
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.4Kreviews | 57% | #97 | $12.7M |
| $29.99 | 1.9Kratings | 84% | #93 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Phenomenal game. Has that same adventure feeling the first one had with next gen graphics/gameplay ect.
Bloody fun game but feels like a quick high where the content is lacking purpose I suppose. for me personally! not worth £24 to me currently, negative review for now, but will change when they no doubt sort of more and more things! here are my critiques! 1) I think loadouts should save, or something gathering guns is worthless?? feels poo and like im not earning anything? 2) zombie respawns suck. I dont mind in graveyards and things but in buildings??? spawning on stairs behind me like what?? 3) it feels like gathering 1-10 supplies is worthless like legit whats the point, just rush the objective else you're wasting your time and risking your life 4) i dont mind zombie kills not mattering, but it extra feels like it doesnt matter EVEN MORE if they respawn in shops and key areas 5) just a big disparity in what gives experience tbh, survival seems op for experience, objective feels dangerous and not worth it. Outside of gameplay experience and preference if time wasnt a factor. but it is to me, 20-25 minutes is ideal gameplay but if i wanted to spend 1 hour and 10 minutes doing a solo mission with a single friend, we dont get any extra credits for all that hard work at all. think it could give us a bonus for that!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sbyx
there is potential in this game. Do i Recommend this game at this moment? not at all, but in due time and with good patches and fixes, it might be able to pull a no mans sky. fingers crossed for that.
its good just needs some tweaks
I do not recommend this game unless you have at least 3 friends that are invested and also available for hours at a time at the same time. This is a fun game, but very lacking in content compared to similar games. One or two missions and you will see everything the game has to offer. A strong reason I do not recommend this game is the progression system. The core mechanics of the game are solid, but the progression is very RNG and limited. You get 3 characters max, and each gets perks every 10 levels or so as they level to 100. You choose from 1 of 3 randomly chosen perks every milestone. I believe you are able to reroll the perks, but I haven't yet. Death is permanent for your character on higher difficulties. They are deleted and lose any equipment you started with that mission. On normal and easy, your character can respawn but those difficulties will get boring pretty quickly. Don't think you can cheese this either, as your character will remain in the mission after you d/c. I would actually like this mechanic if it didn't cause some problems. The first and biggest is the way this trains people to be selfish as hell. You are incentivised to take any and all healing/pills/ammo and never share. On top of that, people WILL leave you downed so they can get your loot. Never go off with just one person. Especially in the higher difficulties. I've had my friend die to this behavior and then the same guy try to pull the same ♥♥♥♥ on me when I went to put his zombie down and retrieve his stuff, and the group left us behind. We were in the vents of Raven Rock so this was a very easy place to get surrounded and separated, but he very intentionally ran ahead of me for the items and then left the horde chasing him to me. The majority of people I play with are great, fun to talk to, and cooperative, but there will always be these kinds of players and over time they will become the dominant group in higher difficulties guaranteed. A few bad apples spoil the bunch, as they say. Secondly is that this game is buggy. I've had people do everything right the whole mission, then not be able to extract at the end because their movement glitched and they could no longer vault into the extraction train, losing their character and loadout for absolutely no reason and preventing the party from leaving for a while. The whole team tried but nothing helped him get on. "And this was one of my good characters..." was something he said after numerous failures to get on. This could have easily been avoided if the map just had stairs to get back up the train platform. Or the vaulting didn't ♥♥♥♥♥♥♥ randomly break. This isn't an isolated incident either, both my friend and I have experienced this bug, just not where it would prevent extraction. Thanks Torn Banner.
Grounded, communication based, fun. Super replayable. Love to loot and love to shoot.
To stop "speedrunners" they make you swing melee weapons like you're a 4 yr old toddler. Nerfed shotguns and made their ammo cost double the weight of other ammos (example - 160 rounds of 556 = 80 rounds of 12 gauge). Nerfed player's running speed while infinite zombies still spawning behind you out of black holes from other galaxies. Zombie's aimbot and attack range so stronk they've got better aim and hit ratio than any baseball player. Jumping onto boxes/rocks/etc you become one with materials/nature/etc while zombies find which hole they wanna destroy first. Hmm, I can go on but this should give hints on how this is going so far so.....
fun game with a lot of potential
本来玩着还挺可以 但最近这次更新更的什么JB玩意儿,一直掉线,还怎么玩。 直接差评,改好了再说
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 6K | 82% | $19.99 | |
| $233.6K | 1K | 68% | $9.99 | |
| — | 0 | — | — | |
| — | 4.5K | 63% | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 35.9K | 94% | $19.99 | |
| $12.7M | 33.7K | 78% | $19.99 | |
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.6M | 163.5K | 94% | $7.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.6M | 13.7K | 91% | $39.99 |