
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.4Kreviews | 57% | #79 | $12.8M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2719 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid game, good visuals and awesome atmosphere! fun and find games quick with randoms , especially since its crossplay :D
正式版优化很大,bug也变少了,不过高难度的玩家被大削弱,开局能买的武器变成了破烂,差不多只剩40%能买的道具,强的道具都被删除了,游戏正式从局外养成变成了几乎完全随机,作为补偿,给你加了一个救援信标,2000块买一个,让你开局难(没有好道具),养成难,撤离难(高难跑尸批发)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一开始玩这游戏那种氛围带来的感受是不错的,但玩久了就变得公式了没意思了,梦魇模式8个人如果都会玩的话,会站在无敌位卡怪的话,不需要做什么就可以轻松通关。但我觉得这游戏还是很有前途,前提是他们要开发出更多有意思的玩法,同时继续延续他们强调真实氛围的主题,可能需要这游戏的场景随机性做更多一些,不然像现在玩透了就感觉没什么意思想卸载了,不值得花更多的时间去重复这些一成不变的内容,3个角色也满级了也不知道后续继续玩的意义在哪里
垃圾網路品質、斷線機制,有次連線回去完全不能拿任何東西出來 也不能跑步,只能等死 重開遊戲 然後發現系統直接算你角色死亡 完全不給讓玩家繼續重新連線回去的機會 等這機制什麼時候改善,我再改好評
傻逼玩意,就因为Steam网卡掉了就给我响应员搞没了,全部都要重新打了,破烂机制
Playing with my friends was really fun, but my game was kinda wacky. I've been getting bad frame drops every now and then and I'm completely unable to vault over stuff. I've only gotten disconnected once just from changing my settings but I don't this is too bad cause it happened one time. I do think this game got potential but I'll wait for now until there's more patch fixes.
What an awesome game! Haven't had this much fun in a long time. It's rare for me to play anything nowadays but this game has me hooked. Reminds me of the of yesteryears of Killing Floor and L4D2. Keep up the great work. Looks great! Runs great! Sounds great! Best of all, the teamwork that comes from a bunch of randoms trying to fight together for the living is pure gold. This game is worth it! Excited for what's to come!
No More Room in Hell 2 m’a vraiment surpris. L’ambiance est sombre, stressante et on retrouve ce sentiment de survie où chaque sortie peut rapidement tourner au désastre. La coopération fonctionne vraiment bien, les affrontements contre les infectés sont tendus et le fait de savoir qu’une mauvaise décision peut coûter cher rend les parties beaucoup plus prenantes. Le jeu a énormément évolué et, avec la 1.0 qui arrive demain, j’ai vraiment hâte de découvrir l’expérience complète et de voir ce que cette nouvelle étape va apporter. Si vous aimez les jeux de zombies orientés survie et coopération, ça vaut clairement le coup d’y jeter un œil. 🧟 Rendez-vous pour la 1.0 ! 👍 Je recommande !
近戰平衡稀爛 棒球棍根本金箍棒 每個人都拿棒球棍是要去出任務還是打世界杯? 角色跟遲緩兒一樣 有些地方一點點高低差都不願意爬 看給你嬌貴的 丟個投擲物有夠慢好像小兒麻痺 比國軍丟的還爛 地圖大但是空洞而且幾張圖一直重複 任務種類少 可收集物少 大部分都在跑步 有些老手一直rush 比張雪峰都tm能跑 你跑不過我你信嗎? 還有明明登山靴是穿在腳上的 為甚麼會增加負重阿? 你鞋子放在背包裡能夠減少腳步聲? 再說了為什麼防彈衣給的屬性是減傷 殭屍也沒拿槍阿 你好歹給個彈藥相關buff吧 敷衍捏 再說了為什麼使用雙手武器就不能拿手電筒 難道製作組沒有在現實看過頭燈或胸燈? 真的是越想越彆扭 戰鬥系統玩起來真的很無聊 大部分武器都聊勝於無 配件也少 技能也是 我知道製作組不鼓勵玩家像l4d2一樣那樣凸凸凸殺殭屍 但是手感真的好爛 打擊感像是打在史上 還噴我一臉 如果你查看手錶時按瞄準角色就會雙手在胸前的姿勢 槍對著旁邊但是能打到前面 這難道不是bug? 再說那屁用沒有的木板 封住門然後呢?我就跟無能的丈夫一樣只能看者殭屍就這樣從旁邊窗戶爬進來 到底意義是甚麼呢? 還有西阿西真的超摳的 買裝備都買不起 根本享受不到搭配的樂趣 角色死亡全部東西都不見 養成成本那麼高真的有必要嗎 高就算了角色還很醜
So many bugs to the point it's almost unplayable. Mic not working at random times, getting stuck on loading screen, disconnecting during the game and not being able to reconnect. It's fun when it works, but it rarely does.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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