
'Noosphere' is a first person psychological horror puzzle game about 'Personalities'. Vincent survived a car accident but only to find out that another entity is living within him.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 11.25/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]B級ホラーアドベンチャーゲーム[/h2] 事故にあった主人公は輸血により一命をとりとめるが、血の提供者に人格を乗っ取られそうになるので1か月で造った機械でなんとか精神世界に入り自分の中にいる彼女を追い出す物語 精神世界はグロテスクな場所も多く人を選びます 謎解きやチェイスなどの仕掛けがあります 道中にある手記から内容も大まかに把握できて良き。でも結末は… [h3]良い所[/h3] ・一本道のストーリーで迷いにくい ・程よくホラーがある ・やられてもすぐチェックポイントから復帰できる [h3]気になる所[/h3] ・全体的に暗い 懐中電灯はいつでも使えますが、マップそのものが暗く細かい所を見逃しがちになります 何回も壁に激突して面倒です ・ヒントが少ない パズルが作中いくつか出てくるのですがわからない箇所がよくありました。幸いガイドに動画があるので解決はできますが、それでももう少し解きやすいパズルにしてほしかったです [spoiler]カメラを使うところの部屋はパスワードを打つ扉の手前らへんの床にある換気口から下に降りてパイプを止めなければなりません。ひっそりと矢印で示されていますが暗くて見つけづらかったです[/spoiler] ・起動時の「ニューゲーム」 もしゲームを途中から始めたいと思ったけど間違えて「ニューゲーム」を押してしまった場合、即データが消えて最初から始まります セーブデータは一つしかないので気をつけましょう [h3]まとめ[/h3] 思っていたよりは楽しめるゲームでした ただ自分には雰囲気が合いません セールで100円程で買いましたがその分は楽しめたといえます
ES UN BUEN JUEGO DE TERROR SÍ QUIERES PASAR MIEDO DE VERDAD LO RECOMIENDO ES UN BUEN JUEGO Y A MUY BUEN PRECIO Y MUY CHULI Y MUY DIVERTIDO CON MUCHOS SUSTOS Y MUCHA TENSIÓN Y EMOCIÓN ME ENCANTA ES GENIAL
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Portugal, Russian, Turkish, Portuguese - Brazil, Spanish - Latin America +3 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beyler aşırı dandik bir oyun 1 dolar etmez
JUEGAZO 😎👍💛🌟
· 记录:-89%折扣3.52元,25/06/23入。 · 画面稍微比较一般的恐怖游戏 · 选项中可以选择中文,游戏支持手柄,并且游戏提示基本都是手柄提示,键鼠玩家推荐先看一眼设置内的控制说明。 · 游戏内物品的使用操作稍微有点繁琐。 · 有武器斧子,有怪,小怪挺多但是可以秒杀,长相稍微有点猎奇。 · 有追逐战,有潜行需要,有迷宫,还有迷宫追逐战,有boss战。 · 有被绑在椅子上,听主角边喘边慢吞吞的一点点挪动... · 经历从超黑暗环境到马卡龙色系的画风变换 · 全程有大约3次单行路非迷宫但是需要一直跑的没什么场景变化也没有线索的拖时常跑道 · 结尾重新在小房间醒来之后开始播放人员名单先不要退出,后面有个很短的彩蛋,不是文森特而是玛丽亚。——25/08/14
2.5 часа в пустую... на что я время потратил..
will .. not good at all tbh.. the animation are bad .. the graphics not that good .. just everything on it have issues.. for me don't even worth playing.. 2 \ 10 ..
Noosphere, developed by KOEX studio and published by GrabTheGames alongside the developer, is a first-person psychological horror adventure that blends environmental puzzle-solving with introspective storytelling. Set within the fractured subconscious of its protagonist, the game explores themes of identity, trauma, and inner conflict through surreal environments and symbolic imagery. Rather than focusing on traditional survival horror mechanics such as combat or resource management, Noosphere builds its experience around atmosphere, exploration, and cerebral challenges. The narrative centers on Vincent, a man who survives a devastating car accident only to discover that something within him has changed. Haunted by the feeling that another presence now inhabits his mind, he constructs a device called the Noosphere to delve into his own psyche and confront whatever entity has taken root there. This premise sets the stage for a journey through abstract, dreamlike landscapes that represent fragmented memories, suppressed emotions, and distorted perceptions of reality. The story unfolds gradually, encouraging players to interpret environmental cues rather than relying on direct exposition. Gameplay primarily consists of exploration and puzzle-solving within these surreal mental constructs. Players navigate first-person environments, examining objects, uncovering clues, and solving logic-based challenges to progress deeper into Vincent’s subconscious. The puzzles vary in complexity, ranging from observational tasks that require careful inspection of surroundings to more layered challenges involving pattern recognition and sequential problem-solving. The emphasis on environmental interaction gives the experience a contemplative pace, allowing players to immerse themselves in the atmosphere rather than rushing between objectives. Visually, Noosphere adopts a stylized and often abstract design approach. Environments shift between grounded spaces and unsettling dreamscapes, blending familiar architectural elements with distorted, symbolic imagery. The visual tone oscillates between subdued and ominous, reinforcing the psychological themes at the heart of the narrative. While the graphical fidelity reflects the limitations of indie production, the creative use of lighting, spatial distortion, and environmental symbolism contributes significantly to the mood. The world feels fragmented and unstable, mirroring the protagonist’s internal struggle. Sound design plays a crucial role in maintaining tension. Ambient audio and atmospheric music underscore exploration segments, gradually building unease as players venture deeper into the subconscious landscape. Rather than relying heavily on frequent jump scares, the game leans into subtle audio cues and shifting soundscapes to create a persistent sense of discomfort. Moments of heightened intensity are carefully placed, aiming to evoke psychological tension rather than constant shock. The pacing of Noosphere is deliberate and methodical. Its focus on puzzles means that progress depends on careful reasoning rather than reflexive action. For players who enjoy unraveling mysteries at their own pace, this structure can be engaging and rewarding. However, the lack of clear direction at certain points may lead to confusion. Some puzzles rely heavily on environmental interpretation, and without explicit guidance, players may occasionally struggle to determine the intended solution path. Narratively, the game invites interpretation. Much of the story is communicated indirectly through environmental symbolism rather than explicit dialogue. This approach can be compelling for players who appreciate piecing together narrative fragments, but it may feel opaque to those who prefer clearer storytelling. The psychological themes are central, and the exploration of inner identity is woven into the very structure of the environments themselves. Overall, Noosphere stands as an ambitious indie project that prioritizes atmosphere and introspection over action-driven horror. Its blend of psychological themes, environmental puzzles, and abstract visual storytelling creates a distinctive experience that sets it apart from more conventional horror titles. While it may not deliver constant tension or high production polish, it offers a thoughtful and often unsettling journey into the human subconscious. For players drawn to cerebral horror experiences that emphasize symbolism and exploration, Noosphere provides a unique and contemplative descent into the mind. Rating: 6/10
Ох уж эта социальная повестка, лучше бы вы мне в тарелку наложили... нормальную игру.
Story is wild and game play is solid. I've replayed it about 30 times, already.
Players by region
Where this game's players are, estimated from review languages.
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