
Venture into None Shall Intrude, a roguelite deck-builder with tile-based combat where you become a powerful Raid Boss. Epic battles, intricate strategies, and the ever-present threat of heroic challengers seeking to vanquish your reign. Will you conquer all or fall to valiant heroes?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 18.25/day in the week to Jul 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bug in the tutorial that forced me to just skip the first mission. kinda pointless tutorial if i cant actually play it. this game has been out for over a year there is no excuse for this. game is incredibly half-baked, a good proof-of-concept at best
So, conceptually, this is a Dungeon Keeper. You play as a dragon and do roguelite card stuff to beat waves of heroes. Later waves have massively inflated stats, so you need to die a few times to get enough unlocks to clear. In terms of art, does this project use AI? I can't tell. Loads of stuff looks AI gen'd, but AI is also sampled heavily off of asset store stock art. There's some animations and they're fun and decently clever. In a production environment that wasn't slopped full of the robojank, or on a Steam that actually enforced their AI disclosure policy, I'd just assume None Shall Intrude was using stock art, but here in the great year of 2026 who tf knows. Mechanically, None Shall Intrude is a bit rough. A push was made to add more tooltips to things, but NSI's moment to moment gameplay is about placing and activating terrain effects. Depending on the element you place and the element you use to interact, you get a very different effect. And these can get pretty complex. Wind onto wind onto a ranged fire attack generates a fullscreen blast. One fire creates a floor hazard, but two fire creates a lava pool that you can wind off of for +AP. I don't think any of this is a bad idea, and it promotes some interesting gameplay. But the design of a lot of later bosses does not want you to interact with this gameplay. They'll have an ability that full coverage blankets the field with the type of tile they prefer, and then immediately scales their damage off of the number of that type of tile. Etc. Some have specific anti-tribals (ex. fire cards cost +2 AP) that torpedo particular decks. For a dollar or two, I think None Shall Intrude could be alright. I didn't click with it, but it's functional if sparse, and there's some alright ideas under the jank. However, there's also lots of good deckbuilders, and this would not be the first one I'd pick.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian +7 more
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is amazing. and also contains no tutorial. some of the text would make a hair width seem wide. most of the mouseover tips dont exist. it's not really buggy at all, it's just... not done yet. like idk what the developers say but this game isn't out of alpha yet. so when the developers finish the game i'll likely rate it one of the best games i ever played. until then. well. 15 hours is enough, i think. amazinggg game. or it could be. if you paid for this then you should consider yourself a developer, honestly. no one should be paying for this unfinished of a game.
5.5/10 would grab on deep sale - card that says inhale and draw a card, never once drew a card for me
Awful game, I have never encountered a bug that looped within a tutorial, because trying to jump into the main game was not an option. I will never encourage to buy an unfinished game, not even worth to be obtained in a bundle, it's like getting trash with a few other things. Don't buy.
Игра, не смотря на бета тест, так и не стала более оптимизированной. Многочисленные баги, по типу невозможности выйти из пещеры, дерганные анимации карт, частичные и кривой перевод. Все это было на бете, и с выходом игры абсолютно ничего не поменялось. Добавилось еще зависания на экране выбора боссов. Из плюсов забавные синематики с некоторыми героями. Вечер посидеть можно, но дальше играть, и что-то перепроходить желания не вызывает.
Still in the tutorial, 5 bugs already encounter. I guess the dev of this game just move on.
I don't know how to rate the game, as I can't progress beyond the 5th battle. When the "raid" begins, the game freezes, and nothing happens. Restarting, saving a new game, or even reinstalling the game doesn't change anything. The game just sits there, unresponsive. The game looks interesting, and the concept is appealing, but the bugs and issues greatly diminish my interest in it. I wanted to play, but they won't let me. For now, I'm giving it a 0 rating.
This has been a wonderful game! Being the evil dragon, all of the different types, cards, artifacts! INCREDIBLE... Until the new patch/version, in which the tooltips are all over the place, they don't keep up with the cards played or worse are not there at all. I'm pretty sure that the maximum cards in the hand is 8, but I can't be sure because is written nowhere! The mode in which you can control a big evil machine and use technology to conquest everything is a great idea, but a bad design: nothing scales with it! Rage is equal energy, but you use energy multiple times per turn and you can't have effects like "gain 5 rage" on 1000 energy. The artifacts too don't make any sense in this mode, and you can skip 4 out of 5 big bosses on the map (the only 1 that makes sense is the Dragonslayer, cause you get more health). But the worst thing happened in the starting menu... 5 runs, everything conquered, all to buy EVERYTHING for my lair! Every bosses head, every treasure, every minion! All gone and I don't know how to take that back! So, I'm really sorry, because this IS a great and fun game, but it's treated like s**t... If something changes, I'll be sure to change this and my vote
what is this "game" ? it started with the settings broken: video was whack, no audio, all sliders to minimum.. is it a joke ? why is this on steam.. ?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $202.9K | 771 | 89% | $19.99 | |
| — | 0 | — | — | |
| $18.3K | 45 | 96% | $15.99 | |
| $16.2K | 18 | 94% | $29.99 | |
| $2.3K | 5 | 100% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $402.6K | 1.4K | 91% | $9.99 | |
| $402.7K | 2.4K | 85% | $7.99 | |
| $402.3K | 1.2K | 89% | $14.99 | |
| $402.3K | 484 | 67% | $29.99 | |
| $402.1K | 603 | 95% | $19.99 | |
| $403.1K | 1.3K | 91% | $14.99 |