
The 14th entry of the the historical simulation series "Nobunaga's Ambition." Become a daimyō of the Warring States era, and unite the land! With "the creation of a new age" as the key concept, this title features beautifully recreated castle towns, dynamic battlefield action and dramatic event scenes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜欢
讚
馬的不能全螢幕 然後字體小的要命 這是在考驗視力嗎?
遠離根據地之後的城池很難掌握,遇到弱雞還好說,遇到大勢力攔路都不知道該怎樣統一全國,修繕道路跟營造新城很有意思
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
经典
還不錯,當年的經典
最好玩的一代
除了戰鬥被刪改外,加強版確實比較豐富
good
还行,就是玩两个极端节点。要不被AI平推,要不你平推AI.战略性还是挺强的,尤其是先灭谁,占领哪些有利地形。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $806.1K | 772 | 84% | $17.49 | |
| $806.1K | 1.1K | 92% | $19.99 | |
| $805.7K | 3.1K | 96% | $17.99 | |
| $805.1K | 1.8K | 96% | $17.99 | |
| $807.1K | 864 | 91% | $24.99 | |
| $807.2K | 8K | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 804 | 52% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $1.1M | 622 | 84% | $59.99 | |
| $564.2K | 351 | 81% | $54.99 | |
| $388.7K | 240 | 82% | $54.99 | |
| $3.2M | 3.8K | 92% | $39.99 |