
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.6/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
今までで一番遊べる信長の野望に仕上がってると思う。スマホゲームのほうが儲かるんだろうけど引き続き一人用ゲームも作り続けてほしい
8/10 まあまあ面白い。 上杉謙信と明智光秀が好きなので、 謙信が合戦強いなのは当たり前なこととして、 光秀がマジ強いのはしっかり史実を反映しているようでよかった。 内政は、家臣に領地を委任するという形で、歴史的にリアルなのがよかった。 ただ、後期になればなるほど、領地替えなどの細かいマネジメントが多くなるので、面倒くさくなるのは否めない。 とはいえ、そこまで突き詰めてやらなくても、普通難易度なら勝てちゃうので別に気にするほどでもない。 合戦は何か違う気がする。 リアルタイム制なのはいいが、行動できる範囲が限られているので、自由度が低い。 うまく操作すれば自軍の2.5倍以上の兵力を持つ敵軍にも勝てるから、面白いかって言われるとまあまあ面白くはある。 信長の野望シリーズ史上でも会心の出来だと思う。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩儿
Function
fsd
话不多说
这游戏99%的规则我都可以接受,唯独“强制调停”这个设定除外,真的是傻逼中的傻逼,是否决定接受调停以及其中的利弊考虑难道不能让玩家自己决定?妈的搞出这个设定的人完全就是脑残一个
玩了这么久还是觉得随身粮系统严重影响了游戏体验,补给据点的设定十分鸡肋不能弥补这一不足。另外一个硬伤是兵力恢复的速度非常不合理,用小势力逆推必须运用一系列机制bug,也必然会影响真实感和代入感。精美的画面和大地图也不能掩盖这一作的合战非常无聊,固定路线导致只有公式缺乏变化,无论是大志还是创造的合战自由度都高得多。
おもろい。もっとようわからんイベントとかシナリオがあるとうれしい。あとゲームだからいらないっちゃいらないんだけど史実で既婚者子持ちなのに独身で子供だけいるとかはちょっと気になる
Greatest new strategy game released on the market, worth buying at large discount
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 570 | 84% | $59.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $2M | 997 | 50% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $806.6K | 1.2K | 87% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 1.6K | 85% | $79.99 | |
| $3.9M | 102.4K | 82% | $2.49 | |
| $3.9M | 4.5K | 83% | $39.99 | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $3.9M | 7.4K | 66% | $12.99 |