
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 16.9Kreviews | 63% | — | $12.8M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
REMINDS ME OF LEFT 4 DEAD DOPE GAME
I picked this up with a friend and have had plenty of games now. 9/10 times 2-3 dudes pick up EVERYTHING while sprinting ahead of objectives. So by the time you clear the mission in said area you move on to already open supply boxes with nothing but a 1 star knife inside and no response in chat. I’d love to do 8 man teams but I have to run around the level with 6 total bullets and pray to God for a 3 star melee so I can effectively fight infected. Also why the heck doesn’t my guy KEEP one of those sick ass guns between games when I do manage to clock a chest the loot goblins missed? I gotta start all over with my pre purchased gun? Thanks for sending me into Hell for 40 mins with a .22, I guess Ass bro. It’s ass.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.8M | 25.3K | 71% | $29.99 | |
| $12.8M | 7.1K | 77% | $39.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.7M | 36K | 94% | $19.99 | |
| $12.7M | 9.7K | 84% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 6K | 82% | $19.99 | |
| $237.7K | 1K | 68% | $9.99 | |
| — | 0 | — | — | |
| — | 4.5K | 63% | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best FR #51, worst UA #98 · 8 markets collected
US · last 30 days
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| Top 100 |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Left 4 dead spin off back for blood wished it was. Not really but it has qualities of it. The game has its issues. Needs some quality of life improvements and bug fixes. More content would be a plus. At least new maps and new objectives. Otherwise its a solid game for 20 dollars considering Call of Duty will sell you a 70 dollar game with 20 plus dollar microtransactions, face ♥♥♥♥ you with black cell battle passes for 30 dollars every season.
Consigliatissimo! Gioco super divertente in coop (8 giocatori)! Tante cose da migliorare ma la base è veramente buona!
Doesn't work.
游戏环境氛围做的挺不错的僵尸种类也挺齐全,匹配的队友也都挺友的,但是游戏地图有点少玩来玩去就这几张,希望能多加点地图:)
Game's good but broken as fk. lost my character cuz I couldn't move past one zombie i stunned even though theres a whole meter wide space between. Not to mention the 100 zombies spawning behind me
My squad has 8 ppl, our objective is to survive the night of horror till the end. -The 1st wave didn't look good, there were no fuses, no medikits, only a few bandages, and one can of fuel and teammates don't even look around the zone for goodies. One man got downed, teammates only care about the loots. Saw him stuck there with some armored zombies, I tried to kill some but they were too strong. We lost a man because of greed. -The 2nd wave, they focused on looting airdrop, spent 2min30s to stay there, only me preparing myself for 2nd wave, still no fuels, no fuses, only 5 bandages. When teammates came, the site is already destroyed, I had to skitkadoo, failed the objective. Prankishly, someone had the audacity to blame the others for not defending when I was the only one on site at that time (you know, projecting and stuff), I kind of taught him the reality by saying "Maybe don't spent all the time to loot, and prepare for the waves", he shut up. -3rd wave, There were 2 fuses, I placed them to block the gate, 2 cans of fuels, no one cared about the generator, so I had to be their dad, going around, checked on everything, checked the barricades, generators, also checked their health because I'm a paramedic, someone got infected but suppressed with pills and killed by 3 runners when I was looking away, I had to shoot him and found out he was stocking all the ammo even that he didn't have a gun. Greed kills people. -Wave ended, We bashed out of the house under my guidance. Formed a circle at the waterfall, all was healthy, all was doing good. Unfortunately, 3 dudes decided to break the formation and ran away because there were too many zombies approaching them, all went chaos, I almost died. I told them to go up the helo fast then throw grenades, medikits, molotovs down, they got downed. Therefore, I had to go up the helo and threw everything I had, hoping the only survivor down there survive and help them. As a result, he did help them but it was too late, they died and were turning, he had to rappel up. - 6 men died because of greed, and fear of death. Game is 10/10, it isn't only about killing zombies, It's about surviving as a small group with multiple aspects of mental in it, greed will kill, people, greed will kill
Je suis mitigé, le jeu est bon dans l'ambiance, les objectifs à faire dans la map mais : -Le jeu est pas équilibré si on veut jouer en solo et que l'on met une difficulté plus haute. Tout seul à part esquiver les zombies pour réussir la mission on fais que courir, je vois pas trop le design la dedans.Et la mélee est trop lente et on ne peut pas vraiment augmenter sa vitesse de swing ou autre à part avec des perk mais ça faut uper un perso avant.(aller au 3 pour ameliorer ca) -Pareil quand on joue en groupe, l'équilibre des dégats sur les zombies est mal fichu. En melee ou l'on doit l'utiliser 80% du temps on doit toujours mettre un certains nombre de coups quoi qu'il arrive à part si tu as augmenter ton personnage en amont et que tu as quelque perk. (aller au 3 pour ameliorer ca) 3-Le mieux serait d'avoir un arbre de talent en tuant les zombies et pouvoir augmenter son personnage directement en jeu car le fait de tuer du zombie n'apporte rien in game et or game. Au moins on aurait une sensation de montée en puissance et on pourrait choisir un build à faire plutot soutien ou utilisation d'arme ou melee ou autre + ce qu'on rammasse en truc bleu pour gagner des lvl apres la map devrait s'ajouter à cela. -Ameliorer la melee, pareil avec des accessoire d'armes comme sur dying light au moins sur la fin de certaines missions tu peux vraiment te dire que tu sers à quelque chose en melee au lieu de chopper masse grenade ou bombe et les utiliser qu'a la fin expres pour ca. -Dans l'ensemble je pense qu'il faut vraiment dynamiser certaines choses car revenir sur un map à chaque fois et savoir qu'on doit mettre 4 5 coup à un ennemi pour qu'il meurt ya vraiment pas de fun. Après je comprends faut plutot rester en equipe etc mais bon c'est pareil 4 5 coup à 4 sur un seul ennemi alors que ta 10+ zombies qui t'arrivent dessus c'est un peu boring à force. Trop statique. Si le jeu s'ameliore comme cela je pense que les games seraient vraiment plus dynamique et fun et mieux equilibré car quand on te met 20 zombies de partout que tu extract faut pouvoir les tuer rapidement et non avoir les memes degats quasi qu'au debut de la mission.
Großartiges Konzept, aber die Prioritäten der Entwickler ruinieren das Spiel Eigentlich ist No More Room in Hell 2 ein richtig gutes Spiel, das enorm viel Potenzial hat. Es hebt sich erfrischend vom typischen, stumpfen Zombie-Shooter-Einheitsbrei ab. Das taktische Vorgehen und die Notwendigkeit, sich im Team wirklich abzusprechen, machen das Gameplay extrem cool und spannend. Aber leider wird dieses Potenzial aktuell komplett an die Wand gefahren. Das Spiel ist dermaßen verbuggt, dass der Spielspaß massiv leidet. Man verliert durch Spielfehler seine Charaktere oder bleibt durch Softlocks in Leveln stecken und kommt einfach nicht mehr weiter. Wenn man sich dann per E-Mail an den Support wendet, bekommt man nur standardisierte Copy-Paste-Antworten, mit denen man absolut nichts anfangen kann. Man fühlt sich als Spieler komplett im Stich gelassen. Anstatt sich um diese spielbrechenden Probleme zu kümmern, setzen die Entwickler völlig absurde Prioritäten: Plötzlich gibt es "Katzen-Contests" und einen Fokus auf irgendwelchen kosmetischen Kram. Das soll hier kein verdammter Fortnite-Abklatsch werden, in dem es nur um bunte Outfits geht! Das ist ein Zombie-Spiel. Wir wollen echten, passenden Spielcontent und nicht so einen Müll. Auch das letzte Reddit Q&A war ein reiner Witz. Man fasst sich nur an den Kopf, was für belanglose Fragen dort beantwortet wurden, anstatt auf die Community einzugehen und echten Content in Aussicht zu stellen. Mit den normalen Spielmodi bin ich persönlich vollkommen zufrieden. Jetzt wird stattdessen schon überlegt, einen neuen "Höllenmodus" einzuspielen. Klar, ein paar wenige Spieler wollen das vielleicht, aber mir und vielen anderen reichen die aktuellen Modi völlig. Bringt doch stattdessen einfach mal mehr neue Karten, andere Waffen, neue Perks und Skills raus – und lasst diesen ganzen Outfit-Scheiß weg. Der absolute Fokus sollte jetzt darauf liegen, sich den Bugs im Spiel zu widmen und diese zu fixen, bevor überhaupt an irgendetwas anderes gedacht wird. Die Entwickler sollten sich vielleicht mal dringend diese und andere negative Rezensionen durchlesen, dann würde die Community das Spiel vielleicht auch wieder mögen. Fazit: Ich bin bei dem Spiel erstmal raus.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.