
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.4Kreviews | 57% | #97 | $12.7M |
| $29.99 | 1.9Kratings | 84% | #93 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Having a great time so far :)
本来玩着还挺可以 但最近这次更新更的什么JB玩意儿,一直掉线,还怎么玩。 直接差评,改好了再说
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
zaebis game, make more huge open maps pls
As much as i love playing this game and i have been a no more room in hell enjoyer since 2014. I just cannot give this game in its current state a Positive Review. The only reason is how bad the optimization is in this game. I have a R5600 with 16gb RAM and a RTX 3070 which im pretty sure above the requirements. The most bothering map for me is the Hospital like that map i would not even hit 60fps+, even running the game mostly on all Medium settings specially like the shadows this does not fix it. Other maps will give me 70fps but will drop to 40 that massive immediate drop is very annoying. The game does not even look like that good "graphically" speaking. I hope in the upcoming updates they will prioritize making the game more run efficiently. But for now i just can't give this a positive review.
This game although not perfect they've got a solid recipe. This is a cooperative zombie extraction shooter built with the bones of a classic George A. Romero film. this title might not be for everyone, and I know its launch was pretty poor but with just the updates this is shaping up to be a very good experience. Is it perfect? no, The "best" zombie survival game not at all im speaking solely from the progress the devs have made. This game for me has scratched an inch ive needed in a zombie game. For 30$ even after full release if it goes smooth why not give it a try as a stand alone game.
因为一个bug,我耗费了大量游戏币洗天赋的唯一一个毕业角色,在爬楼梯的时候,直接给我卡到地下去了,然后直接摔死,我再也不得打开这个游戏一次
Same old BORING ♥♥♥♥♥♥♥ LOOP.... ZZZZZZZzzzzz ZZZZZZzzzzz
Atmosphere and the gore is great
Possibly the most dreadful, scary, and intimidating first person zombie game that still manages to let me have fun. I'm glad they're still improving it instead of giving up on it. Though my only gripe is a lack of formal attire. I wanna look baller as ♥♥♥♥ while kicking ass.
I wanted to hold off on reviewing this, but I don’t see things changing. Despite great graphics and solid level design, the actual game feel is awful, and the core loop gets boring fast. Gunplay feels great, but melee is incredibly clunky. Honestly, it is a step down from NMRIH 1. Zombie movement feels identical to the first game with no noticeable improvement. The infection UI is a mess. The screen effect doesn't clearly communicate how much time you actually have left, completely breaking the realism the original nailed. Switching the inventory back to a hot-wheel system was a mistake, those UI effects on the wheel actually feels painful to see every time you open it. This could have been the ultimate sequel everybody wanted, but it is really not. I doubt the 1.0 release will fix these fundamental issues. I really wanted to love this, but I just can't.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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