
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.4Kreviews | 57% | #97 | $12.7M |
| $29.99 | 1.9Kratings | 84% | #93 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
拉腳、順移、回朔、斷線。而且物資要重新收集、角色還會死
I love this game and have been playing since early access. fixed so many bugs since 1.0 and games a lot more fun. The only problem with this game is people, who just started, running nightmare mode when they're not ready. I feel like this is part of the reason for low player retention sometimes. happy to see a lot more people since 1.0 and I hope this game has a good future.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tmd,增加难度,删除利好玩家的bug就算了,这破傻逼服务器能不能增强一下
I got this game expecting something a few friends could drop into, like the OG or Left 4 Dead 2 but modern. Instead, I left disappointed by the gameplay loop and the missing content that was in No More Room in Hell 1. Then I found out this game has nothing to do with the original, and the development team who made No More Room in Hell 1 has nothing to do with this dumpster fire. Not to mention: how do I even access the DLC? I don’t see any way to equip or use them. I paid extra for them, but I haven’t seen them in‑game or found any menu that shows how to equip them.
It has its positives and negatives, but I honestly don't know why recent reviews are still mixed. The game is really good, I'd even say this is a worthy successor of no more room in hell. The gunplay feels nice, its great coordinating with your team to make objectives and although the melee combat needs a bit more work it all contributes to the tension and atmosphere they're trying to build. So yeah I'd recommend it to anyone that enjoyed the first game
The game is in a solid place now and absolutely worth the $20. If you're on the fence like I was after reading some of these reviews, I'd honestly recommend picking it up. Even though the game still has some issues, most of them feel like things that can be addressed over time. The core experience is already there, and for huge zombie fans especially, it's a really enjoyable co-op game. I feel like the game has the Romero vibe. The zombies feel like an actual threat, the world feels grounded, and the atmosphere is far more focused on horror and survival than action. The atmosphere is honestly where the game shines the most for me. Playing on an OLED display makes a huge difference. The super dark environments and the way light casts around looks incredibly well on a good display and the gamma and brightness settings are good. The lighting, sound design, and environmental detail all work together really well. In my opinion, this is one of the more believable zombie apocalypse settings I've seen in a game. It feels natural and grounded instead of over-the-top, and that makes the horror hit harder. The missions can be lengthy so make sure you have at least an hour, and communication with your team is super important. You constantly need to be aware of your surroundings because zombies can show up when you least expect it. Even a relatively small group can bring you down fast if you're careless or get separated. The game does a great job of keeping you alert, and that constant tension is a big part of what makes it so enjoyable for me. The gunplay is also satisfying. Landing headshots feels really good, and putting down a zombie with a well-placed shot is always very rewarding. The weapons have a decent sense of weight to them, and the animations are all good. That said, I do think the weapon handling could use a polish pass in the future, it is a bit clunky. Combat itself in general feels a little clunky at times. My biggest criticism right now is probably the zombie spawn behavior. Sometimes it feels almost pointless to clear an area because zombies can respawn very quickly. It's especially noticeable inside buildings where you clear rooms, step outside, and then come back to find more zombies seemingly appearing again. It can feel a little artificial and is one of the areas I think needs the most tweaking. They are supposed to be a never ending threat that doesn't stop coming, and the game does a really good job of that. But what's thee point of clearing a building if you step outside for 20 seconds and come back inside, only to find zombies artificially spawned back into the rooms you just cleared. I'd also like to see some adjustments to melee combat. Right now, it feels odd that you can be actively hitting a zombie in the head while it's attacking, yet it still completes its swing and chunks your health without being staggered. Since melee requires you to get in close, those hits can sometimes feel unavoidable rather than earned. The hit detection can be a little inconsistent too. Neither issue is a deal breaker for me, but I'd love to see zombies stagger when struck during attack animations, and I think tightening up the hit detection would make melee combat feel much better overall. Despite those complaints, none of them take away from the overall experience for me. The game still nails the things that matter most: atmosphere, tension, horror, and immersion. Every mission has this constant feeling that things can go wrong at any moment, and the slower, more methodical pace makes the world feel genuinely dangerous. If you're a zombie fan looking for something that feels more grounded, tense, and horror-focused rather than another action shooter, I think this game is absolutely worth the money in its current state. It still has some rough edges, but the core experience is strong, unique, and already a lot of fun. I can easily see it becoming something special in the future with a few updates and adjustments.
Grounded, communication based, fun. Super replayable. Love to loot and love to shoot.
I would like to say something good about this game but i cant, its just awful, Dead Daylight meet every zombie game ever mixed with dayz mechanic where you cant get gear.
The game has an INCREDIBLY gorgeous atmosphere. Dark creepy alleyways and forests, Destroyed cars crashed into eachother from the panic, dead soldiers from a failed containment.. Whispers in your ear from being infected, hearing your teammate's voice get disorted as they get closer to turning.. Then you have the ENDLESS amounts of zombies and hordes that constantly attack from a bigger range that you can reach them, constantly spawn, have eagle-eye vision and incredibly good hearing, often ignore your hits making you trade damage.. There's a genuinely good game hidden here, "Just go play on a lower difficulty!" It's exactly the same. The difficulties have no real difference in the game. I wish i could reccommend this game but as it stands its just.. Rough.
Totalmente. Cómprenlo manga de larvas
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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