From kidnapped relatives to plague-infested refugees, from blackmail to natural disasters, your family will be put to the test throughout the years.
Do not expect the world to sit idly by – traveling nobles will seek refuge or sow dissent, and just as you can send your family members and envoys out to seek opportunities, so too can the other kingdoms of Norland. Bandits will establish camps in the outskirts of civilization as other kingdoms push for alliances and engage in wars of their own. WIll you join them in their violent endeavors, or work in isolation instead?

When all else fails, blades are drawn and bloodshed settles disputes. Raise your citizen militia, motivate prisoners to fight for their freedom, and put your nobles in command to inspire the troops – but whose life will you put on the line when the banners are raised?
Dissent and rebellion will see your peasants raise arms against you, and while a poorly armed riot can be crushed by a well-trained and loyal militia, some groups plotting against you will not be so lightly armed, and a succession crisis or power-mad relative may become your greatest threat. Keep public order in check and stay on guard against enemies hiding in your midst.
Your warriors are the very people that tend to your fields, brew your ale, and cheer on your executioners – war is not to be taken lightly as valuable lives are risked with each battle. Will you avoid bloodshed at all costs, or are the lives of your people a sacrifice you’re willing to make?
The equipment in your warrior’s hands and on their backs must be either imported or manufactured locally, limiting the makeup of your armies based on your economy – plan ahead before declaring war, and before war is declared on you.
Defend your home against foreign invaders or march across the world map and dive into all-out battle commanding the forces you’ve raised and armed – morale, combat skills, and tactical prowess can determine the victor, but no one is safe in the chaos of clashing steel.
Through a multitude of scenarios to choose from and a plethora of options that define your nobles and the world around you, Norland allows you to build a society and tell a unique story of any kind – warmongers with penal legions fighting for their freedom, highly educated religious zealots trying to spread the faith, wealthy multicultural idealists hoarding tomes of knowledge, treacherous spymasters plotting assassination and intrigue… what tale will you tell?
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Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Arkadaşı vassalım yapıp kızını siktim çok güzel oyun.
You can 1 sell people to slavery 2 kidnap somone just to excute them in the name of your king 3 raid inoccent villages 4 Have a bigger army then 1944 soviet union
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сексуальная зависимость, нехватка дерева, марионетки, суициды из-за выкидыша, гангрена, в общем до конца я так и не дошел. Попыток 10 было, нервы дороже. Можно ли рекомендовать игру? да впринципе да, единственное когда становится 100 жителей, может фризить, не знаю только у меня так или у других тоже. Если не знакомы с жанром и не играли в римку, как я. То будет ооооооооооооооооочень весело. Ценник впринципе демократический, так что, не пожалейте 500р) P.s гайдов путевых в интернете нет, а те что есть, на старые версии. Какую то базу они может и дадут, но многие ошибки на себе будете испытывать. Всем удачи, а я пошел пробовать новокупленных юоевых братков)
I really can't recommend this game in its current state. Its been in early access for 2 years, so you would assume its getting close to a polished state. NO. It is very buggy and there are a lot of mechanics that don't make much sense. Its pretty frustrating to play.
Oynadım oynamasına da biraz buruk bir keyif. Öncelikle oyundaki detayların %90'ının önemi yok. Dümdüz asker bas, saldır oyunu bitiriyorsun. 30. saatte bitirdim. Oyundaki ticaret sistemi çok kötü, acilen geliştirilmesi gerek. 20. Saatte demir bitiyor ki, 2 demir rezervli bölgede oynadım ona rağmen bitti. Oyunda kaynak temini çok zor. Bu çok can sıkıcı. Elimizdeki fazla ürünleri de sadece belli bir npc'ye satabiliyoruz. Ondan alacağımız zaman da 4 tane 5 tane alabiliyoruz maksimum. Çok kötü bir sistem. Şehirleri ilhak edip (Yönetimini ve üretimini bizim seçeceğimiz ve bu üretimden %'lik pay alacağımız bir sistem) olması şart. Vasallık sistemi var ama sadece gold veriyor. Goldla da sadece asker alabilirsiniz başka bir işe yaramıyor. He bir de sağa sola hediye verip mutluluk kasabilirsiniz. Harici pek bir işe yaramıyor. İmparator olduktan sonra victory ekranı geliyor, istersen devam edebiliyorsun ama oyun dümdüz kaldığınız yerden devam ediyor ve 1-2 saat sonra isyan başlıyor. Acilen o andan itibaren Karakter yeni bir özellik kazanmalı. "İmparator" gibi bir özellik kazanabilir, köylüler, "imparatorun yoldaşı" gibi mutluluk buffları alabilir. Ya da soyuna "İmparator Soyu" gibi özellikler verebilir. Bu özellikli karakterler daha siyasi ve askeri bufflar alabilir. En azından Maderşahı yendikten sonra, tüm fanatizm bitmeli ve yerine kültürel ya da milliyetçi akımlar ortaya çıkabilir. Ya da yeni bir din doğabilir, dini biz oluşturabilir ve bunu yaymaya çalışabiliriz. Dini takipçilerden ekstra gold alabilir, siyasi baskı oluşturabiliriz. İmparator olarak maderşahı devirdikten sonraki amaç, tüm haritayı ele geçirmek olabilir, ekstra dünyalar açılır ve imparatorluk olarak amaç o dünyayı fethetmek olabilir. O dünyalardaki maderşah benzeri fanatiklerle mücadele edebiliriz. Maderşah da oyunun başında o dünyaların kilisesiyle savaş yapabilir, bizden düzenli olarak asker talep edebilir. Bilmiyorum binlerce ekstra senaryo eklenebilir oyuna. Çok keyif aldım ama büyük bir güncelleme gelmeden bir daha oynamam büyük ihtimalle. Emeği geçen herkese teşekkürler. Güzel bir deneyimdi. ------------------------------------------------------------------------------------------------------------------------ I definitely enjoyed Norland, but the experience was a bit bittersweet. The biggest issue for me is that around 90% of the game's mechanics feel unnecessary. In the end, you can simply recruit soldiers, attack your neighbors, and win. I finished the game in about 30 hours. The trading system needs major improvements. By around the 20-hour mark, I had completely run out of iron, despite starting in a region with two iron deposits. Resource acquisition becomes extremely difficult later on. On top of that, surplus goods can only be sold to a specific merchant, and when buying resources you're often limited to just a few units at a time. The entire system feels restrictive and frustrating. The game also desperately needs a proper annexation system. Right now, vassals mostly provide gold, and gold itself has very limited uses beyond recruiting troops or sending gifts to improve relations. It would be far more interesting if conquered cities could be integrated into your realm, allowing you to manage their production and receive a percentage of their output. Another major disappointment comes after becoming Emperor. Once you defeat the Mad King and achieve victory, the game simply continues as if nothing has changed. A few hours later, rebellions start appearing and it feels like you're back where you started. Becoming Emperor should unlock entirely new gameplay systems. Your ruler could gain an "Emperor" trait, your dynasty could receive unique bonuses, and your subjects could gain loyalty modifiers such as "Servant of the Emperor." After defeating the Mad King, religious fanaticism should evolve into new political, cultural, or ideological movements. Players could create and spread their own religion, use it as a source of income, or leverage it for political influence. The possibilities are endless. The endgame also needs a larger purpose. As Emperor, conquering the entire map could become the next objective. New regions or worlds could open up, each with their own threats and fanatical rulers. The Mad King himself could have been fighting external religious powers from the beginning, creating a much larger narrative and strategic challenge. Despite all these criticisms, I had a great time with Norland and I appreciate the work the developers have put into it. It was a very enjoyable experience. However, I will probably wait for a major update before starting another playthrough.
Средневековый римворлд. Игра мне очень зашла, даже при том условии, что игра по сути незакончена. Разраб выпускает патчи и улучшает игру, что очень приятно. До последнего патча игра могла вылететь спустя продолжительное время в одной сессии. Так же при большом количестве жителей от 100 штук начинаются фризы и снижение фпс, но скорее всего виной тому мой слабый тостер ). Еще бесит немного система с политиками, особенно тот факт, что если политик уже задумал промывать мозги пешке, то ты от лица короля не можешь взаимодействовать ей. Было бы логичнее разрешить взаимодействовать, чтобы была какая то гонка за место фаворита. Так же кажется странным расположение глины/трав плодородной почвы/прочих точек интереса по краям карты, типо камон, я тут собираюсь строить замки со стенами, а единсвтенная точка с глиной стоит за 10 метров от точки входа/выхода с локации, из-за чего приходится либо ставить стены вплотную к границе либо забивать на защиту, при первом же рейде гончарную точку сжигают. Вохможно есть вариант как-то сузить генерацию таких точек интереса ближе к центру? Замечал еще небольшие косяки и баги, но они вроде были пофикшены в последнем патче. Игра подает большие надежды, очень интересно фармить, строить, заниматься торговлей и прочими средневековыми делами. Успехов в разработке! Так же* Читая отзывы заметил негативный отзыв про ивент с садистом-инкогнито. Хотелось бы, чтобы на такую личность, можно было с помощью меню взамоидействия натравить войска, ибо пока он будет поджигать и вырезать жителей, ты будешь гоняться за ним, чтобы прогнать его с помощью опций диалога.
Жена правителя имела высокий интеллект и поэтому всё изучение было на ней. Но в один момент она стала плохо относиться к мужу, в итоге ни секса, ни наследников. Горожанам она понравилась и она попросила сделать ее наследником. Хорошо, сделал. Через 2 дня горожане перестали ей доверять... 100\10.
总体来说是款很棒的游戏,希望早完成正式版。 性能方面,本人配置城镇的平民+士兵+贵族+俘虏及访客之类的NPC总和大概超过160-170人会感到明显卡顿。 个人游玩到目前为止对该游戏的一些看法,首先是音乐方面,很久之前的一次更新音乐重做后,除了吟游诗人其他人弹琴都没有音乐声了,人物说话声都变小了,相比最初的版本好像缺失了一些乐趣。 其次是游戏中几个令人困扰的地方: 平民的年龄一直增长不会离开也不会死,人口过剩的原因不能无限接纳新移民,游玩天数够久导致从平民征兵很困难,希望平民们也可以结婚生孩子,像游戏中贵族一样形成完整的一生就太好了。 玩家无法主动提亲,只能被动等待NPC待嫁,或者通过绑架或者诽谤去招纳NPC的贵族结婚。 很多NPC王国的贵族都会变成盲人,不知发生了什么,有时一个NPC国家一半贵族都是盲人。 绑架暗杀等手段实施步骤太简单,成功率和回报率太高,导致游戏难度大幅降低。 游戏难度或者是AI问题?例如NPC出动70人的部队攻打玩家,玩家趁机出动少数10-20人的部队通过移速快的优势去攻打NPC的城市,可以轻松把NPC夷为平地。 硬核模式应该取消手动S/L。 最后是对于背景设定的看法,一个王国只有一个城镇两个村子...也许以后会完善?
this game has a lot of potential, right now it is quite hard, and the relationships that seem to be the main selling point aren't very present except for who in the family likes who. the simulation and city building elements are good so if that's the main thing that matters to you this is a good game for that. one thing that if they added this it would make me extremely happy and more immersed is if they worked on the character customization, especially if you could change the faces as right now the characters only have one face depending on gender and it either looks hyper masculine or hyper feminine
Um bom jogo em desenvolvimento a coisas a melhorar como alianças militares alianças por casamento mais tipos de exercito como cavalheiros com cavalos mais construções etc ate agr e um jogo bom para um acesso antecipado 8/10
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